Found out about Double’s level 3 hitting an assist the hard way last night. It caught my Fortune assist, I panicked and Swag Car’d, only to see it miss. Got crossed up and happy birthday’d by Squigly.
God damn zombie’s not even in the game yet and she’s already making me salty.
Oh, there were two more things I wanted to touch on:
First was a moment during the streamed tournament where the 360 slowed down to a crawl when Zinac was doing a long combo with Peacock, making him drop it. I think it was when he was fighting NerdJosh for the second time.
The second is that people are bitching about Hornet Bomber, but forgetting about Parasoul’s Pillar. That is the most infuriating thing I’ve seen so far. That said, it’s still fair and I don’t see a reason to nerf it because I just don’t know how to deal with it. Even with all the Ms Fortune/Parasoul loops I’ve seen I still haven’t seen anything really broken.
I just know I need to spend more time with Double. It feels like there’s something there I’m missing, and I’m almost there.
What’s interesting to me is the different conclusions she came to compared to me. The whole reason I even got on the SG train was Mike’s original statements of how he disliked the inaccessibility of most fighters, I’m a '10er who started with BB:CT as my first serious FG and I know firsthand what an uphill battle it is trying to get into Capcom games, even with the resources we have available these days(how anyone learned FGs before the internet baffles me lol).
I am a huge proponent of the in-depth tutorials, but I’m at a point where I’d consider myself at the very least knowledgeable about the games, and there’s lots of things I probably take for granted, like even though I’m relatively new to FGs, I’ve played videogames in general my whole life and there’s certain design elements that are ingrained to me; like how when playing some sort of platformer/3D game, everyone knows that when you start a new area the first thing you do is run backwards to find some sort of hidden treasure, but as someone who did not grow up a gamer she’s watched me do that exact thing and said “How the hell did you know that was there?” and all I could say was “Uhh, it’s a videogame, it’s always there.”
Some of the things that stood out to her right off the bat were pretty interesting, one that really stuck with me was “Why did they have me only do this once? They made me do something as easy as walking left and right at least 3 times.” That and when she read “Down, Down/Back, Back” she had a ton of trouble, as she was trying to individually hit each input(even though the tutorial says to do it ‘quickly’, all that changed was her trying to hit each individual input separately still but faster). Once she realized it was a quarter circle motion it made a huge difference.
The spots where she had trouble were a lot different than my expectations as well. She passed Chapter 2 relatively handily, and also the one that teaches you offensive mixups(the only hitch was not understanding that the B in B+HK meant ‘back’ like I mentioned earlier), and I thought she’d have trouble there. She had major issues doing basic chains though, which to me is the easiest part of the tutorial and I thought she’d do in one pass since it’s ostensibly just hitting buttons in order.
also Pillar isn’t that bad, people are just mad that they’re getting too aggressive with their jump-ins. I’ve had success by just empty jumping while blocking, block the assist, then call my own and/or jump in again while it’s cooling down.
I do, however, think that cooldown time for assists is a tad low, they seem extremely spammable.
Skullgirls actually had the most stream viewers of any game at Powerup (5300-400 at peak). Archive is here for anyone who didn’t catch it: http://www.own3d.tv/teamspooky#/watch/581765
Oh man, listening to the Marie stage music on its own without try to dodge 7000 skeletons and its amazing. My favourite theme by far. Reminds me of old RPG final boss themes. I gather thats what they were going for lol.
Interesting to see that theres a lot of samples for certain moves. Theres 2+ recordings of some of the VFX samples so they don’t sound as repetitive, even when the character is saying the same thing. Its amazing to hear the voices without any other noises, you can hear them much better. Oh yeah, I forgot, I was posting for a reason! http://www.sendspace.com/file/gwno7e
I guess it makes sense to record these voices when you have them in the studio