Sim thread

And now we know why reversal Teleport is a glitch only in the corner. Nice work OSBR, I can’t believe it actually works outside of the corner. That would explain why some reversal Teleports I’ve seen actually seemed to “work” instead of always being in the same place.

See post 308…LOL

What’s the best way to get started with Dhalsim?
I tried using him for a few matches last night, and I couldn’t even get his feel… I always thought his jab was an anti air, but it didn’t seem to be working…(Against Hawk) and whenever I play against Sim players, they seem to counter a blocked dive with s.mk, but it wasn’t working… What gives? (I’m generally a Blanka/Hawk player)

the easier way to learn sim is to play his advantageous match up.
if you start vs claw / honda / chun / blanka / good rog etc (all requires using the right counters at the right time), you’ll be overwhelmed.

vs gief
fire ball + st fierce
st mk / down mp pokes
flame for long range jump bait
back jab for mid range jump in
short slide for close range jump in
(easiest mu imho, just watch out for lariat spam for your st pokes and cr rh for your low pokes)

vs ryu
mid range st mk / st rh poke (condition them to guess and do blind dp, then you punish)
react to mid-close range fb with slide
react to far fb with drill
flame for reversal dp bait and tatsu bait
st fierce to punish fb trades
slide for jump in (rh if you have time, short if you dont)
unsafe drill can be used if ryu is down to pixels of life
(watch out for tatsu punishing your predictable fireball pattern)

hawk is also a good match up but the chance of you running into expert hawk players is very high and they won’t fall for your beginner tactics and also will loop you with one mistake. (back jab, st rh are your friends though)

with his advantageous match up you don’t need to use all of his tools, only a handful. so your attention can be focused. then you gradually introduce more tools in his arsenal. then the learning curve will become steeper and steeper.

hth

I’ve been trying to learn Dhalsim recently, and here’s a few things that worked out for me so far:

Although Dhalsim has like…9 different anti airs, just stick to basic ones until you learn each one’s usefulness. 3 basic anti airs should work well for now.

[LIST]
[]Back+jab is your go to anti air, and stops the vast majority of attacks.
[
]back+strong is good if the opponent is directly above your head. Do it as early as possible. If you get beat clean, you can often throw them as they land.
[*]Slide if they jump at max range. Against certain cast members, it’s a guaranteed punish to any jump attack.
[/LIST]
Of course, a few characters and opponents can beat these options, but these should work against most of the cast.
Like papasi mentioned, start off by playing advantageous matchups so that you can get your feet wet, and get comfortable with using Dhalsim’s tools. Being a Ryu player, I was initially thrown off by Dhalsim’s style of zoning, since he relies much more on his pokes and mobility than his actual fireball in most of his matchups. Cr.strong, st.forward, st.roundhouse, his forward drill, his slides, are very good normals that should be used more often than your actual fireball, until you nail down the spacing and timing for when you can safely throw out a fireball or yoga flame.

Against Hawk, I almost never throw a fireball unless i’m almost full screen away, or if he’s getting up from a knockdown. Back+jab beats all of his jump attacks if you’re in the right range. He’s a good practice opponent to learn how to mix up your attacks, since he has a way to stuff or trade with your pokes if you get predictable. Against the hawk dive, you can do st.roundhouse to punish. It’s easier if you know how to walk forward a half step or a step and do it.

Dhalsim’s a highly reactionary character. Be mindful of your spacing, pay close attention to every move your opponent does, and keep calm if things suddenly don’t go your way.

Next session, I’ll keep cool… I got tired of losing and jumped back to Blanka and Hawk last night… Went from 0/3 to 12/5…
Friends I play against: one mostly uses Hawk/Gief, but has been using Guile, Boxer, and Blanka lately… The other uses mostly Honda and shotos, but picks OGat and everyone else randomly.

I think I have more patience with random ranked people on HDR because when I play friends that I know I can beat… I get pissy.

Great post, personally I’d add jump back fierce to that list before instead of slide. True, Sim’s slide combos can offer bigger punishes against those of the cast it can work against. But, as a beginner I wouldn’t want to have to worry about who it works on and when to do it. The fierce hits for 15% of a life bar, creates space, and requires much less precision IMVHO. Just my 2 cents, take it if you want it.
:slight_smile:

Yeah, Sim is pretty unforgiving when you’re starting out. He only really gets scary once you reach a pretty high level of comfort and familiarity with the character, as well as his matchups. I think that’s why I like him though. He’s like the unsolvable riddle, and you’re never ever happy with your performance due to the level of perfection needed to play him. That’s why everyone respects a Sim player. Even though he is one of the best characters in the game, you know that guy has been through the fires of Mordor to be able to play at that level, and you can’t hate on that.

