Skullgirls GD, Keepin' It Classy In Medici -- Now out in EU/AU!

Actually this would be FRIGGIN AWESOME!

Good question.

Parasoul’s story intro did confirmed that Gigans do exist, including half-breeds.

http://img85.imageshack.us/img85/6798/06dxt1.png

beats me how tall Myrine would be, maybe the size of the Juggernaut or a little shorter than Sentinel.
If Myrine turns out to be a half-breed, she may be the size of a Resident Evil Tyrant.

Hey lookie!

I wonder how common Gigan half-breeds are. A girl in the background of Maplecrest seems to be one. I’d assume they’d have to come from a human father and a Gigan mother as the alternative would likely kill the mother.

Ok. I made the Future Character Movelist and Playstyle Speculation thread. From now on I will post my stuff there. So mike, Avoid this thread then :stuck_out_tongue:

Also, you said this before.

Then what do you suggest I do with them? if I am more creative through imagination and writing, how do I go to move up in the industry, or even get in? Programming I tried… and while I was good I couldn’t keep up with the pace of the school, plus disliked Fullsail. Please tell me. I really, REALLY want to do something with this!!

I saw that, That got my hopes up for Myrine to appear. Giving us a Gigan that isn’t a bloodthristy warrior to offset everything the story says about them would be very cool.

Ah, then I am all for that as well. I need to start designing Charge characters for some of my other ideas…

Ah crap, I missed that tournament you guys were talking about before. Is it archived anywhere?

You haven’t seen much Hentai then have you? :stuck_out_tongue:

The girl with the horns right? She seemed too small to be one, but maybe they are that small at a real young age.

Ha!

I’m really liking the tutorial mode.

Just curious, is there any chance you could do a sort of thing where the lesson doesn’t end and you can practice teching or blocking against mixups as long as you want?

https://twitter.com/#!/BrandinoMB/status/191275519919128577

8 number for Skullgirls not remotely true, not sure what Spooky was thinking

Seems like the 10th color code has been discovered.

Palette 10 -Go to Local Vs Controller select menu and enter this code
PS3-Down,R1,Up,L1,Square,X
XBOX360-Down,RB,Up,LB,Y,B

Mike, did you think it would take this long? Or this quickly

zferolie, I know you’re anxious and all that but try pm’ing Mike or emailing reverge labs and the like, the thread is getting a tiny bit cluttered with your imagination

I CANT KEEP UP

Theory: Male Gigans are impossibly sexy and them impregnating human women is a leading cause of death in the Canopy Kingdom.

Why would he say that?

So I remember people have been asking for characters portraits to mirror the colour of the palette they have, however is that going to make seeing who is in 2nd or 3rd spots slightly harder? I only ask as I’m just watching the stream and had a hard time seeing that they had valentine as an assist and now look for blue hair to know it’s her. Anyway, just curious about this.

Also, with the wealth of possible characters and styles that could possibly be added what are the max range of characters that you would even want in if money/time to add them was no object?

At least we will get to see Top 8 tomorrow.

Haha, yeah, I guess e-mailing them about those questions is best.

Oh, and I made a thread for my, and others, ideas about character stuff, so I won’t clutter this one anymore. I probably should have made it yesterday when you suggested it…

coughs soooo… I am not normally one to meddle in one’s dreams buuuut…

puts on Game Designer at Ember Games LLC hat

First of all, if you want to be a game… like video game… designer, then the first thing you should do is start making video games. Yes, this means programming. If you can’t program or keep up with the school then you are, unfortunately, lacking a key skill in making video games.

That’s not to say it’s hopeless though. The one thing a game designer does is make games. Period. If programming is truly the one thing you can’t do, then start making a game outside of code. That means come up with the concept, come up with the characters, DO AS MUCH OF THE MATH AS YOU CAN, design levels, design mechanics, design art, design story, design physics, design EVERYTHING in an design document. Literally, I’m talking about basically doing absolutely every bit of the design work, essentially “programming” in plain English. Then, you need to find yourself a code monkey… er… trusted colleague…

<.<

>.>

… who knows how to code. With both of your work put together you can then put together a demo that you can start showing off to people.

If this too seems outside the realm of reality, then translate your ideas into a non-video game. Think about making a board game, card game, or pencil and paper roleplaying game. Once again, this is a lot of work. You’ll need to rigorously math check all of your rules to make sure your game actually plays well. Not only that, but you’ll have to make sure your game is fun to play in the first place. This is a LOT of writing work by the way, and your writing DOES have to be flawless. Heck, it has to be way better than my normal writing for SRK is. So that’s a lot of editing, a lot of revision, and a lot of people telling you your ideas suck. Still, when all is said and done you’ll still have a game made at the end of it all.

