The upside to solos, TOD combos.
Duo seems like a good counter to that, can survive a solo character combo yet retains assist.
The upside to solos, TOD combos.
Duo seems like a good counter to that, can survive a solo character combo yet retains assist.
See, it’s shit like this that gives me second thoughts about this game. There is no way in a million years I can possibly get up to a level where I can defend against something like that, let alone pull it off myself.
That’s also something that would pretty much never be busted out regularly in a competitive setting.
Well…maybe…but if you managed to pull that out, you’d have to be incredibly good and you’d have deserved it.
I have a feeling that 10# will be the dlc color pack… not that I mind since I’d gladly pay double the retail price for Squiggly and Umbrella to be released now.
On throws they pretty much eat all weaks, thoughts on that? I mean do you like throws that strong or no?
Love doing it and hate being on the receiving end heh, now get in the bag.
Hype, hype, hype. The game corresponded to our expectations and more.
Lets not forget the fan stuff. More ask Ms. Fortune
http://25.media.tumblr.com/tumblr_m2do9xWV291r83xxwo1_500.jpg
http://26.media.tumblr.com/tumblr_m2do9xWV291r83xxwo2_250.jpg
http://30.media.tumblr.com/tumblr_m2do9xWV291r83xxwo3_250.jpg
From Ask Painwheel:
((Ah— over two hundred followers…
Anyways, this announcement has been coming for a long time probably. I just… didn’t want to say it. Didn’t want to personally get to this point. But it’s happened and so does this.
This tumblr ask blog is going on hiatus… hell, I might even delete it.
but it isn’t
Huh, then there’s only a few possible options.
100% the trophies
Get X amounts of wins online
Or maybe it really is beat the creator at his own game. Tis a bit extreme for a color palette though, haha.
Oh god you guys.
I’ve never had a rush down character fit me more then fortune.
Head oki after half life full screen combo too strong!
SHari said they had 5 fr startup but 2/3 sounds more accurate. shit is crazy can’t leavy ANY gaps. throw range is huge too! edit apparently they are 6 and up. damn doesnt feel that way. But knowing that I wont be as scared to pressure, just need to be more tight.
Not really complaining, just a bit frustrated. I was never a versus layer and I;m having a hard time keepng track of what I;m doing with painwheel, shit is going too fast!
Positive review on Gamespot. http://www.gamespot.com/skullgirls/reviews/skullgirls-review-6371316/
Played against my first solobella and holy shit she hits like a truck. I was dead after like two combos.
Am I missing something, or is there no comprehensive information on the achievements anywhere?
I don’t mind if achievements have a hidden description and you just get them seemingly randomly while playing the game, but in this you get them and then you read the description and go “…uh?”. Anyone able to provide concise information?
If you play a team you need to synch your switching to your combos and such. Remember you can combo into raw tag too. Don’t let too much of that red health go to waste.
We guessed most or all of them correctly before release.
I’ve not tried that yet, but comboing into Peacock punching glove as a relaunch sounds pretty swagger.
DandyJ is making some vids
[media=youtube]02Rm-xmOHqg[/media]
ps3 tabooras17 if you want some good competition i play double and fortune/the real x-23
Are you sure it’s wins? Because I unlocked a palette after getting beat 18-0.
Did the palette unlock for the character you got whooped by? Lol
Is that Yamame’s sister on the credits singing (US and JPN version)?