Skullgirls Future character movelist and play style speculation thread

Never touched the Ice Climbers in Smash Bros to know how the de-syncing stuff works. Nah, the girl with the arrow doesn’t take damage. Carl Clover from Blazblue is closet thing to what your looking for.

[media=youtube]ijW7hMlPbE0[/media]

You have direct control of both Carl and Nirvana. If Nirvana gets hit enough while active she’ll deactivate for a while. Much of Carl’s gameplan involves heavy synergy with her. Though a character like this might be a little too much for a tag game.

Kind of feeling the same here though Dalhsim wasn’t the character I have in mind. hakumen BB, Anji/Baiken GG, Assasin FUC in genral character who can make use defensive situation such as Gaurd cancel.

Lol at me bring this thread back to life. Yeah, an 8 way dash character would be cool, I love the idea of Umbrella potentially having a heal move. TvC Roll was one of my favorite fighting game characters ever. It would be so cool, if she could turtle, and stall, and then heal, stall some more, and then open you up and hit you for mega damage. Would also be cool if she had some for of Barrier, sort of similar to what MODOK has.

I’d like to see something like xmvssf-mvc1 Wolverine

A “ground mastery” rushdown character who’s core gameplay revolves around very safe normals and the ability to rocket across the stage when attacking due to suped up dash momentum. All his mix ups would be reactionable, but his real strength would come from superior footsies, spacing, and frame traps.

The thought of Panzerfaust actually using his tank arm to cause recoil which strengthens his punches is just amazing. But I’m sure he could rotate it and also use it to fire towards the opponent.

Big Band would be really interesting. He has no arms. All his attacks would be sound based. I can see them doing him just for the challenge of making a character like that. He would be a zoning character that is slow and can’t move as well as other characters but has many projectile based moves to control the space.

Spoiler

http://i143.photobucket.com/albums/r132/zidiane7/Thoseguys.jpg

These three are potential dlc, right? Their designs are just too cool. They’re also really close to the foreground, and I think most of the other foreground characters are possible dlc.

Dormammu?

Haha, wouldn’t mind if he was like that actually. I used him in Vanilla. Not in Ultimate as I haven’t got around to getting that yet. If they made him like Dormammu, minus the teleporting and maybe keep the flying (e,g wind power?) it would work quite nicely. But the 8-way dash wouldn’t work. But with the zoning skills like Dormammu would be a perfect edition to the game. Big Double Cock. Potential best team in the game?

If I remember correctly, those 3 are co-workers of Alex’s at his old job.

Mike already described him as “not crappy Q” which implies that he has something to do with grappling, right?

Probably yes. But it seems that tower is not… rotatable…
Well. In worst case scenario he can just turn his back to opponent and shoot from his elbow so to speak if he really wants to. So yeah, I can’t really exclude projectiles. It would be dope if he’ll shoot directly downward to score a rocket-powered shoryuken lol =]

A lot of people are hoping for a big roster but after some thought I think the cast should be compact. At most there should be 14 characters probably as low as 11.

I like the current paradigm where all of the characters have a large amount of specialist tools or a small number of high utility tools that makes them feel complete.

The game needs one more character that emphasizes grappling and another that emphasizes ranged attacks.

I would prefer a grappler that can chain-link his/her command grabs and just like in Tekken you have to pres the right counter command to break or you can spend meter to call in an alpha counter.

[details=Spoiler] There are several consequences to this.

To alpha counter these type of grabs means the immunity you gain from grabbing an assist is gone leaving you exposed to easy counter attacks.

This also means if you call in your own assist they can add damage on top of what your grab will do.

That is unless the rules are made such that the initial command grab works like a normal command grab for other characters, but the linked-command grabs adhere to their own special set of rules.

Otherwise you could have situations like using this characters assist to pin an opponent in place and hit them with blockbusters.

[/details]
It would be interesting to have a character who was a combination of some of the most frustrating elements people have with fighting games, turtling and frame traps.

In general they could a great defensive wiff punisher. Their offensive potential are very powerful set up reka attacks that even nubs can dodge. So instead the character has to rely on their low damage prerequisite attacks and lots of cancel options to put characters into frame traps. THe damage output is low but the chip damage is relatively great.

Filia is your shoto with an air dash replacing the air fireball.

But how can he grapple without any arms? This concept confuses yet excites me.

If that isn’t a move now I’ll be very disappointed.

Was it confirmed anywhere? O_o
I always thought he’s just hiding them under his coat or whatever it is.

Unblockable short ranged sound waves? I dunno.

Dude, you couldn’t think of Supers for Feng?

Seichusen godanzuki, duh.

dhim approves =]

Feng needs to be in this game. Also she should have a DIVEKICK! Of the characters mentioned here, she is the one best suited to wield a DIVEKICK! Every fighting game needs at least one character with a DIVEKICK!

Huh? Q is not a grappling character, he is like Balrog.

It’s probably how I’m imagining him because he looks like a giant saxophone.

Yeah, I really should have thought of that, haha. I may go back and include things I missed the first time(like not including supers), or expand on things. I really want to work on Umbrella some more.

Anyway, I want to get back at working on movesets, I have just been so distracted and swamped as of late. Maybe tonight I can get one up.