Skullgirls Team Building and General Strats. Anti booty assist video on first page

Especially if you can find a team where you only need one assist as your main neutral assist…I see the potential.

I guess it depends on how viable it would be for a 2 person team. If it’s so good that a 2 personteam could get away with using it…then probably really good. If not…it’ll be that nice thing to have for a 3 character team.

what was actually shown about the dash assist
or where in the archives can i find them talking about early middle or late in it?

Probably allows you to punish stuff from far away since you get an invincible dash as an assist. After the dash you punish with combo or whatever.

still in the lab with Ms. Fortune. she’s looking like a real solid point character and will get even better with a good assist. her damage (got up to 8.1k) is really good too if you can get the opponent into the corner. j.HP crossups and overheads for days. might wanna invest in a lockdown assist though… what would be a good choice? I’m also still not sure if I should play two or three characters.

The dash itself isn’t invincible. The point was that you could immediately cancel the dash into any sort of invincible special move or super. What started out as a dash assist became a customizable alpha counter.

Hmmm yeah…when you put it that way…that sounds damn good.

I may have to change my original thoughts for a team after trying Peacock in training mode. She is too hilarious. Also seems annoying to play against. :slight_smile:

Annoying is an understatement, and I use her. Teleport Mix-ups with George’s First Step, tracking item drop or using the lp. version to keep that all important hp. free, dat garbage day. The fact you can set up a Lenny, a lp. item drop, walking and flying George’s and 4 projectiles from st. hp and garbage day when an opponent is incoming is absolutely absurd, all of which can be full screen supered of off. Then once you finally get in, only a severe sack beatdown awaits.

So after playing enough…so far the 3 power neutral assists seem to be Parasoul’s Napalm Pillar, Cerebella’s Cerecopter and Double’s Cerebella mutation butt slam thing (I think it’s called Hornet Bomber).

I think you are referring to “Cerebooty”.

This is the name of that move because I said so.

What assist are people using for Peacock? I’m completely stumped there. With Painwheel I’ve been running Cruel Lilly to lock down for Cerebella and to hitconfirm into derp easy damage (usually if Cerebella is out, Painwheel is dead though) WIth Cerebella I run Cerecopter for obvious reasons, plus I use it in my Painwheel combos.

Peacock I’m not sure, there are a lot of options but I haven’t figured out how to actually apply them yet.

I use George at the Air Show for Peacock’s assist, covers that space that Cerebella for the most part cannot. You could use Banjo Session, for swag purposes.

Just figured out today it’s a bass, not a banjo haha. Can’t believe I never listened hard enough to hear Peacock say “bass in yo face” or the soudn of the instrument itself… or even looked at the animation closely enough to see it is pretty obviously a bass. Kind of off topic, but I just found it interesting haha.

I’ve been using the walking george, but haven’t really been able to capitalize on it, might try flying george a bit more. What does her jam session do for you other than knock down? Is it invincible or something?

Wow, I didn’t notice it was a bass either, also didn’t hear that line. As I said, BASS session is probably for swag purposes only as far as I know, I doubt it’s overall very good.

So what assists are people running for their characters in general??? (is expecting a lot of Cerecopter)

Use Double’s Ass Bump assist and your team is B+ tier no matter what.

Holy freaking christ that assist is just insane without an air dash character.

Double’s R.Mika assist is really good. It feels like true Sentinel drones in this game. If you can protect it, either by blocking the hits or neutralizing opponent projectiles, it’ll come out no matter what. Too many times I try to jump in, the opponent blocks my jump in and I get tagged by the assist.

However, I think Double is not that great of a character as anchor. It seems like she lacks a lot to get in. Her level 5 does godlike chip even if you have 2 or 3 characters on your team.

Kinda wish Peacock would say “Bass to Mouth” when she did that LOL.

I LOVE Hornet Bomber, such a gdlk assist… Valentine’s Dead Cross is so much fun when you load up a poison and tag them with it as an assist, sets up some REALLY nasty shit for other characters. I’ve been using MF’s s.MK assist a lot as a mini pressure assist, but I want to start messing around with her qcb.HP Cat Strike/OMNOMNOMNOM assist.

and I STILL have a hard time choosing between Egret Charge, Napalm Shot H, and Napalm Pillar for Parasoul. All three of them are great, which just serves to make Parasoul THAT MUCH MORE of an excellent anchor.

This is the oppisite of what this thread is about but I don’t know where to put this.

Does anyone know why picking a team is better then just picking a solo team?

It seems like solo is better right now, but I haven’t spent much time so I don’t really know at all. I would just like some input from people who know whats up. Thanks!

I assume everyone is under the impression that Double’s Hornet Bomber is probably one of the best assists right now because we are all so very very free at this game…

in a HB vs HB assist war, the one that did the hornet bomber on reaction to the first one wins every time.

PUNISH THEIR ASS WITH YOUR ASS!!!

But in all seriousness, its really good because it does everything. Its a get off me, you can use it to cover yourself going in (I run it with my FIllia) and hell you can use it as lockdown and if it hits it lets you hitconfirm into big damage (especially peacock, Peacock is scary with that assist. good god just do it). It’s so damn good. You can super jump air dash over it or if you are already in there and they are mashing on it, block the first hit and alpha counter through it, you can do stuff on reaction against it, if you are paying attention you see her jump in before flying at you. Also remember, that it is super punishable if they are not covering it at the end, so just use a super to punish it like say Fillia’s super DP. I say this because I play Fillia.

Another thing about hornet bomber is that you can hit it while it is flying at you. It only has invul at the beginning, the hurtboxes make it so that it is vulnerable to attacks from above and blah blah blah.