Skullgirls GD, Keepin' It Classy In Medici -- Now out in EU/AU!

The eventual goal is to run a full team of keep away characters so eventually Double will be replaced by Squigley/Ileum/Whoever Else Might Be A Dhalsim.

Combos are for scrubs

Oh that sounds cool. Maybe Myrine since she would have major reach.

And I agree. I win many fights without silly combos.

I thought that was just to link to them. There isn’t any talk about the streams in there.

So… today I came up with a 6 meter 100% with Fortune…

I’m aware of the impossibility of having 5 meters on a 1v1 (but it is possible in 2v2), but yeah. 6 meters, as in, it builds one. And it’s… just… swag personified.

Now I wish I could record it.

Save it for a swag video

Set music to Nyan Cat

Profit.

Does it build the last meter during the combo or do you need infinite meter?

Nope, builds it (see edit).

OMG need someone who is willing to perform and record my combo, then edit as suggested. No, seriously.

(I might need desk for this…)

So here’s the cliff notes. It’s in the corner, and it starts with a j.HP which can be air dashed but not IAD. (bummer) Then I combo real quick into HK axe kick into level 3, OTG launch, combo in the air, spike my head, jump to combo you come more, smack you down but hit you back up with the sneeze, jump up and combo some more into dive super, then juggle with omnomnom into a ground chain into rekkas into omnomnom into a ground chain into launcher into air combo into axe kick into dive super into omnomnom into standing chain into rekkas into omnomnom into super, and the only reason the super comes after the last omnomnom is because I literally ran out of attacks! Anything afterwards will trigger IPS (except… gasp, c.MK maybe?)

Yeah, it’s kinda hard to see what exactly you’re doing from this description. I mean, juggle with what? What’re you starting your ground chains with first? This is why you need to give notations.

But it sounds something like this video.

[media=youtube]Bbpn19gnde4[/media]

[LEFT]

No, although that is fucking hilarious.[/LEFT]
[LEFT] [/LEFT]
[LEFT]The combo is (opponent cornered) j.HP XX air qcb+HK XX qcb+PP (level 3), OTG c.MP, s.HK, jump, j.MK (2-hit), qcb+HP, land, jump, j.LK, j.MK (2-hit), qcb+MK XX dp+HP, land, jump (lol), j.LP, j.LK, j.MK (2-hit), qcb+MK XX qcb+KK (level 1), qcb+HP, walk forward (lmfao), c.LK, s.MP, s.MK (2-hit), qcf+LP XX qcf+LP XX qcf+LP XX qcb+HP, walk forward (fucking lol), s.LP, c.LK, s.MP, s.MK (2-hit), s.HK, jump, j.MP, j.MK (2-hit), qcb+MK XX qcb+KK (level 1, used 5 meters so far), qcb+HP, walk forward (hilarious), c.LP, s.LK, s.MP, s.MK (2-hit), qcf+MP XX qcf+MP XX qcb+HP, walk forward (honestly, you just built a meter), qcf+PP.[/LEFT]

Mike, playing on the menu is so cool, you should put it in as a secret stage or something :3.

So…I don’t think you can reflect a steam roller.
Would have been cool to see in a match though.

But can you reflect an elephant?

You can reflect everything in the level 3 item drop criteria other than steamroller.
Unless I’ve somehow mistimed reflect all 6 times, you just can’t reflect steamroller. Sad. Face.

You can reflect a Tenrai-Ha? Wow.

The rest of the spiked balls still fall though.

I’ve been meaning to post my impressions but I’ve been too busy playing the game among life things haha.
I am loving this game immensely so far, from playing it to trying out random crap in training mode. Also I cannot express how much I appreciate the quality online play in this game as I’ve always been extremely finicky about it, while lobbies would definitely be nice I would hate to see 2 man lobbies with the option to rematch go. While my main team is still Cerebella/Double like I expected I’ve found myself liking the whole cast for their various strengths and how none of them actually feel weak off the bat (I commend the team for this).

I’ve brought the game out a couple times already in front of friends and they’ve all enjoyed it as well and will most likely buy it themselves. I think it was very interesting seeing some of them start out with solo characters to try and build familiarity while others started off with teams of 3 to sample more characters at a time hehe (also none of them asked for a movelist go figure :P). Overall I’m enjoying this fantastic game and find it very interesting how it’s appealing to both casual and hardcore players I know, I very much so hope this a hit you can continue to support :).

PS: I’m very disappointed with how Ms. Fortunes head seems to interact with assist usage, grumble.

PSS: My PSN handle is RaynerWolf if any east coast players wanna add me feel free

I was really disappointed that I wasn’t able to set Fortune to use her command grab when the head was off.

Likewise. But allowing the inputs as opposed as the moves themselves would’ve added option selecting to assists. I was hoping to set qcb+HP as her assist as well.

Welp, now that ive downloaded skullgirls for ps3, i have it on both consoles now.

The game loads faster and seems more stable on ps3. But is it just me or does it take FOREVER to find someone in a online ranked match? I can get a match with green bar ping in a minute or so on xbox, on ps3? it feels deserted. Can’t find anyone to play with and when i do, its yellow bar so far.

And ive been staring at this “Waiting for a tier 7 opponent” for around 5 minutes now. No joke. That searching for tier shit doesnt appear on xbox, it just finds someone with a good connection and you fight. wtf :confused:

I think there is currently an issue with how the matchmaking find opponents on your tier class, I think Mike said it is not searching outside your rank so even if there are 100 people on tier 6 and 8 you will not be paired with them even if the tier 7 is empty.