yes that’s all i was getting, the whiff version
Just for matchup info (albiet very small)
I seemed to get mixed results on this so im not sure exaclty but it seems in the Fei matchup you might be able to punish a blocked rekka with a st.jab sweep knockdown also puts you in a pretty confusing vortex range, hits in front but lands you behind. Not much info but it seems worth trying and is relatively safe.
man what do i do when im getting pressured as ibuki?!? its like non of her moves can get her out. kazgirl is to slow on startup and i get counter hit. kasumi gake gets hit out because of the auto correct. like what do i do so depressing
Her backdash is really good, other than that, learn to block?
Yeah u have to learn how to block and tech throws basically. Kinda similar to Viper. EX dp works if u know exactly what they’re doing but so far I haven’t found a whole lot else. Might try EX raida to see if that works against anything.
yes i just figured out raida helps me out but when im pressured by my friends dudley it gets bad. no lol i know how to block trust me im talking about reversing my way out or just getting out in general. radia helps but meh we will see what i find
this may have been said but i do crossup j.lk to j.mk which is a target combo to ultra 2
chibitenshin, apostrophes don’t go in plurals. “Combo’s” should be “combos.”
Ibuki’s s.LP is 3 frames and gives her plus 8 on hit and at least plus 4 on block so try to use that to space yourself out and jump away or set up a throw if you’re getting pressured.
This.
@r3cursi0n:
s.LP will also stuff a Dudley trying to frame trap you after Machine Gun Punch (with the exception of JAB). There is a lot of mix-up he can do… so I think it’s better to just avoid having to make that decision if you can.
Thanks! Is that a link or a cancel? Im gonna jump into training mode to work this out, sounds like a good setup
Also, does anyone have any tips for super jump cancelling? I know qcf, qcf + uf is the best method (or so I’ve read) but I’m still having trouble nailing it…has anyone got any tips for the timing or what way to hold the stick or something?
this may sound silly but i have trouble with trial 21.
I never seem to be able to do air target combo hp f+mk,am i missing something?:s
hit high with the j.HP, like right on top of their head
Thanks i got it now :),all that is left now is trial 24
cr lk cr lp is messing up my hands,i have way higher succesrate with cr lp cr lp
edit trial 24 complete \O/,good thing i praticed alot with viper for the sjc
Hmm will try it out but most of the type my friend crouching jabs with Dudley and throws I usually tech it and try to kasumi gake out but the auto correct gets me hit. If I will mess around with the jab later today.
And it’s a link I think I don’t do the sjc inputs after the crossup kicks
If youre talking about Target combo to ultra (i forget the number its jab short fierce though) Thats the correct way to do it just i think the best think is dont try to mash out the buffer or roll the stick over and over and over, just try and do it accuratley. Its actually kinda a slow sjc once you get the hang of it. Imo.
I’m talking about target combo lk to mk, sjc into ultra 2, but should be the same thing…I know it’s more about being precise and ‘‘zen’’ than just mashing but I was wondering if anyone here has any tips on how to hold the stick to be as precise as you can be,l while doing it fairly quickly
there really is no proper way to hold the stick other then what is comfortable for you, trying to hold the stick differently then what comes natural is just going to mess you up even worse. training mode w/ input display on is your best friend for figuring out where you motion inputs are going wrong. if you’re hitting all the inputs correctly then it’s just a matter of tuning up your button presses.
also, taking breaks, the longer you sit in training mode not hitting those cancels , the more frustrated you’ll become and then you can just forget about execution at all.
Cheers. I was trying to do s.lk, s.mk, qcf, qcf + uf + 3xK but then I realized I could also do s.lk, qcf + s.mk, qcf + uf + 3xK, that made it a lot easier, tough I’m not sure if that’s easy to use in battle
not sure if anyone figured this out yet, but here’s a good gimmick that everyone should know.
cr. fp, jump cancel, early lk [no crossup] or late lk [crossup]