It’d be nice for this game to get some positive buzz on something like Cross Counter, but I don’t know that the cover anything that isn’t Capcom related.
Well Parasoul was revealed with no voice… however I’m really exited if we’re getting news soon
Great suggestion!!! Idk if MIke or Ryan have played the game before though. Nonetheless, I think they should give it a shot :).
-Tha Hindu
Ah, that was me. Thanks. That worried me a bit. The thought of Fortune jumping towards me and then doing a low from the air sounded kind of dangerous, haha. Can’t wait to see her gameplay!
Yeah this game should be on cross counter for sure
You had me scared for a minute - I couldn’t figure out where the hell the thread went.
I thought Master Chibi was working on a new thread. What’s going to happen to this?
Please read the rest of the thread next time (first post) before you post. Chibi’s thread is just an FAQ, that I am helping him with, this is GD.
-Tha Hindu
Nah it’s fine.
I’m just going to have to dig through that thread to find all the information to put in anyway.
Putting up character threads and media thread is a better idea anyway, as I can just link to them I suppose :looney:~
If you guys blow up Ryan and Mike on twitter I’m pretty sure they will talk about SG down the line.
Whoever is bringing Skullgirls to Seasons Beatings should make it their mission to get Mike an Combofiend to play it.
Reposting in case Mike Z missed it
Hey Mike, I’m not sure if you can do ping numbers or have to use color indicators for connection quality but if you haven’t thought it up already, you should combine them! Ping numbers color coded for the connection quality = people will learn low ping means good, high ping means bad!
It ain’t a bad idea, it ain’t.
I guess I’ll repost mine, too. I’ll cross my fingers this time. ;_;
[LIST=1]
[]Parasoul’s sniper super, it sends airborne opponents flying back. Purposeful? Why, if so?
[]Cerebella has a move where she does a long-range forward punch, I think it may be something like…f+HP? Anyway, is this move only useful as a strong poke, can she combo off it from max range, or what?
[*]When using Parasoul as an assist and she has one of her tear specials, can you choose where the tear will stop, or is she stuck with a default distance/it touches the opponent?
[/LIST]
I hope they made sense. ~_~
I don’t think sniper super adds any velocity to the opponent, if you look at it used on a standing opponent they just crumples. I think the combo that Parasoul did was the reason the opponent was flying back.
Will there still be spontaneous and unannounced streams?
1 - …because it looks worse if they just fall straight down after getting shot. And also partially because of how good it is vs ground. But mostly that first one.
2 - F+HP. It’s a strong poke, and her hardest-hitting normal. It’s gigantic, causes sliding (which is untechable if you haven’t been OTG’d before) and allows her to get close by following up with a run. You can combo after it near the corner, and since you can cancel any time you can fake by cancelling into command grab before the punch comes out, a-la Pot 6H FRC.
3 - You can choose the LK, MK, or HK arcs/default distances for the toss, and the shot only ever stops when it touches an opponent.
I feel like they should slowly spiral straight down, like Duck Hunt (Giggling solider if you miss/block?), but would probably be too good for her.
Does anyone know what timezone FRAGGS is on? When is it coming out?
My plan for season’s beatings: lose in the first round of Street Fighter. Spend the rest of the weekend playing skullgirls. $55 well spent.