Skullgirls Future character movelist and play style speculation thread

So Umbrellas weapon gets more powerful while not using weapon… Sounds like a character with their own meter type of bar. Have they said they wouldn’t make character specific meters? A friend said the idea reminded him of Hakumen. What if her umbrella moves were like a constantly charging xp that you could use for stronger attacks or save for crazy specials or stances if you save up enough

That would make sense, and would be quite cool. Now Umbrella just needs to say Hakuman’s speech

Give all of Big Band’s moves a different musical note. Make all of his BnB’s into jazz standards. BAM, DONE. HIRE ME REVERGE

"I am the cold steel, I am- aw sis I’m hungry can we get an ice cream now?"
I’ll start Andy’s moveset when I find a way to not be lazy :P.

^Andy Anvil is ganna be an interesting one. I can see some Dudley in him because he has crazy combos and this game has crazy combos so that’s a perfect combination.

Alright since I have a bit of time let’s start writing up his moveset:

Spoiler

http://art.ngfiles.com/images/170/bmac_andy-anvil.png

(Picture is from the artist Bmac on Newgrounds.)
Andy Anvil has boxing gloves, an anvil head and a big metal smile full of sharp teeth. Here how I see this manly guy: a ground rushdown character with a less than decent air game.
Chains: ground: LP => LK => MP or MK => HK => HP
Air: LP => LK => MP or MK => HP or HK
Command normals:
“Gentleman in your face.” Forward MP: a fast and safe on block overhead (+1), having Dudley’s super sexy forward mp animation. Can’t combo after it unless it hits meaty. Can’t be special or super cancelled, can be command dash cancelled on hit.
“Anvilbutt!” Backward + HP, HP: a two hits command normal. The first hit is safe (0 on block) but you can’t cancel it into a special move, the second hit is as unsafe as Filia’s cr.hk (-30 on block) but you can cancel it into Andy’s command dash.
“3C” Downforward + HK: Andy will sweep the opponent toward him into a hard knockdown if the move connects, giving him the opportunity to use an OTG to do a combo. Good range but very unsafe on block, animation is similar to Dudley’s cr.mk. Can’t be special or super cancelled.

Special moves:
“Anvil rocket punch!” 236Punch (air ok): Andy will do a simple dash punch on the ground, in the air he will put both of his fists forward and be propelled . On the ground, LP, MP and HP will determine range, start up, strenght and frame advantage. LP is the safe version (+1 on block), doesn’t hit that hard, having little to no range but also a really quick start up and mostly used to frame trap your opponents, MP hits harder, will travel 15% of the stage but it’s unsafe (-3 on block) and HP will traver 40% of the stage except it’s really unsafe (around -10 on block) but hits much harder than the other versions. LP does 1000, MP 1200, HP 1550.
In the air, LP, MP and HP only modify the trajectory Andy will take. They all do 1000 damages, cause wallbounce for LP and MP, groundbounce for HP during combos and are not safe on block (-3). LP will go forward, MP will go down forward and HP will go downward.

“If a viper can do it then there’s no reason an anvil can’t do it!” 214Punch: Andy will punch the ground, making [S]the whole earth shake and explode because of his manliness[/S] the background shake a bit as a spike of rocks will come out of the ground hitting the opponent. LP version does 1100, MP does 1200 and HP does 1300, each version determine the range and strenght of the spike, all of them are unsafe on block. They got the same range as Filia’s drill but don’t last as long.

PREDICTABLE” 623P: Andy’s shoryuken, it got the same animation as Double’s lv3 (the punch double does as him). Launch the opponent very far and high in a hard knockdown so you can only combo from it in the corner. MP and HP versions have invincible startup but are extremely unsafe while LP version has much less invincibility than the other two versions. Too lazy to do damages stuff so I’ll just say that LP got the lowest and HP got the highest damage output

Command dash: Take 'em. Hcf x2 (41236 41236)
Andy dash across the stage, if you push a button during the dash here what can happens:
LP: “Take 'em low!” Andy goes for a low hit, safe on block and you can combo after it.
MP: “Take 'em gorrilah!” Andy goes for an uppercut, -1 on block, hits mid, can combo after it by juggling.
HP: “Take 'em high!” Andy goes for an overhead hit, similar to Balrog’s overhead dash punch in animation. Unsafe on block and you can combo if it hits after, causes ground bounce.
LK: “Take 'em stop!” Andy stop his command dash.
MK or HK: “Take 'em tag!” Andy tags out of his dash for the next character if MK and last character if HK.

