Well, I pretty much ONLY use meter on the fear bullets to punish pretty much anything and everything, I try to keep them full range and condition them to expect rocks so that they won’t jump, or try to dash, then shackles and charge trait. I also EX rocks when I can into shackles to charge trait. I charge trait randomly since it cancels into block to bait unsafe moves then punish them (Do it to a superman from fullscreen. They ALL super, then hit combos on block).
I don’t like using meter in combos because while it’s doable, it doesn’t really do much more damage than our no-meter combos (Unless you’re going for style points with the 3 hits of trait and super 72% corner combo).
I also abuse the shit out of d1. It’s one of our fastest close range moves, has decent range and doesn’t whiff. Better yet, it can combo into shackles or you can use it as a mixup into a grab. Sometimes I’ll even do 2-3x d1, then wait a few seconds, d2 when they go to do something since I stopped attacking, then if it hits charge trait to bait a punish for full combo back to full screen distance.
d2 is also amazing and seems safe on block.
I do rely too much on B1-3 though atm, and I need to break my dependence on it.
In some matchups I also use a LOT of axe of terror, especially against people with slides.
Sinestro seems to me to be all about mindgames, and unlike many characters, he has the tools to mindgame you anywhere on the screen. He essentially just plays a constant game of footsies with you and a single mistake puts you back at the starting point: full screen away (Unless he wants to keep you close, in which case you can end the combos differently. Shackles into throw can be pretty nasty way to end a combo for resets, especially if it puts them in the corner where j3 and Axe of terror pressure is just disgusting.).
I also use F2>D1 to zone at mid range when I can, but it’s mostly to make the opponent afraid and start blocking low.
I’m still working on combos out of D2. I have a few ideas but I need to work with them more. It’s such a great way to start combos.
Oh also B2 is your best anti-air when people are jumping over you for ambiguous cross ups/in d2’s blindspot.
But yeah, I use his trait a lot. Hell, I almost like charging the trait as a bait more than the actual trait, as awesome as it is. I almost feel like when I have it out I don’t know what to do with it XD
I get it roughly 2-3 times a match now though, and considering how awesome it is, that’s really good. I may start going for the j3 loops with it considering I get it so often.