Skullgirls~

This game went from day 1 buy to day 1 pre-order. Buying this shit twice if you guys ever happen to release it on PC.

Edit: Really impressed with the shadows and the lighting overall. That’s some damn good stuff. I know some people find effects like that distracting and such, but I really like what you guys are doing.

She’s playable at E3, so she’ll definitely be playable there, too - we always take the latest and greatest wherever we go.

I can’t promise anything, but there’s a chance a fourth character playable at East Coast Throwdown, too…

runs around the thread with his arms flailing about

Does she have an umbrella and a delicious set of curves?

<3

One last goodie to share tonight:

http://revergelabs.com/2011/06/animating-the-skullgirls-way/

This is a short documentary Autumn made detailing our animation production process. It’s really nicely shot and put-together, so I highly recommend watching it in high resolution.

…And now I sleep.

I love it!

:wow:

so, what does a videogame “distributer” do, exactly?

edit: http://revergelabs.com/tag/news/page/3/ and beyond don’t work :sad:

yo im fucking hype

edit: i can’t wait to see what character has a strong supers so i can run peacock (as a battery) / meter outlet who has a decent antiair assist / strong projectile assist
or perhaps someone else as the first character and peacock would be the good assist. if fillia has good supers, then she would fit the middle role as her assist seemed very similar to psylocke’s when i played the build at season’s beatings but i didnt use her supers much.

Peacock looks incredible. She really looks like Arakune at this point.

I want to run a purely lame ass run away zoning team so Peacock is very much part of it.

She looks god damn amazing in motion.

:lovin:

I was thinking the same thing.

I was thinking she looked like she had some Faust and Hsien Ko design in her.
The game is seriously looking better all the time. You guys look like you’re doing a fantastic job. It really looks approachable regardless of one’s playstyle, which is awesome.

Peacock looks just…wow…and the shadows to go with each animation…fantastic.

Is peacock comical character but with dark appearance? if so im sold. Give me comedy anyday…

Yeah, she’s basically a psychotic biomechanical Minnie Mouse.

Pretty much every one of her moves has a little joke or reference in it, and many have random variants.

Peacock reminds me of Bulleta/Arakune so she’s definitely gonna be one of my characters. This game is looking really good, hope the NY poverty scene hops on this.

Dem keyframes.

This game has gone from “Day 1 Buy” to “Wait with face pressed up against the screen while logged into XBL marketplace Buy”

Pausing Cerebella’s control sheet results in insightful hilarity.

Or, you could just wait on XBOX.com. Come on man, your 360 has got to be rested up.

Considering that the next iteration of Melty won’t be out until the poles reverse their polarity I am 100% dead set on promoting this game and bringing it to tournaments and the like.

Is Mike Z still patrolling this thread by the way, I’d love to ask him something.

he usually answers the questions on the dustloop thread
try there