some suggestions, i apologize in advance if these have already been mentioned… i also apologize for these suggestions taking place so close to patch meaning that even if they were given the green light they probably wouldnt be able to be included:
the dhc autocorrect is annoying fr me personally for instance in my painwheel bnb i often do her ground super into doubles lvl 3… well when at midscreen i KNOW that it will result in a crossup situation… so my “natural” intuit is to do doubles lvl 3 in a reverse direction… ie the correct direction since i will have switched sides… but because of the autcorrect… i have to input doubles lvl 3 as if it were a car super… this is annoying as it basically requires more concentration on my part than just naturally going with what i know… im used to it now… but i still find it very annoying. also, in doubles case again… if i do a dash and crossup my opponet and then immediately cancel into super… ill get out the wrong super everytime… ie i have to do the super as if i didnt crossup f i want to get the correct version… this is rather offputting as well… we’re all fighting game players… we can generally tell “in our own offense” if we’ve crossed up the other player and making te correction for the crossup manualy is easy and just feels more natural to do the correct motion for the correct side.
having said that the autocorrect is a god send in certain situations… though im having trouble thinking of one just now.
anyways a workaround for this could simply be to hold down ANY button or perhaps just one of the two buttons used to activate the super… which will “lock” the motion then just do the normal motion and it will be the super for the side you started from no matter what… this will still allow the supers to autcorrect themselves its just that the motion will be locked and best of all it gives the player the CHOICE of whether he wants to use the dhc lock or not. win win for everyone imho.
if for some reason that doesnt work then just have it be an option that is selectable at button config… ie autocorrect blockbuster on/off
then we as the players get to choose what option we like better and since tourny mode forces button config anyways that would be a perfect place to put it.
another suggestion: (2 fold)
since pause screen is a bitch to work out to get it to go away… how about just a much smaller window for it… after all it is just mainly the center of the screen we want to see and we can position the character in the middle and a much smaller pause screen off to the side allowing the player to see the center of the action paused, easily, of course i want this so that i can take a look at still hitboxes as its a bitch to see them on most of the backgrounds when running at full speed.
which brings me to my next suggestion… how about a stage that is completely white? so that we can see those hitboxes. instead of having to pick the classroom and having position our character perfectly to get a slightly white background ( depending on what hitbox we want to see) we can just pick the “white stage” or hitbox viewing stage.
and finally my last suggestion:
when im currently viewing hitboxes, every once in a blue moon they will go all 8 bit and become very easy to see… can we get that as an option for viewing hitboxes? basically this all stems from the fact that currently its really hard to see every frame of a hitbox and every different color.
and a suggestion that i dont think will ever make it in but its worth it to ask:
a slow mode like sf4 replays where the game does everything super slow… basically making it easier to see every individual frame both inside and outside the hitbox mode.
also just wanted to say that the stuff you guys have already included in the new revamped training mode is well… just freaking awesome… 1 hit jumps, save states, ridiculous record and playback options PUSHBLOCK ON WHATEVER HIT I WANT!
shit is seriously to godlike… its the primary reason why i support this game… a dev that knows whats up and tries there best to make those things happen. brigs tears to my eyes… this is by far the best training mode for tournament players ever in a fighting game.
a virtua fighter frame viewer and better hitbox viewing options would literally make it PERFECT… which is something i never in a million years thought would be even close to accomplished by any company… so kudos for being so damn good.
- edit… one more thing. about that autocorrect stuff… this same annoying thing happens when i crossup people with painwheels fully charged j.hp. ill obviously cross them up and blatantly be on there opposite side yet have to flight cancel as if i was on the side i started from… this is super annoying as it means that im getting that damned hitthrow instead of a flight cancel. i personally want the old way of the motions back, and it isnt just because of things like the aforementioned example… its also because i DONT want my opponent getting easy mode autocorrects when i crossed them up… i want them to make an honest decision… im crossing you up… so you should have to reverse your directions. autocorrect dp’s in sf4 are generally hated for just this reason… in sg its different… i dont mind my opponent getting out an autocorrcted /special… i do mind that there controls dont get crossed up.
but the painwheel stuff is more annoying for sure. i guess the rule is that its the direction that the point character is facing rather than there direction relative to the opponent… which is why doubles crossup dash and painwheels charged j.hp cancel on crossup the way they do… im just here to say that it is rather annoying for me and i suspect other players to have to deal with this new autocorrect technology confusing our inputs.
-dime