Situational Priority

In SSF2THDR, I read up on which of Chun’s moves had best overall priority. There was plenty of easily attainable information regarding her and the entire game online, but I’m having trouble finding out what it is I need to know for SF3OE.

Examples: Vertical Jump + Light Kick beats out tons of things in SSF2THDR. Similarly, Diagonal Jump + Light Kick is pretty safe to throw at when used skillfully. This doesn’t seem to be the case anymore.

It’s best not to jump much anyway, but if when you do you may as well make the best of it. But I don’t know what is best and I don’t feel confident without knowing; this causes hesitation, and thus defeat. Also, my moves are often beat out in trades, so it’s just really screwing me.

I also considered the possibility that she either has no good ones in certain situations, or whatnot but I just don’t know, and I’d rather not just jump to conclusions.

Anyway, a rundown of her best moves, their uses, ect. would be very much appreciated. Thanks.

3rd strike isn’t really the type of game where you abuse moves due to priority due to the parry. You change your attacks to alter parry timings. Some characters have multi hit moves that make parrying more difficult.

That’s a lot of different things!
Tell me to slow down writing too much, to stop being a know it all wanna be, talking too much but I just want to talk SF3 all the time.

Talking this over a bunch with someone past few days, but not too detailed. SF3 has a priority system for normal moves that other games do not have. Everything else is just the Frames coming out first, overlap. And sometimes moves giving special case stipulations to not beat other moves. Won’t get too into that unless you ask, to not clutter your topic here. It does make sense though in SF3, Heavier Strength moves are going to beat out the weaker ones.

What ryan said is also valuable in how to play SF3. Considering parries, including in the air.

So, differences between SF2 and SF3. Even if you jump in with a normal move that stays active and covers many options in SF2, its really a bad idea here in SF3. The air game was expanded upon and you’re not safe even if you jump in and stuff things or jump in and they block it high and let you land. If you must do this, the button staying out the longest during your jump probably still is LK/Short. But because of the funny move she does for that kick, you actually want to do MP/Strong. LP/Jab if you need it to come out quicker.

So this gets complicated. You can’t jump, stick it out on the way up and be covered. I don’t mean to say you don’t use it skillfully with timing and jump arc distance to the opponent. Just giving you more to think about here. It’s not even a good idea to jump with dashes in the game system for everyone to run underneath you commiting to a slow and noticeable jump, then you already attacked and are still vulnerable low once you land.

Think over that you already jumped. Where is your enemy. There are better buttons to press on the way up, jumping into them to anti air. Better ones after you reach the top of your jump to come down and hurt them. Jumping forward moves that can all hit in different angles.

They’re (45 degrees) below you? Jump HK.
You want to keep them out? Vertical jump HK
You’re meeting them up in the air? HP and when that 1st one hits, you HP again.

Chun also has her air throw, 2 button throw now just like grounded.

So Chun has all kinds of things for the air now. There’s even more I didn’t talk about. You also might want to put together her air things last or work on getting rid of that muscle memory for jump in Short Priority to start offense and pressure. Her ground game is really good here like SF2 too.

^^ I was afraid that was the case. I’m not sure I’ll get the hang of this game. =/

^ Don’t worry, the more in-depth the better. I just hope I can comprehend it. It sounds complicated. Really though, I don’t think I’m getting this. Maybe I just need to let it sink in and get some experience? I play SF2 and SF4 well enough, but this game seems to be a different beast…

Thanks for the advice, guys. Feel free to delve as deeply into the topic as you want, and maybe drop whatever tips you can. For this game, I think it would be great if someone could play me and tell me what it is I’m doing wrong (probably everything).

PSN: SSj4_Ryuk

This is the sort of thing you can’t really understand in writing. But it’s completely clear if you just play regularly. No more difficult than any other game.

^ I’ve started playing more defensively, conciously relying less on priority and my last session already went better than usual. I’m just glad to kind of have some idea how the priority works.

Still, I’m definitely open to more help. Just try to make it as comprehensible as possible. Thanks again.

watch how nuki and rikimaru play her.

you will see the preferred air options for different situations.

^ Yeah, I did that, thanks. That helped a lot concerning particular matchups. I’m still totally in the dark VS certain characters, but I’m just accepting that this is going to be more trial and error than I’m used to.

Priority in 3rd strike works in a way where

  1. trades only occur if the normal used by both players is of the same strength (ie: chun st fierce trades with dud st fierce. ken low forward trades with yang low forward.

  2. If two moves collide at the same time, the move with the stronger hit level wins (ie: chun st fierce beats yun low strong. dud st rh beats urien st strong.

  3. sometimes a move is quick enough that during its active frames will beat the start up or recovery of another move. (ie: chun low jab beating urien low mk/low rh.

  4. special moves and normal moves can trade (but I think this becomes more complicated with invincibility frames and how “meaty” a normal move is when it’s used.

which moves work well against which character and when comes with time, and watching videos. chun has good normals, and watching how nuki/rikimaru/mov plays is a good place to start to see what can beat what, what can block punish what, etc

hope explaining how trading works in this game gives some insight.

edit: sorry just saw akuma hax already touched base on this.

No worries, I jumbled it while yours has more structure insight and details.

not only is she the best character in the game but apparently shes the luckiest.

game engine doesnt allow me to punish her after i get a close-up crouch parry. my joudan kick whiffs on her. same stuff with dudleys ex machine gun…

Which fierce are you doing after low parry?

What did she do and what’re you trying to do?