Supers:

“Give me back my bike money!” 236PP, Andy goes for a serie of 6 dash punches, ending with a take 'em gorrilah!, can’t combo after it.

“She yells too!” 214PP, Andy hits the ground with all of his might, making several big spikes of rocks coming out of the ground. Very unsafe if blocked but it will carry the opponent far to make it safe. Can be super jumped over with the right timing but it requires a bit of timing.

“Manly fist of the cartoon” (level3) [4]6PP, this level 3 is actually special. First Andy will land a quick punch then add 4 blows and will start charging another punch. If you don’t press anything you’ll get his normal “path”: a hokuto hyakuretsu ken reference where Andy yells ATATATATATATATATATATATATA!
If you press a punch button, you’ll use another meter and Andy will uppercut the opponent, launch him into the air and OTG him with a magnificent “Anvil punch!”, full of fire looking like an anvil, the punch will miss if you already used up an otg and causing a wallbounce, you can combo after it and also set up resets and stuff.
If you press a kick button, you’ll use another meter as Manly Man Tommy will come on the screen to help Andy to beat the crap out of your opponent. The stage will transform into a volleyball field on the beach where you can see Peacock relaxing as Andy and Tommy use your opponent as the ball, it’s the most damaging path, both your opponent and you will be back in the middle of the stage after the lv3 (so if you were in the corner you’ll lose your advantage over damages), you can’t combo after it.

I hope I did it right and didn’t make him OP as fuck, I’m too lazy to put every of his normal moves tho haha.

Different specials based on charge?

Order-Soul.

I don’t think I’m the only one who’s a little disappointed we’ll be seeing Squiggly before Umbrella, am I? I want Umbrella!

Is that…Is that an…Anvil with arms and legs…And boxing gloves?

Spoiler

MAINED

Yes my good sir! This Anvil here is the manliest anvil you’ll ever see
IN YOUR ENTIRE LIFE!

I love it. A great ground rushdown character. Remember though, all level three’s are QCB 2 punches. I think Mike did that on purpose. Make his second special a DP motion or use kicks.

623=dragon punch motion :P.
Also I thought it’d be a better option to make his level 3 a charge motion since it’s damn damaging and good.

True, but I think Mike might want to keep the trend of using that motion. I get where you are coming from though, and I like how you can choose how much meter you spend on it. The volleyball scene is great. What happens when you are fighting a peacock though?

Hmm, i dont know if anyone has wondered this though but if they put more characters in this game, does that mean they have to keep adding more dialogue for the rest of the cast especially the character specific quotes? Ex: when you tag in a character and the point character calls their name. I think it would be a lot, unless they have everything secretly stored in a safe that nobody knows. I’m not discouraging more characters, just a thought that popped up.

Just replace the peacock sprite on the beach by double disguised as peacock :P.

It’s already there and everybody knows =]
Sorry if i sound asshole-ish, I didn’t mean it.

Big Band.

In other news, Andy and Big Band are my fanon mains.

God reverge, make them characters!

I know I’m late to this party but the idea of running “songs” with your combos is brilliant.

REVERGE

YOU HEARD THE MAN

I think it would be easier to just assign all of his moves to a note on a certain scale so that no matter what order you play them in they sound like music.

It would be amazing if Big Band’s moves were all terrible puns on jazz standards. “Fall of Knee,” “Take Knives,” “Dread Clay,” “All Bruise,” “Autumn Cleaves,” “Gentle Pain,” “Watermelon Slam,” “Song for My Slaughter.” Oh I’m sure I could go on for a while (or until I run out of real books)