Skullgirls GD, Keepin' It Classy In Medici -- Now out in EU/AU!

Mark_Z?

MIKE’S LONG LOST EVEN BROTHER, WHO HAS BEEN WORKING ON CRANIUMFEMALES THIS ENTIRE TIME?@@@@@@@!

I see. Yeah, I know I have to make other peoples stuff and things I don’t like. I guess I should do that in my for fun stuff as well as practice.

Ah, so thats the point of charge moves. I always thought it was because they wanted to use motions other the the GCF and stuff. I see.

Yeah, I got to get a demo, or some design document down and such. I can’t really keep putting it off… I need to look up the official layout for design documents. Though I did make one for a class at fullsail, but it seems a bit too small for an offical design document, but it did cover all the basics like characters, stages, controls, and the like.

Thank you very much for information. it;s hard to get information from a designer themselves. Most I got at fullsail was, “I don’t know, that’s a tiny field, and we don’t focus too much on the design side.”

First off, I have started to watch that show from the start. I have seen that video but haven’t watch it yet. Glad to hear it is very good.

Second, that is a lot of great advice. I can program, in fact I do some programming for my job. I’d rather be the story guy, but that may be impossible. I suppose I can work on the writing and drawing for now, since I am farther along that path for now. Then I need to find a code friend, hehehe. That or jump back into the coding world. I am a little nervous about it though, do to my bad experience before… but I can never give up! Now, where can I find a official game design document layout…

Thank you so much for that info.

Oh, and I am slowly learning how to deal with your best grappler ever, hehehe

No that was a reference to some guy who wasn’t exactly good at typing in english.

Hey, fanart friday is up. Don’t know if it was posted.

http://revergelabs.com/2012/04/post-release-100-official-fan-art-friday/#more-1437

There is some great fanart there. I like the one where Cerebella is playing with herself.

:wink:

I like the one where Val plays with Fortune.:badboy:

Art with characters interacting are the best.

By the way, new ask Ms. Fortune:

http://ask-msfortune.tumblr.com/post/21067590506/youd-think-hed-get-her-something-sportier

Has this turned into a Mexican soap opera? I LOVE IT!!!

puts on a bitchin mustache and opens his shirt to show off his hairy chest

CHIBI! My eternal rival! I caught you playing SF X TK the other day! Why have you betrayed the ways of garbage-fu!? PORQUEEEEEEEEE!

There is no “official game design document layout.” Just make one. Make it look professional and organized and most of all make sure it’s complete. You are essentially making something from scratch, so it’s up to you to make it look as professional as possible.

Also, there really is no such thing as “the story guy.” Maybe accomplished game designers and long time writers get to be “the story guy” but small time guys work in any capacity they are needed. Actually, at the Extra Credits panel at PAX East they answered a question like this. “Story Guys” i.e. writers who are in-charge of game story and nothing else, tend to be writers or artists before they get into the game industry. They already have books published, already have their names on big projects like movies, already are known in the writing world. Then, when a game studio says they need a writer, they answer the call and the studio is like “OH we heard about that guy!”

There really aren’t any “entry level” writing positions, and even when you are an established name in the industry doing nothing but “writing” a game is really rare.

Of course, if you can fleece a [S]code monkey[/S] trusted friend to work on all the coding, art, mechanics, and so on while the only thing you do is write the story and still give you equal credit… go nuts! Good luck with that!

Ah. Well, I guess I’ll use the format I used in this one class I took. Like I responded to mike, it seemed short, but I can expand on it.

Yeah, I had a feeling that was the case, and it was hinted at with past experiences. I guess the best thing is to be a jack of all trades in the design field, so I can do anything they ask for.

Yeah, I think that sceniario is not going to happen, haha, unless I kidnap some guy and chain him in my basement.

Hmmm, how does this not activate the IPS?

[media=youtube]rltRqk3tVNs[/media]

I need to learn this awesome combo for my team!

Man, did ya’ll catch that tourny on FinestKO?

That was the hypest Skullgirls tourny I’ve ever seen, TWO GRADIUS HEAD SUPERS and some of the sickest comebacks ever.

So since were all talking game design hoopla, I’ve got a question that I was thinking about the other day.
What is the actual process of creating a “move” for a character?
Do you have a list of theoretical moves like "This move is QCF+P, does 150 damage, has so many frames of activation, blahblahblah."
And then you send that to the art team and the make the animation and what not?
Or does the art team make the character and move designs and animation and you apply the statistics afterwards?

Dumb Question: How I do unlock the 9th color?

Yeah, when Dacidbro got a happy birthday and got that 100+ combo was pretty awesome.

Win 25 versus matches with that character.

Win 25 games of versus with a character.

Online? Offline?

EDIT: Sanger answered it already.

Man, Double’s butt slam assist.

So that art on fan art friday is cool and all…but…whats with all the chun-li thighs???
lol
And yeah, that FKO tourney was HYPE AS HELL

Go ahead. What’s there to know better?

Only the first hit is a low, and cuz it’s not invincible for very long, super punishable on block, not instant…and looks like it’d be a low.

Been addressed hella times before. Too lazy.

Yeah that tourney was pretty nice. Poor Copper. :^(

I’ll leave that to you to figure out, since the rules are known and you’re an aspiring designer. One of my first suggestions would be analyzing before asking. …kappa? Am I using that right? Stupid innernet.

Yeah man it was fucking awesome; the level of play was way better than I expected (at least the last hour or so was) and it did get pretty hype at times! Dacidbro’s 126 hit combo with Double was crazy. I REALLY got some strong Marvel 2 vibes from all this high level play, which was great.

Heh, yeah, tournament was fun to watch. I had never considered painwheel, but after seeing some of those combos, might pick her up. Also, seems that Double Assist is getting pretty popular (annoying?) :o