Hawk can be difficult to manage since he can literally end you off of a single knockdown or typhoon. Gief is a bit easier to manage, and is a great way to learn Dhalsim basics. Guile v. Sim is also one of his easier matchups unless you’re playing a pro Guile. Sim’s cr.strong beats Guile’s sonic boom clean if you have good reactions and sense of spacing, and Guile has to eventually take risky jumps or walk forward, all of which fall into Sim’s strength of punching and kicking things at a distance. Boxer can be a handful if he has super, knocks you down, or safe jumps you, and is a great way to test how patient and calm you can be, and your ability to identify key points where you can attack and where you need to defend.

Blanka is an odd matchup in that it is technically Sim favored, but one good jump from Blanka will end your shit in like 10 seconds. Blanka is a character where your best anti-air is a cr.jab or cr.mk at far distance. Sim has no guaranteed anti-airs if Blanka jumps at you at a closer range than that.

Actually…fatboy has two good tutorials on vs. Blanka and Rog.

[details=Spoiler][media=youtube]N87lC1P3voc[/media]

[media=youtube]pmfdfrfGzJM[/media][/details]

Jump back fierce is also one of my beloved anti-airs, but it can be difficult to utilize if you’re starting off with Sim. It requires a pretty strong sense of timing and spacing, otherwise it might get stuffed if you do it too early or too low off the ground. Worse, you might miss the AA entirely, in which case your opponent has like 10 seconds to decide what he’ll punish you with while Dhalsim is floating his way down towards death.

Slides are pretty easy to perform, give you LOTS of time to execute it, and it’s unbeatable by half the cast. If anything, I would recommend doing jump back forward drill (old school), which is a lot easier to time since you can do it pretty late and beat out most jump attacks.

Just my 2 cents. Sim has too many anti-airs, most of which are extremely effective but only at very specific ranges and situations. It’s too difficult to try to utilize most of them as a new player, so I tried to keep it basic by just sticking to tried-and-true anti-airs that work for most situations. Once he gets comfortable with using those tools, then he can drop deeper into the rabbit hole, and explore the meaty goodness that the yoga master has to offer.

Yeah, Sim is pretty unforgiving when you’re starting out. He only really gets scary once you reach a pretty high level of comfort and familiarity with the character, as well as his matchups. I think that’s why I like him though. He’s like the unsolvable riddle, and you’re never ever happy with your performance due to the level of perfection needed to play him. That’s why everyone respects a Sim player. Even though he is one of the best characters in the game, you know that guy has been through the fires of Mordor to be able to play at that level, and you can’t hate on that.

Hawk can be difficult to manage since he can literally end you off of a single knockdown or typhoon. Gief is a bit easier to manage, and is a great way to learn Dhalsim basics. Guile v. Sim is also one of his easier matchups unless you’re playing a pro Guile. Sim’s cr.strong beats Guile’s sonic boom clean if you have good reactions and sense of spacing, and Guile has to eventually take risky jumps or walk forward, all of which fall into Sim’s strength of punching and kicking things at a distance. Boxer can be a handful if he has super, knocks you down, or safe jumps you, and is a great way to test how patient and calm you can be, and your ability to identify key points where you can attack and where you need to defend.

Blanka is an odd matchup in that it is technically Sim favored, but one good jump from Blanka will end your shit in like 10 seconds. Blanka is a character where your best anti-air is a cr.jab or cr.mk at far distance. Sim has no guaranteed anti-airs if Blanka jumps at you at a closer range than that.

Actually…fatboy has two good tutorials on vs. Blanka and Rog.

[details=Spoiler][media=youtube]N87lC1P3voc[/media]

[media=youtube]pmfdfrfGzJM[/media]

Jump back fierce is also one of my beloved anti-airs, but it can be difficult to utilize if you’re starting off with Sim. It requires a pretty strong sense of timing and spacing, otherwise it might get stuffed if you do it too early or too low off the ground. Slides are pretty easy to perform, give you LOTS of time to execute it, and it’s unbeatable by half the cast. If anything, I would recommend doing jump back forward drill (old school), which is a lot easier to time since you can do it pretty late and beat out most jump attacks.

