Skullgirls Tutorial: a Novice's Wet Dream

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No need to get snippy. Obviously we aren’t privy to the the full scope of the tutorial mode and I’m well aware that things could have changed between October/November of last year and now. I was just saying that the above demonstrated tutorial seemed like an excellent place to address the subject (rather than put it in another tutorial). I’m not afraid that they’ll skip the subject, just that they SEEMED to have missed a good opportunity. Or maybe not, again things could have changed between then and now.

Duckie’s edit: Please put large images in spoiler tags, k thx.

That video is from last year any ways aka about 5 months ago. It’s not the optimized tutorial at all.

The bigger issue is that the tutorial won’t be available until after the game has already released via patch. Which even then is fine since that means they’ll get more time to flesh it out.

Wow, that is one nice looking tutorial mode. And I always used BlazBlue’s tutorial mode. (Which was actually really good too.)

I’m sure everyone else noticed it too, but using line paper as the arena was a really nice touch. XD

Hm? I’m pretty sure this is wrong.

That seems…kinda creepy

wait wait wait, what? since when was this the case? Quite a few friends of mine are buying this game based on virtue of the fact that I told them the tutorial mode will teach them how to block, do mixups, etc. if it doesn’t have it at launch that’s gonna piss quite a few of them off D:

And I know these people, if they don’t get immediate satisfaction they’ll just “welp, time to go back to LoL”.

Spoiler

http://mestadelsbilder.files.wordpress.com/2011/11/tableflip.jpg

I think he’s thinking of the command list, not the tutorial.

I thought the plan was that they were going to have the basics in the initial tutorial and expand on advanced strategies/crap they didn’t think of but the community found after release that people need to know about in patches so that the information in the tutorial never gets dated?

Wow fighting game devs thinking like modern internet using game devs… sign of the apocalypse! I guess arc did this a bit with Blazblue as well, constantly updating the challenge modes which I got strangely addicted to recompleting!

One question, as a massive Valve fanboi I know that microsoft curtail the ability of devs to release free patches (I believe they limit the amount of free non critical patch content.) This is why TF2 failed on xbox, because Valve simply were not allowed to continuously patch for free like they did on the PC. So how would the Skullgirls devs keep ammending bits to the tutorials without MS demanding that they charge? (and lets face it no one is going to pay for a DLC tutorial regardless of how good it is.)

Not sure if I will not…

Ditto?..i hope this doesn’t give any of the suits any ideas.

Possibly. I remember someone saying the tutorial would not initially be available on release…but since it seems the tutorial is built into the training mode any way I could be wrong.

Tutorial was in, I think you’re thinking of “trial mode” when you do X combo sequence. He said they would be added in with what the community finds that he likes or something.

That makes sense. That way we can get practical trial combos and not ones that burn all 5 meters and use all of your assists n shit.

Yeah, I give up on many of those trials anyway. You don’t ever need THAT level of execution to be good at the game… sigh, KOF XIII trials

wow, community inspired…useful trials. a full fundamentaly tight training mode…and GGPO?

this will make up for the SFxT madness currently going on. i CANT wait. just hope the game is balanced and sells well.

The game will definitely seel well. Good + Cheap are the best traits to have when it comes to selling anything. There are very few billionaires of companies that don’t sell something that’s good and cheap. The only thing that usually keeps something good from selling is a high price and this game doesn’t come with high pricing. The only other thing would be lack of advertisement, but this game generally has gotten the most advertisement of any poverty game probably ever.

As for the balance…I wouldn’t worry about it too much. Since there’s only 8 characters it shouldn’t be terrible because because they’ve had a long while to work on those 8 characters and the game has natural devices to clean up things that usually end up making characters top tier. Like 100 percent loop combos and stuff. You can do an infinite if you want but it will only last for a bit and then can be bursted out of. Which forces creativity in your combos since they don’t have to do all of the stuff that other anime games do like add pushback and tons of HSD on moves to keep combos from getting out of hand.

Any good game always had some balance issues first and the best fighting games all characters are powerful and have to be worried about throughout the tiers. Especially with assists thrown into the occasion this seems like it will be the type of game where regardless of what tier a character is…they will be a legitimate threat and relevant in the meta game. I feel the game will come down a lot more to the player than what characters/team they are using.

Oh and watch the video in my sig if you haven’t already.

watching now,

im officially 100% hyped, after the disappointing SF x Tekken,

Ugh… I don’t have the sources either… but I’m very inclined to disagree.

Well between gas and drugs and some other things…you’re probably right. LOL.