ShugenDo...THE Mugen Replacement?

Really? Didnt know there was a new project…

Huh, wouldn’t have guessed somebody from here was behind Skullgirls.

I’m liking the fact that this ShugenDo business is being ported to PSP, after the botching of the OpenMugen project for PSP earlier on…

ShugenDo is just the OpenMugen project renamed if you didn’t know already.

that may be, but ShugenDo is a whole new engine (better than Mugen at that), and once it’s released for PSP, we’ll actually be able to add new characters, stages, and screenpacks (something you couldn’t do in OpenMugen).

btw, how do you know? ShugenDo isn’t technically Mugen…

OpenMugen wasn’t “technically” Mugen either. ALL of the Mugen replacement/enhancement projects that have sprung up since 2003 or so have been written from the ground up, because the source code for the original Mugen isn’t available. And it’s still designed to be based around the original Mugen coding standards (meaning old Mugen characters would run in it with little or no modification), so for all intents and purposes, it is an enhanced version of Mugen. Same with InfCat. Which, BTW, is getting ported to PSP, too.

Me and Sakir (developer of OpenMugen/this project) were developing similiar projects and sharing ideas/technology/tricks.

Posts to subscribe.

Lux terna is so overused, good shit none the less.

bumping, yes, but for good reason: Sakir is now starting the new beta for qualifying applicants; simply post in the new beta thread expressing your desire to be a beta tester, and see if you qualify!

I wanna see a Chef Ramsey sprite dammit!

That wasn’t grammar. It was syntax.

:rofl:

KoFZ (a mugen project) was made on some Chinese message board… It’d be sweet to see a SRK 2D Fighter. I think the questions are:

  1. Could you find devoted people?
  2. Could you find skilled artists?
  3. Could you find skilled coders?

If you can, it’s just a matter of organizing. Let’s face it: 2D fighters are dying at the corporate end. Only independent companies and organized communities are going to make them now. Especially in the US.

Why not just enjoy the core Mugen/Infintycat/ShugenDo products instead of relying on indie products to get your 2d fighting fix?

How the fuck did I not make the connection between you and the guy working on skullgirls holy christ

This is a dumb post sorry!

I’m almost positive every person working on SG has an SRK acct. I don’t really “work” on it because of the lack of internal releases for me to bug test right now lol :confused: I discovered some awesome bugs! Dash Install rules!

The issue that will come up later on will really be if any game is created in ShugenDo, can it be sold retail without consequence? The problem with investing time in Mugen was that if you did make a great game, investing the time and effort to learn how to code for the engine and everything, you’d ultimately have to recode the engine yourself and then re-place everything back into your new engine. There is definitely potential in testing concepts for fighting games if you can create a quick and easy mock of your ideas with this engine and then explore it further with your own engine, but other than that it’s really only something that targets the hardcore indy non-profit developers if those even exist.

I’m pretty sure the team involved with SkullgirlS plans to at some point in the future sell the game, even if it’s for 5$ per copy through digital distribution.

It depends on the license they release it with. I can’t find any copyright info on the website, but it would be cool if he used Creative Commons or something.

I saw a mock MvC3 Mugen project on some site’s forums yesterday, and it sparked my interest in Indie fighting engine projects. Though ShugenDo isn’t quite final yet, we seeing some really amazing ShugenDo projects soon…

If anyone wants to get ahold of the new beta, just PM me…

Is this really that unpopular?