if you think he is going to blanka ball… wouldnt just blocking be a better choice!!! and less risky? cause if he does and you block… you still can do a neck breaker… but if he choses to do anything else its a safer option… or even if he does something SOOO RANDOM like block on his own wake up…
i believe you can sjc the Ultra 1 as well.
SJC into ultra 1 wouldn’t matter because they would still be in hit/block stun from the normal attack. thus the grab would whiff.
really? you can crossup with normal jump? I was trying over and over with different timings in training mode and the dummy didn’t seem to reverse directions with his block. Maybe it was crossing up and the character just didn’t face like he should to block?
as a directly related question… if i go into training mode and do this setup… is the telltale sign of a crossup if the dummy turns away from me to block it? (faces away from the side i jumped from) if it is, then i must have just really been off… i was hitting it as meaty as possible and catch the very back edge of the back foot of hakan.
Sorry to take up a post with this, but thanks for the info guys. As a scrub looking to improve his game with Ibuki (didn’t think I’d play her, but her challenge section has been the most fun out of the few I’ve played) this is crazy helpful.
I’m not sure if these combos or information has already been posted, but here’s what I can contribute:
Optimum Corner Combo:
(insert air move) LP, MP, HP, EX Tsumuji, HK Kazejiri
It does more damage than ending with raida, but less stun. In fact, these two moves are interchangeable on pretty much every combo so it just depends on what you’re going for (dmg or stun).
cl.HK xx SJC forward, j.HK is the best stun combo. You can combo into it with an air move or focus crumple.
Combos into Super:
cl.HK xx SJC xx Super (I feel LP.Super is more reliable) very good for focus crumples.
LP, MP, xx SJC xx HP.Super
Hien, Super (durrr)
LP, MP, HP, MK Kazejiri xx Super
LK, MK, MK Kazejiri xx Super
Chains for Footsies:
cr.LK, LK Tsumuji/HK Kazejiri
f.LK, LK Tsumuji/HK Kazejiri
st.LK, MK, HK Tsumuji/HK Kazejiri
HK Tsumuji is useful for untechable knockdowns (i.e. Kunai Vortex) and can’t be punished while Kazejiri does more damage. May also be interchangeable with Raida for stun, though I wouldn’t recommend it since it has such terrible recovery.
Ibuki can also combo off of her f.MK with either f.LK or st.LK (I don’t remember specifically which one… perhaps both).
Tips:
If you find they’re crouching under your LP, MP target combos, switch to LK, MK combos and SJC to safety if they block. One of Ibuki’s strengths is her ability to SJC out of combo failed combos. You’ll never need to FADC with her.
Ibuki’s best normals are cr.MK, cr.LK,and f.LK.
cr.MP and st.MK have better range, but aren’t as fast.
Connect df.MK from as far away as you can so you’ll be safe to block. df.MK and cr.MK are also great counters to jump-in atks.
f.HK isn’t a great poke for normals, but it does stuff special moves pretty consistently.
If you find you’re being punished for blocked kunais, utilize her back-dash. It’s one of the better ones in the game because you can’t be sweeped.
Alright. I’m so I’ve decided to main Ibuki and actually she’s the first command character I’ve decided to play as. (Before I used charge chars like Chun or Dictator) But that aside, I’ve been researching on how to do her vortex. One part that gets me to far is how do you pull off the super jump into instant kunai? Is there a better motion then going from d,p and then LP kunai? I know you don’t want to SJC as you want the kunai to come out halfway thru the jump. I guess for obvious refrence I’ve heard Wong call it the tiger knee air kunai? Is that related to how you execute it?
For Thawk
A write up I did in another thread
T HAWK
[details=Spoiler]Ok for the start of that match . There’s two things I have to establish mentally 1. Being the aggressiveness of the Thawk player and 2. The chances he will mash/reversal every target combo Also refer to this!
To test things , I look for these
Condor Spire; To punish you have to do a timed b.mp (basically when you see the white wind for 2hits)
or an df.mk slide. After you punish him see how he reacts , (because as a ninja you most know how your opponent is thinking lol.)
If he does an SPD and whiff , dash in into BnB
If he does nothing , still play safe and try to look into more reads before you start any kind of rushdown ,reset ,etc
If he does a normal(s.hp df.lp ,etc) go for an jump in or cross up
- NOTE on these big grapplers , I go into links after my target combos (ADDS EXTRA dmg&STUN!), for example s.lp s.mp(1hit) s.hp , s.lp s.mk XX any special move that knocks down(I prefer tsumuji)
Ok for the other sections
CONDOR DIVE ; OMFG this is the move that gets him closer and closer , If the thawk your facing spams this , STAY GROUNDED… KUNAIS WILL NOT HELP YOU!!!
