Skullgirls Interface and other non-gameplay suggestion thread

Alright folks, I would like this thread to be a thread where we can suggest certain things for the game to be more user friendly overall.
Most of these are relatively minor but I still felt like mentioning them.

  • When selecting sub categories for gameplay modes lower the opacity of modes not currently selected.
    This is for consistency purposes, it works like this in the main menu and I like it quite a lot. Also, making the currently selected item zoom in a bit might be nice, specially if you play from really far away. This is not an issue for me since I play from 2 feet away but I can see how it can be beneficial to others. Any sort of graphical indication that this is the currently selected item would be nice, on top of the current indentation.

  • Allow all the menus to loop, pressing up on the first item should take you to the last. Pressing down on the last item should take you to the first. Self-explanatory.

  • Why does the difficulty menu have a star next to it and nothing else does? Unless it serves some sort of purpose, it just looks odd. If it serves a purpose, ignore this.

  • For tutorials, change the white text with black shadow to white text with a black outline. The text blends in with the background too easily. This is one of the big things that needs to be changed IMO.

  • Leaderboards menu, the word START where the start button image is, is very low quality and text is very thin (PS3 version). The up and down arrows on this page are also much lower quality than the ones used in say… the difficulty select menu.

  • Add an art gallery with all the images shown in story mode. Visual novels do this and it’s a really, really nice feature to have.

  • Add a sound test mode. I was looking for one but I didn’t find it.

  • HUD area - Is there a particular reason why the lifebars have black bars around them? (on the point character). If you eliminate this black border (which by the way is bigger on the top than on the bottom) you can make the portraits for the 2nd and 3rd characters slightly bigger. Sometimes it’s a bit hard to tell them apart with a lot of action going on.

And that’s all so far.
I know, a lot of these are really minor things but they are still worth bringing up, maybe they’ll get addressed if necessary after all the other much more important stuff is addressed first.

Do things like robust training dummy options, command lists, and training mode input display count for this? Because I’ll be the first to say those things to get them out of the way. Multiplayer lobbies with spectating would be nice too.
I also think it’s weird that when you’re selecting a stage, you just get a name. It’d be nice to have a little picture preview to go with it too, like pretty much every game does.

We already have a feature suggestion thread. Not sure if this is necessary.

Really? Because I looked for one before making this and could not find it. Mind linking it? I’ll just delete this one if so after copy-pasting stuff over.

Yeah everyone’s popping threads up like crazy but I’m pretty sure this is the same thing.

Oh alright, I was actually looking for a thread with suggestions in it :-p
I’ll go ahead and get this locked/deleted.