Your big issue is that you said you are “More than creative enough in imagination and writing” … As a writer, let me tell you that does not get you very far. Extra Credits (wonderful show by the way, watch them at www.penny-arcade.com if you are at all interested in getting into game design) put it best when they said “the industry does not need idea men. Everyone has ideas.” It’s true. Everyone and their mother has ideas. You can find a billion schmucks on deviant art that have come up with “move-lists” for their fantasy fighting game characters and yet many of these people haven’t thought of things like: how much damage does this move do, how much hit-stun does it cause, what sort of state does it put my opponent in, how many frames of animation will the move have, what sort of hit-box does it have, how many active frames does it have, how does it move the opponent on hit, how does it move the opponent on block, etc, etc, blah blah blah. THAT’S the sort of stuff that is just the tip of the iceberg for a game designer.

Once again Extra Credits put it best (WATCH THE DAMN SHOW ALREADY) when they said that ideas are a dime a dozen, but demos, actual products, are more worthwhile. Mike Z himself said on Wakeup SRK that putting a controller in someone’s hand and letting them control your idea is way different than just telling someone about it. He made a game engine, and Alex Ahad made lots and lots of art and a vibrant and rich world with an amazing backstory (this is where I fanboy splooge). BOTH of these people didn’t just have “ideas,” they actually made something.

So that’s what you have to do. If you want to be a game designer, then start making some games. If this means getting better at programming, then that’s what you have to do. If this means getting better at writing, then that’s what you have to do. It’s a lot of thankless work, a lot of twenty four hour workdays, and a lot of frustration. In fact, it’s one of the most nerve-wracking jobs in existence, but when all is said and done, you get to actually watch people play something that YOU made. YOU did the math, YOU made the mechanics, YOU came up with the story. This is your heart and soul and someone is saying “wow this is fun!” That’s the most rewarding feeling in the universe.

… that and the sleep that comes after design crunch-time. Hahaha, I’m just joking. When you become a game-designer you trade in your right to sleep for… uh… wait what is it that we trade that in for?

So yeah, I’m not Mike Z, but my advice is start making games. If your response is “but I don’t know how to” my advice is learn how to. If your response is “but I can’t program” then my advice is learn how to program… you get the idea.

(P.S. Dyslexia, unfortunately, is not an excuse that the games industry will buy. I’m both Dyslexic and Dysgraphic, and its hard, REALLY HARD to make it as both a writer and designer. I should know. I double and triple check my work and I still have commas in the wrong places, mis-spelled words, random apostrophes that show up when they shouldn’t, and other things that give Mike Z an aneurysm. I suffer from writing fatigue ALL THE TIME, and get to points where I can barely think but have to just to finish up an important article. It SUUUUUCKS, but the only thing you can do is push yourself and compensate for your own disability. No one is going to say “oh it’s ok you don’t have to spell or punctuate correctly, here’s a job anyway.” However, if you say “yeah I have this disability but I’m still an awesome writer! Suck on that disability!” people sometimes go “wow, that guy is dedicated!”

Besides, if you are having a hard time you can always break down and rant to Mike Z about it ^_^)

takes off Game Designer at Ember Games LLC hat

DUDE! I just figured out that you can essentially use Cerebella’s QCF Throw as a tick throw if they don’t push-block and QCB throw as a tick throw if they do. BEST GRAPPLER EVER!

Well there’s a big shortcoming. You must be able to design for people other than yourself. A good designer knows why OTHER people find things fun, not just why YOU do. You’ll have to make a zoner even if you hate 'em. And there’s also WHY you make moves charge moves - it’s so they can’t be done on complete reaction. This kinda stuff makes me feel shakey about your design aspirations. An electrical charge gauge isn’t everything. (^.^)

Also if you wanna be a designer, APPLY PLACES. Choose an engine and make a demo. Don’t just post fan designs for Sonic and existing games on the internet, make your own.

Originally the plan included a Tournament Mode, which went controllers->characters->game -> option for controllers/characters and if you disconnect either side it goes to controller select and resets wins. It’s still on the list, at least as an option to toggle the behavior in Versus.
Button config in post-match menu is a decent idea, though generally you’d be re-choosing at least one team, right? So you’d have it in character select.

Mark_Z what are you guys working on the most now that the game has dropped?

DLC? PC Port? Patches?

If I didn’t know better, I would almost consider the possibility of complaining to you Mike about certain decisions or resulting consequences.

But one I’m genuinely curious about is, why is Death Crawl super a low?

What are the all the properties of pushblocking?