You don’t actually play chess and have no clue about the game, right? :\
I know how chess works. Losing a queen is bad, but I was taught to not rely on my queen so much. Besides, just because I lose my best piece doesnt mean I should give up
edit: BTW you guys probably know more about chess than me. I only played it for two years so you guys might know things I dont.
when characters in grouppics have different sizes
10% I wanted it to happen
90% fuck
when characters in an fg have different sizes
100% fuck
I meant it more like I draw a medium filia then suddenly GIANT CEREBELLA
Now we have someone to fight this GIANT ENEMY CRAB
I got that, just wanted to throw something else in. I absolutely hate chars that are significantly taller/smaller than others.
but it’d be really weird if they were all the same height…
;_; Sorry?
Is it weird that I want to see this implemented in a fighting game? I wonder how well it would sell…
[media=youtube]8mHKHKR8x6A[/media]
why?
Random sizes of the ones I drew xD
but you actually wanted to do it |V
So anyone who played Fallout 3 is pretty much qualified for this job? ZING! GOOD NIGHT LADIES AND GENTLEMEN! /dropsmic
How can I make zingers when these pages move so fast D: .
Also, I saw something about LoL/Dota 2… those guys are in a league of their own on rage quitters. Like… 1/4 of the people from the Dota 2 beta were removed from it because they rage quit so much. No one can compare to those guys x.x . The topic of moba communities is something else entirely. I remember getting the Dota 2 beta, getting in my first game, and being instantly reminded of why I like this game, but hate it’s community. I JUST WANT TO PLAY A GOOD ROUND!
While I agree with the personal assessment of people should just stick it out in a fighting game (you can’t wait 30sec or so to lose?), it probably is a good idea to put measures in to forfeit or security for those with bad connections. Quitting/surrendering is different in a moba or strategy game. In those types of games there is a VERY defined point in the game where you have lost. Fighting games… well anything can happen. Especially in Skullgirls, EVERY character has the tools needed to turn the tables and finish the job.
YOU FIGHT! YOU FIGHT TO THE BITTER AND BLOODY END!
Yeah, the only reason I want to leave games is because after the match starts their connection falls to like 1 bar. It’s just a waste of everyone’s time at that point.
[media=youtube]EI1IC19rWj0[/media]
I prefer weirdness over being forced to learn 100 setups and 150 combos because everything is char specific :wasted:
Truth. Thats why I hardly play yang anymore, so many setups are character specific since 2012 update.
Has anyone found out why the site is down yet?
Why change their minds? and who cares?
The hundreds of times i’ve heard people go on about Cammy’s ass and Chun’s legs.
Well the way combos in these sorts of games work is that you have a basic idea of how to do certain combos, and then you interchange specific normals in order to land it. It encourages better understanding of a character’s tools. GG and AH have tons of that sort of thing. I would much rather have that sort of variety than have every combo work the exact same way across the board. Boo hoo you got to think on your feet.