http://www.edge-online.com/news/schafer-console-patches-cost-40000
I also doubt my PC will run this game. I also don’t care. Have some more money, Reverge.
Oooooh EA can rot in hell for how they almost destroyed Double Fine. Tim Schafer resurrected the Action RTS game Sacrifice in the form of the best multiplayer game that nobody played, and EA had the brilliant idea of falsely advertising Brutal Legend as a mindless Hack n Slash, then turning around and blaming him for the bad sales. That game’s online was thriving, but because of an exploit found after their singular balance patch, he had to watch the online community bleed out over the course of 1.5 years while EA didn’t give a #%*#.
The most vocal complains come from Double Fine, Uberent and Team Meat. Double Fine was nice about it. Uberent and Team Meat…not so much.
This is just ONE of Team Meat’s complaints. They have many, many more. I can’t find the Uberent one but there’s not a chance in hell Super Monday Night Combat is coming to consoles.
Microsoft’s unrealistic policy is “if you get it right the first time, you don’t have to pay a dime!” Well Starcraft was patched, balanced, repatched and rebalanced for ten years. It got it’s final patch last year, almost two years after Starcraft 2’s release. For anything, ANYTHING with online play, the dev should be able to patch and patch to their heart’s delight and the desire of their players.
This is important because somewhere along the line, Reverge is going to have a make a choice. If Reverge links console online play to the PC version, when they patche PC, they must patch the console version and beg Konami for 40k. If they leave the consoles apart, the PC version will become superior over time while the PSN and Xbox versions bleed out, which sadly is the more realistic choice.
The 2D games dont require too much power, only RAM, and this game is based on RAM for consoles, look at the Rayman Origins specs.
Your PC needs to be really OLD for not move this if Reverge Labs do a good version.
Minimum:
[LIST]
[LIST]
[LIST]
[]OS: Windows® XP / Windows Vista® / Windows® 7 (only)
[]Processor: 3.0 GHz Intel® Pentium® 4 or 1.8 GHz AMD Athlon™ 64 3000+
[]Memory: 1 GB Windows XP / 1.5 GB Windows Vista, 7
[]Video Card: 128 MB DirectX® 9.0c-compliant video card or higher* (see supported list)
[]Sound: DirectX 9.0c-compliant
[]Peripherals Supported: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
[/LIST]
[/LIST]
[/LIST]
*Supported Video Cards at Time of Release:
[LIST]
[LIST]
[]ATI Radeon™ X600 XT – HD 2600 XT series
[]NVIDIA® GeForce® 6800 GT – 8600 GT series
[/LIST]
[/LIST]
Recommended:
[LIST]
[LIST]
[LIST]
[]OS: Windows® XP / Windows Vista® / Windows® 7 (only)
[]Processor: 2.0 GHz Intel® Core™2 Duo E4400 or 2.0 GHz AMD Athlon™ X2 3800+ or better
[]Memory: 2 GB recommended
[]Video Card: 128 MB DirectX® 9.0c-compliant video card or higher* (see supported list)
[]Sound: DirectX 9.0c-compliant
[]Peripherals Supported: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
[/LIST]
[/LIST]
[/LIST]
*Supported Video Cards at Time of Release:
[LIST]
[LIST]
[]ATI Radeon™ X600 XT – HD 2600 XT series
[]NVIDIA® GeForce® 6800 GT – 8600 GT series
[/LIST]
[/LIST]
This now makes alot of sense.
Looking at all the valve console games is proof of this, I doubt that they lack the funds its more of the fact they dislike the archaic restrictions on their product. L4D and L4D2, The Orange Box and even Portal 2 are all examples of the barebones products that will never receive updates.
Oh, Valve. I forgot Valve. Their hatred of consoles is the stuff of legends.
Well bug and glitch fixes as well as presentation problems should be corrected asap (which are). Maybe on the more significant balance changes…use the PC version as a testing ground? and have the ability to rollback to previous versions or the ability choose which version you’re playing so it can still stay competitive with the console versions?
Well said, man. I feel so sorry for those poor console TF2 players. While the PC version literally received hundreds of free patches that added an insane amount of new weapons, cosmetic items and maps, console owners still have a fairly barebones version of the game that will likely never be updated again…
I would like to add that EA has fucked over it’s newest game Syndicate. The game freezes during the co-op mode and EA has no plans on fixing it because the game flopped. Instead they provided a workaround. Gonna like how they throw one of game’s biggest selling points under the bus. While Starbreeze may not be an indie it still fucks they been screwed over by them.
Talking about TF2… what about hats? They really would help the sales on steam.
You must be the 183919691th person to suggest this, honestly…
As Peter (Ravidrath) answered on the front page, they’ve been told by Steam that “they don’t really do promotional hats anymore? And that they’re a community-driven thing now.”
Really? Because Skyrim had a fucking pre-order hat… and that came out in November.
Also, other games have gotten promotional hats this year… so yeah…
That’s bullshit! I’m sure they still do cross promotions. In fact, a promotional hat was released less than a month ago!
Tell that to the Valve folks who told that to Peter.
I’m still wondering if the pc release will be mac compatible, or will I have to actually get a pc/bootcamp.
Signs point to Bootcamp. That said, Peter did say that the unoptimized version runs well for him even on Parallels.
Any chance it might run under Wine/Cedega? I doubt we’ll EVER see a Linux port, but it can’t hurt to hope for something.
My body is ready for a Steam-based console. Especially if it has cross-platform support.