Let’s discuss some usages for his normals with our new data. His stuff seems really ridiculous for frame trapping. Definitely more happy with this than what we got in SSF4 & AE.
The startup listed is 8 frames for the 360K motion. So assuming you release the button as fast as possible you can start the grab check in 8 frames.
Just to clarify, the way Gief’s grab functions in this game is pretty interesting. You startup the motion, and on release the grab checks to see if the opponent is in grab range. If not Gief starts up his RBG. EX on the other hand starts up in 4 frames, making it one of the fastest possible options for Gief.
Also, updated the thread with the missing screens.
This is great. I think Zangief’s normals are pretty good overall, as they were in SF4.
One question: In the Cancellable column, what does the “SM, EX, SA, CA” mean? I’m guessing it means Special Move, EX Move, Super Art and… something else?
Anyone else enjoying pressure with mp - lk xx lp GH pressure. Pretty much a total Day 1 tactic but it’s hard to deal with if you are playing against someone who isn’t really educated in frame data.
I have no idea. I know that SOME image hosting sites will temporarilly disable an image if it gets too much traffic. But I think this time it was just a glitch or something.