Single joycon switch fight stick?

I heard Brook Universal USB devices work on Xbox 360s and Ones, PS3 and PS4 with the PS4 having no time out issues, and Wii U and Switch controls as Wii U Pro and Switch Pro respecrively.

This is good for the Switch… As long as I’m not in a Bomberman LAN party. To have an 8 player game, i need to sync it up as a single joycon, either + or - , so that 7 other joycons can be entered in.

I’ve seen this device on ebay called the PG-9136. It looks like a aingle fight stick, but may not be exactly what I’m looking for for 2 reasons.

One is it’s a fixed cobfiguration, and i need a PCB to work with my Sinister Stick.

The other is that it plug directly in rhe bittom USB-C port and only allowd for single player travel mode anyway.

So what do i do if I want a fight stick for 8 player Bomberman?

Does the Brook Universal USB Board have a single + / single - mode.?

(And yes, I know that’s limited to a digitization of the thumbpad, B, A, Y, X, SL, SR, either + or -, and either home or capture. And it must allow for an opposite -/+. And the game must use no motion controls for it to work.)

I had never heard of this kind of scenario before. Playing an 8-player game with an Arcade stick, cool. I would have to imagine this has been totally under the radar even by Brook… Perhaps they could provide an additional mode that is compatible with 8-player gaming on the Switch.

@GOGO.Zippy @Brook_Engineer

The fact that a Brook Engineer is looking at it is reward enough. I’m glad I brought up a sitch that doesn’t currently work.

Also there are 2 forums complaining about Brook Retro. While you’re here, i got a couple questions.

Is the Brook Retro Board tested as a single board being plugged into discrete inputs and output with one RJ45 being the designated output, with the hookup for the intended controller? Based on some of these typings in, they are trying to hook up. USB and a retro simultaneously, or are outputting 2 RJ 45s sumultaneously. So would a solution be to sinplify elrctrinically?

I know the granddaddy of RJ45 biards, the Cthulhu, is frozen in time, but the Brook can be worked on and improved. Even the Cthulhu has 4 different NES modes including a “punch out” mode, has 3 Turbo Grafx modes, and 2 Xbox Prime modes.

Right now the Cthulhu is the best. But it can’t be improved. I know the Xbox Prime setting is not the “Duke fighting” standard, and the standard layout Brook used is incomprehensible to Americans, because it’s based on the controller S layout, which is worse for fighters. Having a software based Duke setting makes it equal to Cthulhu.

A few things would put it over the top. One is a Wii Classic/NES Mini/SNES Mini connector. Anothet is a software based setting for what Ascii, Capcom. And Nintendo of Japan think should be the default fight standard:

L X R
Y B A

as opposed to Cthulhu’s only choice,

Y X L
B A R

which is for convenient for Street Fighter without going through options, but even Capcom used the YBA stanadard because Super Ghouls And Ghosts and Mega Man X, as the easiest 2 examples of what Capcom owns, would be ruined by a BAR setup, let alone quite a few other games. Capcom even made a one-option selection to reprogram the buttons in SF2 mode, but it defaults to ‘pad mode’.

Finally, even though it would be painful to makeva Brook Genesis PCB, if you combine it with other systems that use 9 pin (or more) inputs, then maybe you can make a Brook Paleo Board if all the rest of the systems. You have matrix coded keypads, like the Intellivision. Colecovision, Atari 5200, not to mention Astrocade, Atari 7800, 3DO, 2600 Booster Grip, Odyssey 2, Vectrex, Arcadia 2001, Faitchild Channel F, Atari Jaguar, Neo Geo, Sega Master System, and CD-i (luckily the 2600 standard joystick can work with 7800, Genesis, and Colecovision joysticks) with quite a few people complaining abour pre1985 ergonomics. And the 2600, Astrocade, Neo Geo, Master System, and Neo Geo work with uncoded discretes. Easy GIGO. The 2 systems where a fight stick might be VERY desired is Intellivision and 5200, despite the fact they have nothing recognizable as a fight game.

But most of these retro titles can be helped with a 4/8 way stick.

