Fly j.C -> unfly -> j. C -> st. B -> E -> j.B->j.C->B RocketPunch->j.A->j.B-> double jump->j.B->j.C->j.S->A RocketPunch->HSF->Dante Assist -> E -> DanteAssist actually hits->j.B->j.C->Aerial Super
Need to check if you can cancel air rocketpunch into aerial super if so that could be easily 950k.
Midscreen best I’ve found is stuff into E->j.B->j.B->j.C->j.S->A RocketPunch->HSF->Followup. Doing flies and assists midscreen typically makes you lose damage. Not that 700-850k midscreen isn’t a lot : / Sent shits damage.
It doesnt work like that in the final build. You have to cancel the dash with down. Either that or im SO scrub that i cant even mash dash properly. But i definitely have not been able to wavedash without pressing down.
a level 3 x-factor sentinel is ridiculously scary. pixie rushing you down? cr.B > E and they are dead before you even get to sj. I’m pretty sure his cr.B ate Hulk’s gamma charge and the followup charge in a match i played last night giving me a free launch into a dead hulk. he has so much health he doesn’t even care if he’s getting hit. he is, by far, the most fun character i’ve played and he even has a command throw (big plus in my book).
Well, that may be the case. They did say in the same interview that wave dashing would still be in, so it’s possible that they took out dash mashing and left in wd.
Found a Death Combo on Storm healthed characters today off command throw.
No X-Factor only requires two bars and dante assist
C Command Throw->st. B->st. E->j.C->M RocketPunch->j.A->j.B -> jc j.B -> j.C->j.S->A RocketPunch -> HSF->E~Call Dante->j.C->Fly->j.C->HardDrive->(Optional Reset with st. B afterwards) 847k
I actually found out that adding on a Rocket Punch after the second j. C makes the combo damage lower. I’m starting to think proration isn’t linear but rather staggered. Like 100% 100% 90% 90% 80% 80% … or something similar.
Also Max Damage combo is currently
Fly j.C->Unfly j.C-> Land -> j.C -> j.S -> E -> j.C -> M RocketPunch->j.A_>j.B-> jc j.B -> j.C -> j.S -> A Rocket Punch-> HSF->Dante Assit ->j.C->Fly->j.C->HardDrive (Optional Reset st. B) just over a million
I like this and actually pulled it off in a match last night. Reason I like it is it starts with 3 j.C and you even land after the second. It makes have a lot of mixup built in and anyone of those that hits leads to a hella large amount of damage. Also after the seconds j.C you can mixup a low cr. B or a Command Throw.
Can you post a vid of the triple stomp combo I’m having issues landing the j.A after the M Rocket punch like hitstun decay kicks on or something.
EDIT: I got everything up to HSF to work by omitting the s.M prior to launch now I can’t get Dante assist or j.C to hit them after HSF. I’m also assuming Dante assist is Jam Session.
EDIT2: I’ve extrapolated on the combo and came up with this.
fly j.C, unfly, j.C, land, j.C, j.E, land, s.E, j.C, B Rocket Punch, j.A, j.B, dj, j.B, j.C, j.E, land, OTG A Rocket PunchxxHSF, s.E+Dante’s Jam Session Assist, j.C, fly, j.CxxHarddrive
Total damage is 1,010,900 for 44 hits. If we X-Factor this it is guaranteed to kill Sentinel himself, which is probably important.
Yes corner only. Still working out what is best midscreen. The corrected combo in Edit 2 is the combo I listed,but I mixed notation a bit. My bad was in a hurry.
What people have been using:
A B C E
Official Game Terminology:
L M H S
Midscreen is kinda dependent on what hit before you launch. If you do d. M ->S,j.S->S, you can get different options than a raw S. Anti-Air S also is different because they are much higher.
Bombing Drones… is FUCKING amazing. Managed to play a bit with him at a GS holy shit he is fun to play! I had to shake off the MvC2 mentality of pressing the same button twice to get a medium strike out.
HSF from what I had experienced is that after the first wave, if Sentinel gets smacked out of it they will continue coming. I used Wesker/Dorm/Sentinel. The DHC potential for these guys are great. Floating bomb is sexy for Hard Drive for air combos and Chaos Flame for Ground DHCs. I didn’t face that many problems minus some annoying person playing a Long Bead Ammy with Doom Rocks assist, had to result to stomping his face in with fly mode. But overall, like most people already realize that Sentinel is quite a powerful character! It didn’t take that long to transition my MvC2 Sentinel skills to MvC3. Well except for different timings on air combos and the fly mode extensions.