Skullgirls~

Pretty sure Mike said Lv3s scale and Parasoul’s lv3 is that all hits do 1 damage so they can never scale lower than 1.

Ya, MvC2 Lunch Rush. They never scale below the min dmg but they reach the min dmg very quickly, so the cumulative dmg is mostly based on hit count rather than scaling…ending a combo with that move gives basically the same damage as starting a combo with it.

poke

Just curious if you have info on this rather superficial question :3

Can you make a demo with 1 or 2 characters to test the online like HDR did with their beta version?
(Which was also useful to find and fix the problems with Ken’s new DP)

Make it so that when the game is released the demo will stop working or something.

I suppose it never occurs to people that I might be ignoring their “rather superficial question”. :^P
To answer that, B&W is specifically Peacock thus far, given that it’s a reference color, but who knows in the future. >:^)

A console demo costs money to release separately before the game comes out - it counts as a game in its own right. Simple as that.

Mike im wondering something?
would you license the engine that SG use if there were people interested to use it?
also how flexible is the engine?

just curious

that explains why some companies avoid to publish a demo, it cost money that they dont get back :looney:

I really doubt they can afford to be giving it away for free. Demo or no demo if you want your hands on the game early you better attend an event that they’re hosting. If you can’t attend then wait like the rest of us.

I guess that settles it then :\

I’m sure we would, but I don’t see much of a market for a 2D engine nowadays. :^P I’d be flattered if someone wanted to license it, hah. It’s extremely flexible - 99% of the things that make it a fighting game are scripted rather than hard coded, meaning you could do Final Fight (or, say, Gradius) equally easily without rewriting a lot of the engine, if you wanted to. There are game objects which can receive user input and respond to it in any way you want, and all the complicated interactions are handled via the character script.

Hey don’t say that. There seems to be slowly an increase in 2D style games coming out which must mean there is a demand for them. I would love an HD vertical/horizontal shooter personally (eihander, raiden). There probably are a few on PSN but I’m too lazy to search >.>

Sorry, just being horribly selfish again, haha.

Thanks >:^D

What’s this Ms. Fortune redesign I keep hearing about? What did she put on pants or something?

Thank you!

nice to hear that :smiley:
now that makes me wonder if you by any chance, do have plans on doing other type of games after the sg project? i know that sg is your top priority right now and perhaps it would take some time before thinking on starting other project, but reading that your engine is very flexible, perhaps you already have some plans for the future (shooters, platformers, and other 2d games) :slight_smile:

You dudes ask a lot of questions that they aren’t allowed to answer.

“We’re also have hitbox display.”
:smiley:

How about hitboxes during replays?

I’m excited for Buggy the Cat gameplay.