Finally there needs to be an external SOCD scrubber/ 4 Way Enforcer, options can be N+S= N, S, first. Last, neutral, free. similar options for x axis. Then the perpendicular scurbbers can have THESE options: x, y, first, last, neutral, free, or 70%. By the way. You need 70% option on thev5200, becaude it’s natively analog, and the logic is controlled by a physical circular restrictor and a controller thay doesn’t assume that could have some errors. Otherwisewhen x= 100% and y = 100%, then the radius of the controller can be 141% when at 45 degrees.

Lazy 5200 coders assume (correctly with default 5200 stick, but 2 thrid party dolutions threw that assumption out the window) that if abs(x) > 80% then abs(y) will ALWAYS be <60%. That’s the main source of runtime errors that are controller-based.

By the way vfree mode turns off that scrubber,. Freeingbonevopposite axis allows Track N Field and the Activision Decathlon to improve your score.where E and W are supposed to be independent rum buttons mappef to E and W.

Likewise freeing perpendicular scrubbers allows digital 8 way mode like normal.

Just want your thoughts @ShinMagus.

Whoa!

I don’t really have anything to contribute with on elaborate USB-RJ45 or double RJ45 setups.

An on-the-fly button mapping feature would be very convenient - for the Brook UFB and the Retro board. I wish Brook took this suggestion seriously. The alternative would be to provide various presets, but there would remain the risk of them something missing, so a full-fledged feature sounds preferable to me.

Well, for the 9-pin situation all I can do is point to this model of Brook Super Converter: http://www.brookaccessory.com/detail/67670908/ .

IIRC Brook’s approach to SOCD is being tolerated in the Capcom Pro Tour, but who knows for how long? They should revisit this matter considering Capcom’s rules, I suppose.

The programmable SOCD / 4 WAY would come in handy if different fight games have different SOCD rules.

Also, all you have is a PS4-> genesis/tg16 (by the way, why not both the American AND japanese controller heads. They are just pin remappings of each other.

The genesis adapter will omly work with Genesis 6, Genesis 3, SMS, and Atari 2600. All the other systems i mentioned are incompatible.

Also, the general public has lots of cimplaints of Intellivision, Atari 5200, and to a lesser extent, a Cilecivision controller. So there would be a market for bypassing default stickds.

I notice you don’t make ps2 -> other system controllers any more. And what are you suposed to do for Xbox One conyrollers, vobberting THEM to Genesis?

Probably instead of “translcoding” between pd3, ps4, etc to other machines, mayve yoi shpuld sell separate “decoders” which turn a partucular format inyo one wire/obe signal inputs, like one for each button, one for each joystick direction, etc. Tgen make either separate or combined encoders which takes sinhle signsl eires amd conberts then to various systems.

It’s like using a non-verbal depiction of a foreign word, like pantemime, and converting in your langusge, as opposed to looking up tge word in a dictionary

don’t really have anything to contribute with on elaborate USB-RJ45 or double RJ45 setups.

That’s why you should keep everything to a simple one input at a time / one output at a time.

In this KISS method, does all your equipment work? If so, then all these complications are causing problems. If switching thingd were as simple as switching game cartridges, then it would be easy. Build an ordered bulk discrete connector that attaches to the stick. That’s ehat I’m going to do.

Just so there’s no confusion, I merely tagged Brook people on an earlier post. I’m by no means associated with Brook.

As for PS2 to other system controller converters, there are some by ToToTEK…
http://www.tototek.com/store/index.php?main_page=index&cPath=23&sort=20a&page=1

Yes i am aware if tototek adapters, but the priblem us that the Genesis adapter abd possiblyvthe SNES adapter is nit very “fight stick friendly” especially for non-fight games.

I do have to ps2 adapters tp the following systems: dreamcast, gamecuve. Wii/wii u classic, xbox 360 and xbox one. I could still get a Saturn adapter. But i hsve nothingbon the switch.

But it’s important that i have joystick redefinabilty. So i have a discrete joystick, use 3.5 mm m to 3.5 mm mvsnd plug them into 3.5 mm f’s. It’s the comvined cheapest, most versatile, most universal beween systems, and cheapest to maintain system. The worst thaS ok vvet can hapoen is replacing 3.5 mm cables, wgich uscway cheaper than huring someone to repair a circuit.

Bu the way, i heard Jasenscustoms.com is an engineering and technical partner in the Brook retro board.

Maybe you should flag Jasenscustoms.

There currently no ps2 to switch pro, switch singles, and wii u pro stick adapters.