Skullgirls SRK wiki project

Yeah, makes sense. I changed the IPS section to match that.

I’m a sick addict and am doing more frame data now. Filia now complete with 1.01 accurate special moves and supers for the first time ever:

http://wiki.shoryuken.com/Skullgirls/Filia#Frame_Data

Also:

http://wiki.shoryuken.com/Skullgirls/Beowulf

Complete 1.01 Cerebella frame data with specials and supers and everything!

http://wiki.shoryuken.com/Skullgirls/Cerebella#Frame_Data

strength

You’re a saint

Even though you can link Parasoul’s s.LP after LP Napalm Shot, the frame advantage at point blank says you can’t. Why? Because s.HP pushes you out far enough to give the fireball 1-2f of extra flight time and eat up some recovery frames. Whoop whoop!

http://wiki.shoryuken.com/Skullgirls/Parasoul#Frame_Data

I’m eventually going to dump all of these charts into one big page. I’m listing out the various notations and rules I’m coming up with as I go. Based on what I learned with Parasoul, I’m going to tweak a few things on Cerebella and Filia before I move to the next character. I’m actually writing all this stuff down now so feel free to check up on that here:

http://wiki.shoryuken.com/Skullgirls/Frame_Data_Ref

http://wiki.shoryuken.com/Skullgirls/Filia
http://wiki.shoryuken.com/Skullgirls/Double

I’ve converted the Filia and Double, who now has full 1.01 frame data, character pages to a new format. The old style frame data tables will end up here:

http://wiki.shoryuken.com/Skullgirls/Frame_Data_Ref

@Pizzarino

Filia CANNOT air dash cancel air hairball on block, only on hit and whiff.

Fixed that nonsense, then updated Fortune’s normals and throws to be 1.01 accurate.

You da man!

Fortune finished at last.

http://wiki.shoryuken.com/Skullgirls/Frame_Data_Ref#Ms._Fortune

I’ve also corrected a few odd Cerebella errors and added tag in/outtakes for everyone that I forgot to get them for the first time.

Peacock complete frame data!

http://wiki.shoryuken.com/Skullgirls/Frame_Data_Ref#Peacock

I like this guy!

Seriously love your work… But what happened to painwheel? :frowning:

Painwheel and Valentine both have 1.01 accurate normals and throws now.

http://wiki.shoryuken.com/Skullgirls/Painwheel#Frame_Data

http://wiki.shoryuken.com/Skullgirls/Valentine#Frame_Data

Ever wonder what kind of block disadvantage you get on level 4 Pinion Dash? Wonder no more!

http://wiki.shoryuken.com/Skullgirls/Frame_Data_Ref#Painwheel

Valentine complete. Savage Bypass applies hit stop to the opponent only, has reduced recovery on block, has a longer recovery on hit based on when Val switches sides with the opponent, and has 6 distinct versions for air/ground/LK/MK/HK? Good times!

http://wiki.shoryuken.com/Skullgirls/Frame_Data_Ref#Valentine

Trying out another layout to get frame data and text notes in a movelist. Any opinions? I’ve head conflicting things so far:

http://wiki.shoryuken.com/Skullgirls/Valentine

This is the sort of thing I’m going for:

dustloop.com/wiki/index.php?title=Millia_Rage_(GGAC)#Move_List

Squigly now has a primordial movelist!

http://wiki.shoryuken.com/Skullgirls/Squigly

Continuing to tweak new movelist format. Painwheel is set up now.

http://wiki.shoryuken.com/Skullgirls/Painwheel

Cerebella and Parasoul have reformatted movelists now.

Every character now has pictures of their 18 palettes. Some references are listed, but not all. If anyone can help me out with those send a PM!

http://wiki.shoryuken.com/Skullgirls/Parasoul#Colors_and_Costumes

Skullheart is going to be revealing the color palette references over the next few days. Here is the list of Filia’s colors - skullgirls.com/forums/forums/index.php?threads/the-palettes-of-filia.1325/

These answers are apparently straight from Lab Zero.

By the way, great job with the updates on the wiki. It has come a very long way since the last time I’ve looked at it.

They’re doing a good job with those at Skullheart.

But wait, have the same pictures on Skullheart been resized to 50% from default screen resolution and put on the SRK wiki?