Thank god for guard cancel; also, AC into some invincible AA move should fuck that up easily since it’s Parasol and she can’t do anything else in the air.
[media=youtube]xuijtS4czLU[/media]
Don’t know if these are optimized or anything but it should be enough to give an idea of what Fillia can do now.
More Parasoul stuff: [media=youtube]ZFjVX-V073E[/media]
Did you guys miss me?
[media=youtube]tCZYCASzuwA[/media]
Probably not.
Kind of laughing that one of Boodendorf’s first SG videos was me putting him through the blender with Solobella.
Now Zidane’s doing the same here on one of his first days back.
Feels weird having people advertise my stream.
Why is IP not kicking in and can you ground combo after those stomps or is there not enough time?
You keep streaming, I’ll try to keep plugging it. I’ve got Skullgirls filtered on Twitter at work so I occasionally window to it and if there’s a stream up, I try to post it here!
After I get an HD stream, I’ll be streaming a lot more on my companies stream even when I’m playing alone. I’m gonna try to get it up and running by tomorrow
I was doing the parasoul dash headstomps by week 3…and I in fact did it on Justin wong on stream at ect4
Not new
I was seeing/doing headstomps like day 1… Mike showed me. I just stopped using it cause of f.lpThe headstomp is not new, but attacking after headstomp is slightly patched and float direction changes is also new (not sure why its not in patch notes) so it allows you to do more stuff.
Edit: Nevermind, it is in the patch notes
[LIST]
[]Parasol’s j.MK has received the following adjustments:
[LIST]
[]Increased hit-stun by 1 frame
[]Increased the forward and backward speeds when holding the button to float
[]Held-button float now allows another attack immediately when button is released
[/LIST]
[/LIST]
Regardless of it getting slightly adjusted the effect looks exactly the same.the main reason its good is because you can call assists during it so basically if your assist into high low mixup gets blocked you can dashstomp and wait for another assist call to do it again
Looks like it still serves that purpose Post patch
You can combo from it if you do a j.hp after the j.mk part of the loop.
My thumbs hurt so bad right now. I will finish this: [media=youtube]FYo69lMA61Y[/media]
please, no…
[media=youtube]avr7enrZuJQ[/media]
That was over half life…
At least it’s painful to do.
If anybody can make that kill I hope the consequences are that your thumbs fall off.
WHY DIDN’T YOU TURN ON INPUT DISPLAY?!
Suggestions:
Start from zero meter and see how much you can build.
Do it as a Trio vs a Solo to see if you can ToD a solo as a Trio.
I did have it on originally, but it looked annoying, so I took it off. When I do my next video, I’ll have it up. Also, who has the most health in the game?
Solos have the most health and Trios have the least damage buffs.
Trios = 100% damage vs Solos (and Duos)
Solos = 210% Health (approx. 30k) vs Trios (and Duos)
Which version of input display did you have on?
I actually kind of like “Stick” mode better than “List” mode for general display. It’s less obtrusive, but in “List” mode you get a short history of the motions you did so you can see what you did wrong after the fact. Or you could just put both on. lol