The most retarded move ever made in the history of fighting games.
Invincibility without the use of meter
Ridiculously long active frames on all versions
Insane priority, stuffs/trades with pretty much everything, ultras, super, ex and normals
Very odd aerial trajectory depending on the version used, making it sometimes hard to punish on block and often very risky to try and punish with ultras that changes your own characters direction etc. because if the timing isn’t perfect your opponent will simply just throw another srk.
Armor breaking properties due to several hits
Deals chip damage
Player can never get freely chipped on wakeup
Because of invincibility it beats ALL kinds of grabs, including some anti-air ultras if not timed perfectly.
Shoryuken is the perfect mixup/reset/oki deterrent
With 1-9 in mind, shoryuken is all you need as a offensive/defensive move, it’s the natural Anti Air, anti FA, chip damage, beats grabs/resets etc. depending on version it can also catch backdashes.
If you would WANT to make a fighting game, more specifically, a certain pair of characters extremely easily played, this would be the skill to implement them with, if you ever get knocked down, just throw ashoryuken or block.
These facts make your rookie to average shoryuken character player deadly right off the bat, their opponents won’t dare try anything except blocking/baiting and poking to win against you.
You have mentally already lost,
to shoryuken. /end of rant
If you have any thoughts please share and if you think I’m being completely off the track with my thoughts about shoryuken please explain why
Bottomline shoryuken wouldn’t be a problem if EVERY character had a similar move with the top tier invincibility genetics.
If your opponent is doing nothing,but random shoryukens then there’s no reason for you to not be figuring out a way to punish on block. Some character’s jab srk can be hard to punish online,but if they’re doing any srk that’s stronger than the jab version then you’re missing out on taking advantage of one of the most punishable moves in the history of fighting games. Hell,you should be getting a free ultra off of a blocked/wiffed fp.srk.
Except shoryuken recovers exceptionally fast, making most players opting to not punish because of how hard it is to tell wether he might throw out another in time or not, assuming he doesnt hp srk everytime leaving him open in the air.
fyi. I only play online and 90% of my matches I play with dudley, his one good poke happens to be his slowest often getting caught in a second shoryuken
I have never seriously played a shoto because they are too damn easy, it’s like a whole other game were you ain’t free as fuck on every wakeup often losing after the first knockdown because of no meterless invincibility
If they space it right dudley has nothing else with enough reach, walking up and grabbing is equal to eating another shoryuken.
The reason I never seriously played a shoto was because all you have to do is either going for DP or tick throws, with a shoto holding b+ rank isn’t even difficult, with a character without the meterless invincibility it’s hell of alot harder. Fyi I never mash anything because dudley has semi circles, not mash friendly quarters
You can’t do st roundhouse into ex machine gun blow? Cr. strong into strong machine gun blow? Regular st fierce for far distances? These are incredibly easy to do after a blocked jab shoryu so you shouldn’t complain.
Also you’re seventh point is true for some dp’s, ( out of all of their dp’s only ex for ryu and ken can make it through a regular fireball) however would you rather take the chip damage from a regular fireball or launch you’re self so high in the air that you can get punished from pretty much fullscreen by a shotos sweep. ( which leads to them getting pressure going)