Say what you will about casual players, but I would rather have 10k people who may not be pros but care about the game and may get better over 200 players spread out across the U.S. with maybe 40 being leaps and bounds above everyone due to a great local arcade scene.
It’s all fun until you’re on the receiving end…
e.g loop throws in ST :lol: I used to dish those out like there was no tomorrow, then I played someone who was better at it than me :mad:
Play Super Turbo. It’s a good game.
The reality is some people like 3S.
Oops! :eek: Did I surprise you! Oopsie!
Dude, sometimes you post really legit things in the ST area… and I appreciate those, as you’ve taught me quite a few useful things.
Sometimes you just need to hold your piece.
I feel like this thread is one of those times.
I got this trashtalker super fucking pissed with my Blanka… He was talking about how throws are OP… I started the match with a walk up throw… stood still, he whiffed a DP, I walked up and threw again… he RQ’d and signed off. Greatness.
I remember back in the days throwing would literally start fights! rofl, people would rage:rofl:. I still think it’s fun/funny if I’m the one taking the beating, games were meant to be fun at one point. Fist of the North Star is epic!
If Sirlin’s post is anything to go by, it seems like he had the right idea to start out with, but then the Capcom execs got involved and wanted something completely different. Were Capcom wrong or was Sirlin the wrong man for the job?? Maybe both
That little jingle at the end from the TV series never gets old. …wonder if there is an official OST for the tv series :wonder:
lmao.
E.Honda made me retire from ST, still keeps me up at night, true story :sad:
Don’t get me wrong, I don’t care about how much imbalance is in a game, I just hate the denial of the people who don’t admit it and try to make it as if Sirlin’s point about the game’s balance is invalid by going on about how much he hates the game.
There’ a biiig difference between acknowledging the imbalance in one’s game and defending it. If someone were to say in an article that MvC3 is a broken fest and full of imbalance, a lot more so than other games, you would find very few people( if any at all) to come on SRK and say “no it’s not, you’re just hatin”.
Also I don’t know why you harbor such a deep seated dislike for the “newer generations”. It’s not the “SF4 change this change that” style, it’s just fighting games moving from a niche into the mainstream and trying to cater to the demand of their main consumers, the casuals, as well as capcom finding new opportunities to ship millions of units through rebalance and new chars.
I get the feeling that most of the time Sirlin doesn’t realize how condescending he sounds
Also this entire topic was hard to read because I dislike 3S and Sirlin equally. However in the end I’d rather not have a 3S rebalance because HDR showed us all how absolutely wonderful that situation was.
Too bad he came to this conclusion based on misinterpreting a small part of Haunts review of 3SOE on 1up and applied to everyone.
No one is against a new SF3 game.
We just wanted a re-release of the arcade game titled Street Fighter III: 3rd Strike and we wanted it to be the version everyone who plays it enjoys with the unblockables and Akuma’s f+MP being unthrowable and it’s balance. The emulated Third Strike was a lesser substitute, not an alternative, we just wanted an accurate to arcade version for modern consoles.
This isn’t like “marriage is fine as long as you don’t call marriage when gays do it” imo. If you “correct” the balance, it’s not the arcade game titled Street Fighter III: Third Strike.
If Capcom wants to rebalance Third Strike, well, I’d prefer they just make new SF3 game for today, which no one is against.
In my opinion, instead of just changing numbers and properties to the Third Strike code, Capcom could make a new installment to the SF3 franchise. Look at how many companies smaller than Capcom are putting out HD sprite/2D games, they could do this if they wanted to. Make a new SF3, super jumps and parries and selectable SA that are all mostly qcfx2+P/K, stun meter, keep the SF3 things in, return the Third Strike cast + 2/3/4 new characters and 1/2 old SF characters (just like from NG to 2I to 3S), HD resolution in either widescreen or fullscreen, using a engine that easily allows patching so things that are deemed too strong can be corrected.
