Should they make a 3d streetfighter game?

No, i haven’t forgotten that horrible 3d game they made awhile back, but i really think that they should try again, i mean look at games like soul calibur and tekken there 3d and the characters look amazing aswell as there moves. i would love to see my streetfighter characters 3d rendered especially cammy!!!

if they do- they should do it like KOF: continue with a 2d and have a 3d game as well.

I hated the Street Fighter EX games, and I actually gave them a chance. I’ve never been into Tekkan or those 3D type fighting games, so I’d say no. In fact, I bought Mortal Kombat Deadly Alliance when it came out for PS2 and everything is really cool about it, graphics, everything… I just didn’t like the actual gameplay; it got boring real quick. Very different gameplay for sure. It could have been because they added so many new moves and a new combo system, etc… Who knows.

I don’t know why people constantly bag on EX,I think it’s great. I have absolutely no issues with the presentation or gameplay. I’d just like to see more characters. Believe it or not, for my money EX 3 is the best 3d fighter ever. It is seriously a game you can play hundreds of times and never get bored.

While the characters were 3D the actual gameplay was not. I think that Capcom should find a way to reinvent the way we see projectile base gameplay in 3D. Not like Virtua Fighter (since that is the benchmark) and not like a pseudo 3D game. Now with that said its very hard to have projectile base game in 3D because they become useless other than finishers after a combo while the person is juggled or being comboed. That is unless Capcom totally de emphasize projectile, They already was going that route with Street Fighter III. Take away the impact of projectiles and then it becomes a lot easier to make a 3D games. There are a lot of lunging attacks in games like Tekken and Virtua Fighters that could be similar to a Cannon Drill or a Psycho Crusher. There are a lot of high risk attacks that either juggles or simply knocks people down in those games that could easily be a Shoryuken or a move like that. In the end it’s like hey, we all know that games these days rarely reinvents, how crazy would it be if Street Fighter reinvented itself in true 3D in some cross between maximum impact and Virtua Fighter.

Oh well, things like this been argued about since the general public got tired of Same ole Same ole back in the late mid 90s. Just look at capcom now, releasing Megaman X8, another bad, useless, might as well be clone, even though they tried so hard for it not to be, game of the previous.

I agree, the last 3d one on ps2 was pretty bad, they did start to make a new 3d one but it got cancelled, was called capcom fighting all stars, here’s some videos and pictures

I always say that Fighting Evolution was a re-worked 2D version of that game. I thought that the first EX was cool, the other two were okay but not nearly as good as the first imo, kinda went downhill from there. I don’t want to see another 3D SF if it doesn’t have a re-worked fighting system.

SF EX+@ was AMAZING. It captured SF gameplay very well. I’m not sure what happened between SFEX+@ and SFEX2.

So Enough Of Streetfighter Ex, Wat Do U Guys Think About Capcom Making A 3d Fighting Game Like Soul Calibur.

I think they need to try something new and not make another clone.

They already tried to make a 3D SF and everyone gave it the finger before it was even half finished (Capcom Fighting All Stars).

SF Ex was a good game. But it was somewhat slow paced, i think it should be a little more fast.
SF is a fast game, all about punches kicks and supercombos, its not a tekken game, where you wait, then you do some kickass grab… and wait a little more…

SFEX2 was the better one, but if Capcom was going to make a 3D SF game, they might as well give this project to namco:tup:

I’d rather Capcom made a Cel Shaded SF over one using Polygons, something like Sammy’s Kenju which looks amazing. Some of Kenju’s Screenshots even look 2D! :wow:

And yeah, I’m of the opinion that Cel Shading is the best of both worlds. You get 3D with the 2D look. Of course overall 2D rules everything, but like the song says, “The times they are a changing.”(Belt out Harmonica tune after singing these lyrics…) I just don’t think 2D is gonna be around in ten years. Hell, even handheld games are going 3D. And Handhelds are like one of the last bastions for us 2D Gamers.

What really ought to happen with all the efforts that went into Capcom Fighting Jam is to continue the work with it. I thought it had so much potential. I hope that they continue to work on and tweek the gameplay; as it was so fluid and fun for a 3d fighter.

you go 3D and you lose the fluidity that SF is known for. Even the better 3D games out there are no where near as fluid as SF. They just dont work. 3D is more for people who think that omg its new so we have to follow it. Compared to 2D is does suck.

Gotta go where the money is though and no doubt all the little kiddies will flock towards 3D like the tards they are :slight_smile:

Alright first Id like to state that Capcom has NEVER made a 3D SF game, the EX series was made by ARIKA, and CFAS was NOT a 3D SF game, just a 3D Dream Match game, it played nothing like SF, nor did it try to, the game ran off a modified version of the Project Justice engine for christ sake.

Second cel shaded might be the way to go (after seeing how great DBZ Budokai 3 looked) and if not then smooth cartoonish character models like in Project Justice or Power Stone.

And finally looking at the great job that Team Naomi and Capcom did with Project Justice, its possible that a good 3D SF game could be produced (going by Project Justice)

Uhm no.

The DOA series (since DOA2) have all been quite fluid thanks to the high budget motion capturing standards and what not, so no, there are actual 3D fighters that are fluid.

Also SF has never been fluid aside from the SF3 games, which are really the only 2D fighters fluidly anyway, most other 2D fighters out there either had bad framerate or the sprites never had enough frames to move fluidly.

Good points, TAS.

I personally like the movement of SF2 better than SF3. Yes, SF3 is noticably more fluid that SF2, but I feel SF2 has better gameplay, and as a 3D fighter would be cool if this gameplay could be transferred. I think my main dislike of SFEX was the look of the characters; not at all realistic looking and lacking graphics in general, really. Now make them detailed like the Mortal Kombat 3D games and you might have something.

Which is pretty much what I was saying. Great to see you Posting around here again TAS! :smile:

SF + Realism = Ugly

The SF chars were never designed to look realistic (always cartoonish basicly) which is why all the (Capcom) SF chars in SFEX3 all look ugly, cause ARIKA tried to portray them in a semi-realistic fashion and it looked horrendus, which I never understood since the graphics of SFEX (the first one) looked perfect (for the time) ie they translated the 2D character designs into 3D very well (I myself would of fixed a few things here and there, like Ken’s hair, and the brightness of Chun Li’s dress) but they’re minor things.

Also its hard to make the SF chars looked detailed, since they were specificly designed not to be detailed, just bright colorful, and unique, since the animators would have to be drawing these chars over and over again for the sprites.