Even though you can link Parasoul’s s.LP after LP Napalm Shot, the frame advantage at point blank says you can’t. Why? Because s.HP pushes you out far enough to give the fireball 1-2f of extra flight time and eat up some recovery frames. Whoop whoop!
I’m eventually going to dump all of these charts into one big page. I’m listing out the various notations and rules I’m coming up with as I go. Based on what I learned with Parasoul, I’m going to tweak a few things on Cerebella and Filia before I move to the next character. I’m actually writing all this stuff down now so feel free to check up on that here:
I’ve converted the Filia and Double, who now has full 1.01 frame data, character pages to a new format. The old style frame data tables will end up here:
Valentine complete. Savage Bypass applies hit stop to the opponent only, has reduced recovery on block, has a longer recovery on hit based on when Val switches sides with the opponent, and has 6 distinct versions for air/ground/LK/MK/HK? Good times!