If his article was suppose to be against the anti-patching “deal with it” mindset, why the hell is he using a RE-RELEASE PS3/XB360 VERSION OF AN ARCADE GAME as evidence? Is it because, for new games, this mindset is the minority so the only way he can make a point is to go pick on an old game and the people who like and wanted said old game as it is for modern consoles and then **misconstrue the purpose of this 3S re-release to fit his rant? ****Isn’t this a fallacy?
**
That’s like using people who buy and restore vintage muscle cars as an example for the reason the American car market is doing bad.
What does any of this have to do with 3S? Take your meds, brah…Wow, he beat Daigo… I think the question now is, who isn’t beating Daigo?
This thread is about Sirlin acting like 3S needs an overhaul… 10+ years later. Why? Look, if you want to patch the game up, and split the community, just don’t call it 3rd Strike, and I wouldn’t care.
I think if he were to be quizzed on the less common aspects of the game engine he wouldn’t have an answer. Wasn’t he the mind behind HDR? How did that work out?
I don’t think anybody is saying that the game’s balanced. I’m not. I know it’s horribly imbalanced. I just think the people that love 3S have accepted it and we don’t want it changed. If anybody is arguing that the game’s balanced, they’re probably an idiot.
It’s not about me disliking the idea of balance. I love the idea of balance, but do it before you release the product.
I think you’re seeing it wrong, because you probably, like most, if not all, don’t follow all of my posts.
My “saltiness” if you will, is not directed at the idea of imbalance in fighting games. It’s that attitude that gamers give off when they whine about the imbalances. It’s that “privileged” attitude that I really dislike and think has to go. Like the person that complains when somebody blocks or not giving them a chance at doing a combo, complaining constantly about imbalances gives off the same vibe. Learn to overcome your obstacles rather than demand balance adjustments. Give the game time to grow and develop.
Games change tiers all the time. Marvel 2 went through 4 major shifts over 5 years before the tiers were really known. I feel like the community as a whole just whines and whines and the games change too rapidly. Remember when people screamed “NERF SENT” in MvC3? What happened? A decent A-Tier character is now nerfed, when the real problems were Wolverine and Phoenix. That’s an example - not letting the game grow to see what the real problems are before you start complaining about them.
Yun and Yang were already blacklisted by casual players before the port was even released, based on what Daigo said.
That’s my problem. It makes me not even want to play the game. Why learn it when in a year, I have to relearn everything. Why should I work hard at grinding down in the lab when everybody just ends up complaining and the tools I learned aren’t useful in a year?
Is that a fair response?
Also, @RayK - happy now? I’m being civil.
Judging by the way in which he writes the article, it seems as though he’s actually under the impression that what he did with HDR was good.
You forgot about this Hee Haw person constantly making jokes that ranges from physically painful to read to getting a light chuckle out of people.
Sirlin was using this quote to create his argument,
For all intents and purposes, this quote can be understood as, “some oldschool players are against a rebalance, as that would change the game, and the tradition outweighs creating better balance.” From there he attacks that attitude, which does exist.
Regardless of what haunts meant, this is what Sirlin sees of it. Sirlin’s post also isn’t an attack or a devaluation of the re-release, it is simply an analysis/attack of people who wouldn’t play a rebalance simply because it is a change.
Also your analogies are pretty poor and unneeded.

Usually I have lunch to Futurama episodes on Netflix. Instead, today, I used this thread.
You guys are golden. Don’t change a thing.
Are the new games that hard to learn? MvC was figured out from top to bottom within 3 months. SF4’s changes are minor and the new characters don’t play all that different from the old ones. I think it will take 2 monthes before SFxT is mastered.
Maybe he is too close to be critical
They’re not. But learning to fight the twins certainly took more than the Day 1 complaints about Yun and Yang. Likewise, Sent was considered OP in a week in MvC3. The fix was made week 2 or 3 of the game being available. Certainly they’re not hard, but they take more than a week to really learn.