Just my 2 cents. Sim has too many anti-airs, most of which are extremely effective but only at very specific ranges and situations. It’s too difficult to try to utilize most of them as a new player, so I tried to keep it basic by just sticking to tried-and-true anti-airs that work for most situations. Once he gets comfortable with using those tools, then he can drop deeper into the rabbit hole, and explore the meaty goodness that the yoga master has to offer.

F’ that fatboy guy those vids suck!

LMFAO

Thanks guys. <3

Yeah, I know that Blanka / Sim matchup well from the other side… What’s pissing me off lately - My head’s like, "Ok, I know this matchup… this is what I do to win"
But being a Blanka player primarily, I’m thinking about how I should win if I were Blanka… I need to get my head out of my character…

lol. Actually, I thought they were pretty good. There’s so few ST tutorials to help out new players, and sadly, you’re one of the few that actually produced 2 of them. The other notable example would be GigaMSX’s old tutorial on Zangief v. Ryu.

But I got something in the works to help alleviate that problem. Shhhhh.

Yeah, it’s pretty strange being on the other side of that equation. I took me awhile to wrap my head around the ideal way to control and use Sim in his matchups, and it’s still an on-going process. But being a Blanka player should help you learn what Blanka wants to accomplish in that match, what he’s looking for, and which ranges he’ll want to keep himself at, so you have a headstart in that regard. Now you just have to learn what tools Sim can use to keep Blanka OUT of those advantageous positions, and learn to “control that filthy rodent” as fatboy would say.

I had several others I was working on from old match sets back in the day, among other videos. I logged thousands of hours playing that Sim on many platforms. I have recorded some really cool matches showing some of his lesser known exploits (at least in the U.S). But, I lost the initiative to complete them when HDR was released. And quite frankly, since I seem to only play the game a handful of times a year the motivation has not returned. :confused:

Cole and I talk about this all the time. All the information in our heads that will be lost to the new generation b/c we lack the drive and or time to document it.

It’s GREAT that you want to pick up task. I am anxious to see what you can do. Not that you’re doing anything… :slight_smile:

Hey, I noticed some of you commented on the new Hakase vs YuuVega video. That shit was sick. Really. Sim’s bird cage, how to escape Dictator’s block string loop in the corner, how to escape Sim’s throw loop in the corner, a block string to deal more block damage at the corner when Sim has super, etc. They play so well it looks like the game is simple.

That’s a shame. It’d be really cool if you guys were able to document all this knowledge that you guys have. Perhaps break down interesting properties on Sim’s normal and special moves. You could even go through the entire roster and have a section for each of Sim’s matchups, and jot down your notes. I’d be more than willing to help compile that into some sort of “Yoga Training Manual” for future ST players to have access to. It won’t be all prettied up and fancied, but at least it’ll be somewhere on the internets.

I’m not doing anything…yet. That may change starting this Saturday or after SCR depending on logistics and format changes. It’s nothing mind blowing, but it’ll be my own small contribution to the ST community. Since apparently you OG heads have abandoned us newer ST players to figure stuff out on our own, or through word of mouth.

Yeah, I’ll be studying that matchup intensely. There were a lot of high level things going on in that match, all happening in fractions of a second. Truly impressive display of character mastery and mind games.

you might as well link it here.
that superturbo guy (and others) post so many new ST videos every day I can’t keep up.

Here it is: Hakase vs YuuVega, 10 matches:
[media=youtube]BntdwPWqUrY[/media]
[LIST]
[]2:11: Hakase predicts the reversal to escape the throw loop and uses a slide, not only hitting Yuu the same way, but doing another noggie hold;
[
]3:49: blocking the cross-up slide correctly;
[]3:57: avoiding the head stomp land and throw or kick strategy;
[
]7:07: round start option;
[]9:00, 11:41: taking the hit to escape dictator’s block string;
[*]10:19: throw counter in the corner.
[/LIST]
*You gotta be careful with this: after a knockdown, you might have to block a bit to reset your stun bar. In addition to it, reversal Yoga Fire should also work between the Psycho Crusher hits, but the command has to be reversed.

PS: at the 13 minute mark, they start talking about ARG, MAO, Kusumondo and other players. I got no idea what they are saying.

Why would you have to reverse the yoga fire input in order to get it to hit between psycho crusher hits?

I’m going to assume for the same reason that when i’m Blanka, if I block a PC, I can reversal ball him (timing dependent) by holding back and mashing HP. Sometimes it trades, other times I win… I don’t do it though because of the randomness of it… I just would rather block and throw.

Hope it is ok to necro the thread, since I found it in the beginner thread.

How would the tips here differ when considering the HD Remix?