Ok if your staying grounded these are your advantages
- More punish options
Disadvantages
-Less opportunies - Risky of being spd’
But anyway you can punish the dive with these moves
NECKBREAKER!(RECOMMENDED) You have to break the big guys’ fkn neck , also you can set up some crossups
Tsumuji(Any version) This could be use to test his reaction also with a nice 3hit , but knocking this guy down is verrry important
BEWARE Cannon dive can possibly crossup ms.ibuki so know your angles!
But when in doubt go for a command dash
Ok… THE BIGGEST PART
His shoryuken!!!;TOMAHAWK BUSTER
Ok this is why I don’t recommend alot of ibuki’s to mk slide , because it is srk punishable
But it doesnt matter because you have a move in your arsenal that is simply GDLK!!
Yes I’m talking about raida on wake up
after calculating your options and you believe he’s going to reversal on wake up , raida him , and continue your rushdown
- NOTE , WATCH THAT METER , BECAUSE EX TOMAHAWK WILL OWN YOU NO MATTER WHAT*
Ok my final section for now
SPD -___________-Yep that’s right spd , the plague for low health characters.
Well guess what! Your raida owns spd on wake for fking free , yep thats right
but same rules apply to ex anything thawk has… Stay the hell back!!!
*NOTE , KARA THROWS ARE IMPORTANT! mk.lp.lk
And KNOCKDOWNS!! TO START THE VORTEX!
-KAZE [/details]
if any corrections ,errors , suggestions pm me
Lucky you, I think I spent 3 hours last night on that trial alone. It’s not even the SJC -> u2 part that’s messing me up, I can SJC to ultra around 90% of the time. It’s the whole beginning of cr.lk -> cr.lp -> s.lk that keeps messing me up. I dunno if I was dead tired by the end of last night after playing the whole day or what, but I just couldn’t wrap my head around it.
I had the same with the cr.short into cr.jab link. I couldn’t get the timing down.
I know you all are getting sick of the same questions all the time and are probably thinking,
“If another person asks how to do her UC from target combo or how to cross up a kunai with or without JC I think I’m going to kill myself!” LOL
So can we edit the first post to help the spam?
Not to be a hypocrite…but I have a couple of questions:
Do we NEED to SJ to get the kunai to combo from the air (whether it is a cross up or not) ? My guess is that on taller characters such as Hawk, Gief, Sagat we need to SJ… Help.
Ultra II: I’ve been able to SJ cancel this from :d::hp:, :mk:, :lp: to :mp: (Canceling the first hit) but am still having trouble getting this consecutively. Like I probably get it 1 out of 7 right now? I know that it will just take practice and I need to put time into it and Ibuki has an extremely steep learning curve but are there any tips or suggestions to help with the process?
Example: “Practice doing _______ first…than ______ this…than put it together” would be very nice. :pleased:
Is :l::mp: definitely the best all around anti air? I’ve heard cr :hp: and her :dp: :hk: is good too but can’t really get them to hit clean. Is her EX version of that good or just forget about it? I find that is my least used move…is that bad? lol.
This character is going to be a lot of work coming from an Akuma main who just used to do fireballs in corners and be like lol you have no options. I played Abel so it helps a little bit with being good w timing.
ok fuck this thread im done
Ok, I guess all I needed to complete Trial 24 was some rest. Got that shit done in like 10 minutes today, yay! Chun’s, Juri’s and Ibuki’s are done.
i can’T PULL off SP MP HP >> uLTRA 2 HELP!!!
lol at the responses. (shrug)
So if you land cr.lp on a crouched opponent… then what? I usually just Raida but the majority of her combos require her opponent to be standing so what do you guys usually do?
you are doing the HP way too late. Land it early then do f+mk.
Many thanks for this thread. Just picked up this game (and hence Ibuki) today. Going to take a LONG while before she is up to scratch. But yeah… thanks for making life a little easier.
??? just finish the combo…
cr jab, cr roundhouse
cr jab, st jab, cr round house
cr jab, st short~foward chain to… finisher… (neckbreaker)
cr jab, st jab, st foward ~ finisher… (neckbreaker)
got a few options…:arazz:
Same as above ^^^. For me what has been useful is blocking or not on a crouched opponent I do cr. lp x2 TC st. lk->mk into whatever (tsumuji, CMD dash, neckbreaker) well not neckbreaker if they’re blocking but the other two yes