Skullgirls Gameplay Discussion Thanks For Playing

It may not be too fancy, but perhaps this may help.
[media=youtube]w25O0jAut54[/media]
Aaaaand an application:
[media=youtube]J8xf2C4mLDk[/media]

Lol @ pali-dramas.

No prob, I’d be doing another roundup today if it weren’t for the fact that it’s thanksgiving and I’m filled with a metric ton of Tryptophan. So keep em coming everyone and I’ll get em up when I’m not filled with bird and gravy.

i was going to reply so some of palis statements, but then figured id rather shit in my own hands.

Feel free to throw said shit at him, that’s more or less the equivalent of what he’s doing anyway~

So uh… the last time I said I posted a way around the IPS on the front page, it blew up and got me in trouble.

SO I’M GOING TO ASK THIS HERE FIRST!

Is this a true way around the IPS?

[media=youtube]ZFjVX-V073E[/media]

The IPS allows this. If it allows it, it obeys it.

Does it look weird as hell? Yes. Is it a true infinite? Doesn’t seem to be. Not to mention the timing is pretty much frame perfect, which is already around Parasoul’s alley lol

^^

how long is it actually possible to do that for? can you loop it endlessly until it kills someone?

when those questions are answered, we will know if it is broken or not…

holy crap…it never went past combo stage 1(jump in stage). Well it did, but it looked like the combo was dropped or parasoul was too low and couldnt continue it. Even if it does break IPS (I’m still not completely sure), at least it’s not an infinite, since parasoul is slightly lower after every j.2mk.

that could be more due to the character it was done against more than anything though. do it on one of the taller characters like double or parasoul and it could go on a lot lot longer.

Yeah not sure how practical it is to combo into, but I can attest to it being good off a setup, you can do some interesting pressure setups with her dash~j.mk glitch, interesting double overhead resets.

Wouldnt mind seeing someone use this mid combo to see what options people can get

true…plus if she has a lockdown assist she can do that mid combo for a cornercarry.

She has other easier more damaging corner carries.

Personally I think it is something you will see people due for the sake of a reset or mixup.

In corner you can call double then do dash ~ jmk for double over head/single OH~low mix up

hmmm…I don’t play double so I wouldnt ever think of that. On my Parasoul, Valentine, painwheel, the only one capable of grounded overheads is Parasoul. I’d have to do an overhead/throw(?) or overhead/low mixup.
But if that move is blocked and not pushblocked, how does this glitch affect her? Is the momentum relative? if she crosses to the other side of her opponent and contacts them with that move (either blocking of actually hitting), does her momentum act properly? I mean, we dont have an idea of why the glitch occurs, so there may be additional side effects.

in the corner (assuming you are using either PWs Spin dash move or Cr.mp) call PW assist and on block do dash, headstomb. From here you can mix up between doing either another stomp (they can’t push block the first one remember) for your double over head or land from the first stomp and go low.

Thinking now, midscreen you might be able to do something off of the stomp into a j.lk cross up.

THAT is the double OH i was referring too, nothing grounded due to her other glitch where she can not be push blocked out of head stomp and this combo glitch, you can get reset options off hit or block.

Just running off of instinct and the shit I tried yesterday, I ain’t no scientist.

Im going to call it a true infinite.

It doesnt set off ips cause it never transfers to a different state… Parasoul never lands.

Easily bannable in tournament imho…, just make it so that anything more than 2 reps of it as a starter and one rep as filler are banned and a loss of a round to a player who infracts this rule.

Ips is based on states and links… This is a 2 chain into a link over and over but since parasoul never lands she doesnt transfer state for the ips to go higher.

Basically what it looks like happened here was that the devs improperly didnt name her jumping mk as a state change in itself which would probably kill this infinite cause ips would be free to go up even without landing.

We know that ips is atleast partially based on state cause with painwheel doing a move into flight gives a higher ips in general than just hitting with the move on its own… Ie st.fp xx nothing = state 2

And st.fp xx flight = stage 3

Numbers arbitrary im not at the console.

Well, I’m dead tired now, so I’ll probably hit up the lab on the weekend. I have a paper to finish.

woah woah woah don’t use the ‘B’ word, you’ll start a fire in here.

still need to see it in the midd of a combo for true results, and there like other people have been saying its probably only got a certain amount of reps on it depending on the character.

Looks like you would need to use your assist to combo into it, and there are way better things you could probably use that for then the damage this puts out, would also scale your combo a crap load.

For now I am labeling it as practical for a reset, not practical for combo damage/infinite potential

Infinites arent banned in mvc3 why would they get banned in this lmao ridiculous.

also maybe there is a way to loop the stomp infinitely with the right assist, I’d need to test it out.

This is the first infinite found in skullgirls, and it comes directly from the patch being made and tested by only 3 people at most.
If infinites were supposed to be in the game we wouldnt have ips in the first place. Marvel is a game where you can easiliy die from tod from a number of different positions meter based positions such as xf or air tag or meter based dhc… In a game like. That infinites are just meh…you can get got for a lot less skill…

This infinite looks super easy to apply and setup and its only saving grace being that its been said to be a bunch of 1 frame links…

Anywho i just think infinites should be out cause the game was specifically designed away from forever combos.