Shoryuken

Play a character with better reversal options than Dudley.
If you won’t do that then deal with it. That’s how the game is.

I will probably never play anything seriously except dudley because he’s my main man, it’s just to bad nobody has a mental brake against his “meterless” reversal crap, and yes I realize dudley probably compensates with his huge amount of damage output once he gets in, not to mention he has the upper chest.

Why the fuck is this scrub not getting blown up to hell and back?

“I only play online”
“DP’s are unbeatable”

Maybe if you tried to punish and not play in red bar connections ONLINE then you would be good enough to beat something that has been around and beaten since the early 90’s.

EDIT: “Member since July 27th, 2012”. Enough said.

Move versus move DP’s are unbeatable, best stats out there.

I don’t play versus two bar warriors and if I do I don’t complain losing to lag tactics.

What’s with the “scrub” thing everyone uses? Teens new word of the day or something?

Can’t really except too much or any support of my ideas on a website called shoryuken I suppose :smiley:
I suppose shoryuken should hit bottom to top too, they should even make it like blankas u1 whereas the player has to first block low then high :> lol

Thanks for the laugh.

You can’t expect support for your ideas when people are giving you factual information that disprove your claims

Shoryuken is a strong move when used correctly, especially as a reversal, but it has flaws that balance it out
You play Dudley for fucks sake, he’s able to punish SRK’s very harshly. If YOU are not able to, that means YOU fucking suck

I love it when people claim SRK is overpowered because it beats everything, completely neglecting to mention it has recovery you could messure on a sun-dial,

Maybe for you pros the shoryuken is easy to punish, but to me a LP shoryuken from medium distance a ( gamble to punish any M pokes i might throw) is god damn impossible to punish.

Point being it scares everyone without a shoryuken to do anything on their opponents wakeup, low, grab, overhead, ultra, supers all get beaten by that one move. Thank god for dudleys thunderbolt to chip with :smiley:

Twleve:

The only thing “disproving” anything so far has been the overly confident “fact” that it has alot of recovery on miss/block. In my main post I said it’s sometimes hard to punish due to its odd aerial trajectory and deceptively fast recovery when back on the ground. These are my own opinions, if you’re not up for argumenting but claiming your words is the absolute truth please don’t respond at all as it feeds nothing but trolls.

This thread was made with a “glimpse in the eye” since I expected a wholelot of nay sayers since the sf community’s vast majority is shoto players, overall I simply think that METERLESS invincibility moves are too damn good to be meterless and affects/shapes the game too much.

Maybe it doesn’t affect the game too much, maybe it’s the ultimate tool for balancing the overall gameplay, maybe some people should calm down and see it from my aka. dudleys perspective, the best oki-game character gets nullified by one move alone. IMO shotos should at least need to spend one bar in order to get their free-out-of-jail card going since they with 2 bars already have it and without using meter for the shoryuken but instead for the FADC.

But then again maybe shotos needs their shoryukens invincibility, because without it they would even have less escape than Dudley has in the first place.

My *main *issue with shoryuken is that with good timing it nullifies all attacks which just makes it so much more powerful than just as a good reversal. Whether you’re pro or a rookie you will quickly realize how good and useful shoryuken is, the only thing you’ll have to be cautious of is if you might miss it, using it as a counter however it’s pretty much golden IMO.

In theory if a person had computer like reactions and instant execution and knew what you were going to do at all times they could win with simply shoryuken and a throw. Doesn’t pan out that way in reality because of human error and mind games.

A person who is using shoryuken successfully has to be getting good reads. That or the person they’re playing is making awful mistakes.

No it’s not. Walk forward and block if you expect him to DP your st. M.

  1. If he can read your pokes and punish with a high-damage/unsafe move, that means he is** outplaying you because you are being too predictable**.
  2. If he is doing DP’s at random, it means he is willing to throw out unsafe moves for the sake of winning. Your best solution is to quit playing footsies with someone who’s just doing random shit.

Yes, he’s outplaying me and part of that is not just the mind games but the fact that a lp. dp is a low-risk high-reward anti-poke gamble. Not to mention the other things that the guy said, like it trades with everything, juggles, etc etc.

complains about DP
Mains a char with DP

I hope this is a troll thread, but if its not making a thread where you look like a complete scrub is probably a worse choice than just doing a search for dudley punishes on google and youtube. But if you want to put yourself out there as a punchline that your choice.

[media=youtube]0J5uWLGKMrM[/media]
[media=youtube]e_bwuMP7d6s[/media]
[media=youtube]knj6r11GBfA[/media]
[media=youtube]8bPM4wBAYwY[/media]

:sad:

If a fool is only throwing out shoryukens, not only he is taking a huge risk (that much has been thoroughly established), but he is also passing up a slew of considerably more damaging options.

In short, over-reliance on the shoryuken

  1. repeatedly risks having to forfeit two bars to avoid taking considerably more damage than the shoryuken inflicts
  2. sacrifices max-damage punish opportunities (or untechable knockdown, or reset mixups, or significant meter gain, etc.) for moderate damage and a standard knockdown.

Yes, the shoryuken is a very versatile move and, arguably, the lynchpin of the shoto arsenal. I think that, if you look more closely, you’ll find that a majority of the cast has either a shoryuken or has some other analogous move. Of those characters who don’t have a “proper” shoryuken, I can rattle off a dozen or more with a move that fulfills approximately the same function with minimal effort:
Zangief - Lariat
Dudley - Jet Upper
Dee Jay - Upkicks (can’t recall the name)
Guile - Flash Kick
Cammy - Cannon Spike
Fei Long - Flame kick (can’t remember the name)
Gen - up kicks
Balrog - rising headbutt
Ibuki - dragon kick
Makoto - Fukiage
T.Hawk - Condor Spire
Blanka - upball
Sagat - Tiger Uppercut
Adon - Rising Jagga

…and I could go on. And that doesn’t even get into the options that use meter.

In short, I’m really not certain what this thread is supposed to accomplish, since you’re not doing a very good job of articulating a thesis or a clear purpose underlying anything that you’ve said. Do you just want us to commend you on your observation that the shoryuken is a good move?

Great work! You certainly did notice that thing.

Meh, I’d argue Mak’s Fukiage and Lariat… but moreso Fukiage.

This thread is still open?

But,for real though. I don’t get what’s with people that make threads like this then get mad when you help and correct them.

Maybe you should double-check your definition of “fact” with a dictionary…

Hint: Your own faulty opinions are NOT facts.

standing roundhouse will punish any shoryu in the game at any range, yourwelcome