I would never dream of Cerebella porn.
Vice-Versa can stay home.
I would never dream of Cerebella porn.
Vice-Versa can stay home.
Rose’s ingame models and sprites look older than her art. Although it’s always difficult to tell with undetailed models. For all we know, she just has a rather old-looking face and is around 25.
I was joking about how big of a leap it is to “I like to fuck this sort of character.”
I wonder if the members of the Last Hope organization would become playable characters in the far flung future. That girl with the syringe hands looks awesome, and you know, even though they’re dead story-wise, They seem like they’d make good additions. maybe skullgirls 2, lol.
Guys, Brain Drain has to be a rekka character!
yeah i know of her, not particularly fond of her design. I think Alex can whip up other takes on a demon-esque character. I love all the characters he creates, but others click more with me than others, as to be expected by anyone. D. Violet is just gross to me
Samurai-influenced character please!
I want a robot in Skullgirls, tooooooo!!!
Wow they really are going to spoil us again haha.
When Ravid said technically Friday, I thought he meant in a weak or 2, now it’s tomorrow. Never stop being surprised.
And that’s precisely what I’m talking about. You could remove 10 chars easily there and nothing would be lost; in fact it would be a better game.
Dota is becoming worse with every update for a good while now. GuildWars got ruined by the AddOns (and subsequent “Balance” Patches).
I don’t want this to happen again. Keep it calm, 20-25 chars are plenty for everybody, additional chars don’t really add anything other than increasing the likelihood of the game breaking down.
A voodoo whatever in a game is about as racist as a big titted girl is sexist.
Female version of Master Asia!
Because the EAST is BURNING RED!
so she’d be on her period the entire game?
Yes a Rekka character would be awesome as hell, not one rekka either, like 6.
qcf. p- standard rekka
qcf. k- rekka that gives plus frames but awful damage used for frame traps, also hits low
hcf. p- overhead rekka
hcf. k- long range poke rekka that has extended hitboxes, and pushes back on each hit, each kick does a different length. so you can only combo by descending your kicks.
qcf. p in air- air rekka that has different angles depending on strength of rekka, can be tiger knee’d and otg’s.
hcf. k in air- air rekka that functions exactly like hcf. k just in air, different strengths only change distance not angle.
Then to make it even more absurd alow all rekkas to be chained into one another as long as they only go 3 rekkas long.
this is why I dont design fighting games
… REKKA… damn that was fun.
Silly you, she practices Aiki ju-jutsu and not Aikido. There is a pretty damn big difference you know!
isn’t Ms. Fortune a rekka character?
whats the difference? other than the names obviously.
LOL!
Random fact, among the Tech Talk regulars, the codename for this is “shark week.”
Hotblooded anythings are always fun; even if they’re cliche, they’re still full of ham.
This hand of mine is burning red! It’s loud roar tells me to grasp victory! Erupting! Burning! FINGER!!!
Does she have 6 rekka moves? if not then BOO.
Rekka Rekka Rekka Reset Rekka Rekka Rekka Reset Rekka KO!
This is how Brain Drain should be.
I don’t think removing character’s ever makes a game better unless I guess technically if the character was broken. Better solution would be to nerf the character then. Removing useless characters certainly doesn’t make the game any better.
I always thought this concept is cool. Also it can be used to justify balance storywise. Like old guys are really skillful and got tons of experience but they still can lose due the lack of stamina, reflexes or ignorance of some new tricks. And young characters could be balanced because of some magic weapons which make them suck less or (semi)sentient helpers to rise up their battle potential. Also there is possibility of some handicap for veterans (Akuma, Oro). Also it would be cool if some fighting game will actually use legacies and generation shifts between sequels. Like in the first game protagonist is gifted youngster who can fight on par with seasoned fighters because of some sort of “potence power” shit or whatever. In the next game he’ll be mature warrior like Ryu or Terry Bogard - making his way to be the best. And in third chapter he is almighty champion (boss character) and story mode is telling about new challenger trying to beat him. This way you can keep roster fresh and pass signature fighting styles to characters’ children or apprentices.