Sim vs. rufus

Arturo (Sim) vs. Safari (Ruf): http://vtunnel.com/index.php/1010110A/23cf373fdc639db8c27947e98e2cb5df89258cd3d5bddde63532e8e5ff19a4031cd4abb78369810120010

Dominating performance by Sanchez, but you can get a good idea of which pokes work at what times.

Forgetting you have Yoga Fire makes this matchup a little less hellish.

I just can’t believe how unbalanced this matchup is :o

I posted the following under the SSF4 board in the Dhalsim Improvement thread more as a specific counter measure to Rufus:

*The upflame to ultra defensive combo:

After catching an opponent with a well timed upflame, Dhalsim cannot FADC forward fast enough in order for the opponent’s body to land on his catastrophe.

A fixed yoga upflame as well as a faster forward dash could work wonders for Dhalsim.

If anything, my vote would be to fix/improve the upflame and the forward dash so that this combo could be possible.*

Ya, but even if we got an upflame/yoga flame FADC into ultra it wouldn’t help that much, Dhalsim is not meant to do this kind of things anyway.

What upsets me the most is that you can’t effectivelly slide or EX upflame against dive kicks crossups. If you could slide out of the corner against a dive kick, the matchup would be a lot easier.
I’m using IAT to escape the corner but if I get too predictable I’ll eat a lot of dmg.

Safari wasn’t really a good example. On my local arcade there’s a Rufus 100% better than him, this Safari guy missed like every single combo, even stupid ones like j.HK into Ultra/EX Snake Strike or s.LK, s.HK, Ultra.

Not to mention he was eating a lot of unnecessary pokes.

No disrespect meant to Arturo, he’s prolly the best Dhalsim player on the world IMO, but Safari wasn’t ready for a Dhalsim.

I wanted to see Arturo (Dhal) vs Wong (Ru) that would be crazy.

What we REALLY need in SSFIV it’s an EX Teleport (make it like Shoryuken+4 buttons or something) that takes us to the other side of the screen, away from our opponent so we can get out of the corner without fearing retaliation.
EX so we can’t really abuse it.

Huh? That’ll never happen. A percentage of players either disable the macro buttons (the 3-punch/3-kick buttons), or they mod their sticks to remove those extra buttons… so an ex teleport is almost certainly never going to happen. But if there are SSFIV improvements to be made to Sim, it would def be to make his upflame (ex or regular) less shitty… and to give him more teleport flexibility when being corner trapped. Otherwise, the only thing you can ask for really is a quicker forward/back dash. shrugs Can’t wait to see what tweaks he’s gonna get.

And yes I know that the Arturo/Safari vid I posted a few days ago isn’t a great fight, I simply posted it to show Sim’s full arsenal of normal pokes vs. Rufus, which Arturo used beautifully.

having a EX teleport out of corners would be waaay too good. even if it’d cost one EX bar you’d almost always have a more or less free corner escape. I mean, how often do you find yourself in the corner without a single bar? probably very seldomly since it’ll take a while to get there.

people would NEVER be able to pressure sim in the corner and that 'd seriously just not be ok. even if it’d cost one bar I’d go for it every time I had one. the risk/reward would be completely flawed.

It would need to be at least two bars and it would still be op.

I started using the option db.BP~db.LP+dp.LK option select yesterday against Rufus and I gotta say, it REALLY changes the whole matchup!
Thanks to whoever discovered this!

This is arguably sim’s hardest matchup.

Personally it is my toughest match even worse than abel, viper and chun.

I’ve lost count of how many times I have AA’d the fat bastard perfectly the whole round only for him to get in once and hit me with a damaging combo. Once he is in, he is IN.

I am reluctant to tech since combos hurt more. Don’t tech = lots of throws. Tech = combo. It’s a mind game where sim is not at an advantage.

s.mk works well as it also preemptively shuts down jumpins, early s.hk from far for AA, b.hk is awesome in this matchup and so is j.mp if used correctly, b.mp works wonders on close dive kicks but trades a lot. c.lp and c.mp work on dive kicks as well from certain angles. Watch your fireballs from anything less than full screen, EX upflame on wakeup works as long as you see him jump… you don’t want to try and predict the jump because if he doesn’t jump the recovery is so bad that you will eat a massive combo.

And just hope you AA 100% per round.

Well, I’m a Rufus player, so if anyone wants to practice with me, I’d love to. So, add me if you want.

did you mean db.MP~db.LP+dp.LK ?
I think b.mp is far better than db.mp because it’s PERFECT against any falcon kick.
I still have to find a good european Rufus player to improve this matchup.

Ya, I meant db.MP

Haven’t gotten to try that out a whole lot yet, but the advantage with db.mp is that you’re still blocking low, whereas b.mp leaves you open for low attacks

Yeah, but db.mp normally loses against another falcon kick (and then you’ll eat s.lk, s.hk, ultra). Of course he can punish with cr.lk xx something, but I would prefer to use b.mp also because stand tech is really easier than the crouched one.

crouch b strong is better than standing against rufus, and i even asked Justin and he said standing b strong looses to low dive kicks.
crouch B strong is the way to go.

Ok so there’s this Rufus player I always practice with.

A stated last week, I’m using the db.MP option select and it was working wonderful, but of course he found a workaround.
He delays a bit the dive kick (db.MP will only hit if Rufus Starts a dive kick) so he’s now doing the dive kick a bit higher so my db.MP whiffs, and he can combo me for a juicy 50% lifebar.
So now I realized you have to mix things up as well, i’m now doing the dp.BP option select, but also doing b.HK option select as well (this beats the higher dive kick but loses against the lower one)

Now it became a guessing game when I can take 5% of his life If i guess right, and lose 50% of mine if I guess wrong.

Fun :frowning:

maybe if you get comboed next time he comes in use exblast to ultra then just zone :x

Guys, are you sure?
If I record in training Rufus spamming low kicks, I always win with b.mp (after the first blocked falcon kick).
Something do not I understand?

Why don’t you try to use FA lv.1 against the first dive kick?
It seems to hit the falcon kick or at least Rufus will block.
But you can dash away and keep the distance.

Of course it doesn’t work in a corner or vs a falcon kick crossup.

maybe you’re not doing the dive kicks low enough.

Anyway, if you’re standing, and inputting the b.mp ~ lk + lp, won’t that result in you whiffing a throw if your timing is just slightly off? and in that way not make it a very efficient OS? When you’re sitting, you’ll allways get the mp no matter what, unless he’s actually going for a throw, because of input priority. Correct me if I’m wrong, my ability to concentrate is severly weakened right now

It depends of the height.
db.MP will beat the low-height dive kicks, because the db.MP will hit the startup of the dive kick.
Smart Rufus will change the strat once they realize this, and will start to delay the dive kick a bit, just enough for your db.MP whiff. In that case, d.MP will be the right punish to it (or even d.HK)

It becomes a guessing game again, but you lose way more life when you guess wrong :slight_smile: