I have been trying to sjc with magneto with the hk. I havent able to do it and i have read and seen videos on how to do it and it doesnt work for me. If any of you guys have any tips for me that would be a great help for me. Plus does it make any change if i play in the ps2 marvel vs capcom 2 o no?
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Please use the search function next time. It’s no big deal, but this has been covered a bunch of times. There’s character specific threads for specific questions. Do me a favor, go to edit>advanced options> and rename the thread title to “SJC help” or something like that, and I’ll do a little breakdown on SJCs. It’s already posted so we might as well make this useful.
SJC Basics
There is no “trick” per se, it’s just a matter of really knowing the timing and being able to get a feel for the frame window that allows the Super-jump to come out. In Magnetro’s HK SJC vid, he does show you the visual/audio cues to go by, but I’d guess that maybe 1% of players have the reaction time to use a visual cue as the basis for their SJC timing. For the rest of us its the simple endless repetition that leads to muscle memory that does the trick.
With SJC’s, there are ‘open’ cancel windows and ‘limited’ cancel windows. Mag’s crouching HK would be considered an open cancel because you have a very large amount of leeway available. With the standing HK it’s a limited cancel, bc you have a very small number of frames where the SJ is possible.
There’s a special type of SJC with certain multi-part normals. Moves like Zangief’s s.HK and Spiral’s s.HP can be canceled either early or late, as they have multiple limited cancel opportunities contained in the same move.
There’s a LOT more SJC-able normals than you’d expect, it’s just that many of them have tight cancel windows.
thanks for the help i would sure use the character specific threads.