Eh, I think all I’d like to see is for the ultra to do a couple more hits once activated so you have more time for mixups (and it can still do 300 damage total, ie less damage per hit, I just want a bit more time), all fireballs to go the same distance, ex fireballs to not dissipate, and no close normals to be unsafe on block. Oh, and make rh slide start up and recover faster and short slide have a couple more frames of cancelability.
Really I’m happy with em, maybe a bit health and stun, mostly stun. Really I want new characters, or rather I want ibuki but I already know they won’t add any new character dlc for awhile, but I can still hope.
I like how reading other posts like this there’s allot of suggestions one way or another about almost every character however when it comes to sim everyone is pretty happy with how he works, however I get the feeling if everyone else gets minor tweaks this might in turn lower sims overall chances against each character. Thinking about it I’d really like yoga blast to be a wake up move. As it stands the move itself has very limited use and even as a wake up it wouldn’t be all that great but it would prevent allot of wake up cross up shenanigans and give sim a wake up option outside of block, throw or teleport or just give us sf alpha 3 yoga escape which is like wake up teleport but, better. I guess I just want wake up options.
i think just give him an invincible
ex upflame or ex flame i say around 2-3 frames of startup with some invincibility around 1.2 or 1.5
with that we wont have to STRUGGGGGLE against rufus’ or niggas who just bum rushes…