Skullgirls PC Port

I was wondering the same thing about training mode and mission setups.

Just put the thing out on Steam with GGPO. Please. No one uses that other shit. (Besides maybe GoG).

I kind of want to know where Mike Z landed on the matter of releasing the game in a alpha/beta format (IF it was possible/allowed even). I like the Minecraft route of things, but I don’t know how well that would work for SG. TAKE MORE OF MY MONEY!

This guy read my mind. I find myself using the PC a lot more often and I like… forget to turn on the PS3.

I wonder if availability of Game+OST packs or 4-Games-at-ones packs in Steam depends on devs, publishers or valve? I want those for SG!

No. As much as I like Steam, there are a couple of things wrong with it and for those prefer not to have Steam should have options. I have friends who like to buy their stuff on Gamersgate because downloads are client free. Not being on GoG is a lost. This game could have been right at home their.

What exactly is the benefit of being client free? Who doesn’t just have the client going anyhow? Hell, I add all the games to Steam just for the sake of convenience. Here’s the thing about this game: If it goes Steam 100% they might be able to pull off a Portal 2, which would just be amazing.

One benefit to being client free is not dealing with the problems associated with them. Like Steam’s offline mode does not work properly. Shit, you need to be online to enable offline mode and that shit makes no goddamn sense. If you are unfortunate enough to end up being banned from Steam you’ll get locked out from your other unrelated purchases which is complete bullshit. With Origin, if you have a game that’s inactive in your library for over two years it will be removed and you’ll have to re-purchase the game if you want it back.

I use Steam for all my games but I can understand if someone doesn’t want to deal with it

That Origin thing is bullshit. The Steam thing isn’t such a major issue because who is gonna be offline for more than like… a day? Even if you are offline, who doesn’t have a backup internet plan? The people who are all nuts about PC gaming wouldn’t ever plan to be offline and unless something breaks there’s no reason they’d be offline.

NOT TO MENTION you can just leave Steam on at all times and it’ll just stay open (who shuts down? seriously.)

Not having a properly functioning offline is still a major issue. I remember a few months ago when Steam was down and I was shit out of luck when I wanted to play Fallout 3, a single player game which doesn’t online in way, shape or form in order to play yet I couldn’t play it because Steam was down. Skullgirls being a fighting game can be played locally on the same machine. Being able to play Skullgirls on a laptop on the go has a lot of appeal. I don’t want to be fucked on this aspect because the a client can’t make a offline mode worth a damn.

I’m gonna concede here because my knowledge of the subject is pretty much at it’s end now. But how do you make online function between so many different versions?

All the versions would use the same online. The the PC version of AE for example, The game’s available on Steam, Origin, Gamersgate, D2D, and other digital distributors. No matter where you buy it from the game still uses GFWL for all it’s online functionality. In similar vein, Fallout: New Vegas is a Steamworks game so you need use Steam regardless where you brought it.

So if Skullgirls is a Steamworks game it has to use Steam no mater where you buy it from?

Yep, that’s how it usually works.

That is correct

So I’m kinda hoping it’s a Steamworks game. I’m still holding out for a Portal 2 type dealio.

The game will not be Steamworks because Origin dont sell Steamworks games but if you buy the game on Steam maybe it will has Steamworks features like achievements.

Gotta keep that hope alive…

Well thats because Super MNC uses Steam Trading and they get a hats promo and Valve wons hats for TF2, both pats get something.

Tomorrow Skullgirls reaches a month since release, I hope news soon, I want the game ASAP.

I’m really glad that fighting games are coming to the PC now. I don’t feel that the cost of consoles and games justify their price over a PC so I’m pretty much a PC only gamer. I love SFIV on the PC but I"m always down to try an alternative.

Also crossplatform play is a MUST. I don’t understand why most games don’t do this. I still scratch my head why SSFIVAE on PC didn’t sync with XBL players like BB did.

Skullgirls doesn’t use pixel art, it uses digital animation like ToonBoom or Flash. The same exact way most modern cartoons are made. Its like 3D, the higher the resolution the better. It will just get clearer and clearer, there is no point where it will look pixelated or anything. I know about this because I likely use the EXACT same software they use.