Most people I know who all play fighting games, just skip the arcade mode, cause even on the hardest difficulty on most fighters its still not even hard
Until they can make an AI that actually respond like a human opponent, they aren’t going to get any “harder” without resorting to cheats.
Why do you want them to waste their time on something like this?
Fighting games are about fighting versus other people, instead of wasting time on making ai, they should focus on making better netcode for example, Arcade mode is just a leftover from when FGS where done specifically for arcades, you play arcade mode only when you are waiting another player to jump in.
to unlock stuff maybe. Should fighting games just remove arcade mode altogether? There are plenty of single player games with the AI that have better AI then fighting games
I remember people complaining about SvC Guile on max difficulty.
in GG, the AI does real combos. That’s good AI.
I would like to have an arcade mode just to have it there, sometimes it is good to beat up the AI to vent. Also it could be nice to have it as a way to unlock costumes and what not, but with DLC that’s more and more uncommon.
It would be interesting to see an adaptive A.I. and one day it will happen. But I’d rather see more effort in expanding the training mode -including an online training mode thank you PC Skullgirls- and maybe challenges/trials but with practical combos and setups with far fewer retarded shit. Something like Garou’s Survival mode would go aways.
I just want better training modes.
Tekken Tag 2 has decent AI.
I agree with this. I don’t think AI gets much more difficult than ST or MK Trilogy and those AIs were cheaters. There needs to be something between a pushover AI and one that’s like these other two games. I don’t see why they haven’t done this yet to be honest.
As for improving the AI, if you’re working on some new combos, it can be really beneficial to work them against the AI before you start using them against other players.
Guile walk up flash kicks.
MK characters boss walking you down and responding to everything you do with the perfect counter.
We don’t need that shit. lol.
Pfft, you guys never played Art of Fighting 2’s A.I.
sometimes harder may turn into dumber
At the very least, AI needs to be updateable so that the latest tech and exploits can be added to it
A.I…
Honestly, who buys a fighter for the 1P experience?
Arcade versions available to the console in the form of an Anthology have a noticeably tougher AI.
I still can’t beat Rugal from KoF '94
is a shamed
Short answer, yes. If companies want to consistently sell to casuals, which is the lion’s share of their profits, then yes. A truly difficult and engaging CPU can be a good thing. Do I care? No.
Make fighting game AI harder? No.
Make fighting game AI more human-like? Yes.
Perfect example: UMVC3’s hardest AI can block pretty much any mix-up you throw at it, but it also has no idea how to deal with characters with super-armor enabled moves -Such as Hulk or Nemisis.
I’m not losing sleep over it, since playing against the AI isn’t what fighting games are really about, but I would like to see AI in the future that is like fighting against a real player, and not a programming algorithm.
For anyone serious about fighting games, AI is pretty much useless. That’s why I’d like to see AI that is designed to kind of programmed with ‘personalities’ to teach stuff to players.
You could make one AI that jumps too much, one AI that blocks too much, one AI that mashes too much. That way new players get introduced to like certain ‘bad’ habits of people, and learn to deal with them. This is maybe oversimplified, and you’d still have to put some effort in too not make the AI too obviously exploitable (which it obviously would be). Maybe if you anti-air the jumper a couple of times, he starts jumping a bit less or something.
I don’t know. But I think that if you’d work with this concept, you’d actually be able to make AI somewhat useful to new players.