Should AI in fighting games be harder?

So then the game is useless if you don’t have an internet connection or someone else in the room? Good luck getting a dev to shoot themselves in the foot like that.

Single player modes, as has been said, are a good way to really get to know the nuts and bolts of the game, especially if you’re just picking it up. You could go online and get blown up by someone who’s been playing the game a lot longer, OR you could play through arcade mode a few times and get the feel for your character (using Training Mode as well to get the hang of your BnBs and such.) With the advances that have been made, I’m really surprised AI isn’t better than it is, but I suppose there have been other things, such as netcode, that developers have been spending more time on.

And again, the POINT of a Fighting Game is to play other people.

At most, you have videos or something in place in training or a tutorial mode to show a bit of how the game should play and how certain characters should be playing but that’s about all that’s needed.

Who cares how good it is? If a game requires beating a bunch of SP content to unlock shit, I mod my save, or download one, or just leave it undone, if its not essential, such as colors/costume.

If I want to play SP, I’ll play games that are made for SP, such the oldies but goodies in my sig.

AI in fighting games of the 1990s are hard…

AIs are like chess engines. All AIs and chess engines are beatable once you know their patterns, even on the hardest levels.

I play the Matching Service version of SSF2T on the Dreamcast and that game is hard even on the easiest level.
of course it matters that I play with the DC pad instead of the arcade stick, but the AI is way too advanced for beginner difficulty.

No coincidence it is called “Grandmaster Edition”.

The Genesis game of New Challengers was ok on very easy.

I wonder if that was intentional or that game was meant for veteran players only.
no way a beginner can finish that game even on very easy