that was… too nice… the game looks better than B3
For some reason, this game/series seems to be getting confused a lot with a different game that is scheduled to come out on the PS2. The current working title of that game is Chou Dragon Ball Z, and it is not related to the budokai series. Is this possibly what you’re thinking of?
I asked a friend of mine who knows someone at Atari to check about a possible PS2 port of Shin Budokai, and was told that there were currently “no plans”, whatever that means.
Yes, that’s the game I was thinking of. I thought that game was under the name Shin Budokai.
I thought they were the same game because you were talking about the new gameplay changes and it sounded just like the one that you just linked me to.
I sure could use a video of all the ultimates and finishing moves in this game (i.e final flash, big bang).:wgrin:
Props on the vid man definately want to pick this up now!!!
:tup:thumbs up:tup:
that was hot
Well, here’s hoping we can convince Dimps and Atari to bring this game to PS2. If ever there was a game that needed true online play…
Hawt Makes me want to revive my psp…you cant go online with this right?
Please tell me that dragon rush is gone.
I don’t know about SB being a “big step up” from B3…
It does have its good points that I’d like to see implemented in a Budokai 4 for PS3 (like realtime Ultimates, faster gameplay ect) but I still liked the capsule system. It made the game very interesting. I also don’t like having the option to choose only 1 transformation in the game.
Dragon rush is gone.
I hated the capsule thing with a burning passion. I couldn’t be more happy that it’s gone.
I couldnt agree more, the capsule set up, is the sole reason I stopped playing budokai on the PS2, didnt like it one bit, it was a turn off, I like the simplicity of Shin Busokai for the PSP.
Can someone upload the vid on Rapidshare or something please? Thanks.
BTW how is this game compared to the PS2 Budokai games?
Everyone’s gonna have their opinions on it. Like I said, this game has a few features that’s a step in the right direction.
As far as comparing it game to game, I still like Budokai 3 (the best of the Budokais on PS2) better.
Budokai 3 has a couple more characters, multiple IGTs (instead of just being restricted to 1 in SB). Regarding the IGTs in SB, all can transform at 4 ki bars (everyone starts at 3), so why would someone choose SSJ1 when they can have the more powerful SSJ3? The capsule system made the game/fighters even more unique (if you don’t to fight someone with this unique style, you had the option of just using Breakthrough).
And unless the game is ported to PS2, I’d like B3 better because it’s on PS2 and not restricted to PSP.
Here’s another review comparing SB with B3.
Don’t get me wrong. Part of the reason I’ve been such a supporter of the Budokai series is because I have fond, nostalgic memories of the days when I used to watch DB. Nowadays my tastes in anime are a lot more sophisticated, but when I was younger, DB was a lot of fun, and the Budokai games do a good job of bringing that back.
But it takes more than cute little homages to the past to make a good game, especially a good fighting game. Sure it was fun watching Goku go through eighty-bajillion slightly different transformations, or watching Cell go through all of his stages to reach perfect, but there comes a point when “cute” needs to be over-ruled by “better for gameplay”. Transformations were hands down the most powerful moves in all of Budokai 3, and not because they raised your stats or changed your appearance or gave you access to new moves. They were powerful because they were 1 frame start up, beat everything, could be comboed off of, inflicted guardbreak (so you can use them to start combos on blocking opponents), could be used to extend juggles for almost ridiculous amounts of time, and you were completely invincible for the duration of the move. Worse, a handful of characters could use them five or six times during a round, while other characters could only use them once or not at all. This was a pretty fundamental inbalance that really did need fixing.
Similarly, the capsule set ups were quaint, but were horribly unbalanced. They messed with the core rules of the game waaaaaay too much. Capsule’s like Turtle’s Shell made easy, one-or-two button infinites possible on and with almost every character in the game. Others, like Concentration, made combos almost completely impossible. Still others revived you at full health when you died, or caused your opponents to constantly lose HP during the battle for no particular reason, or could be stacked to make your character take half-damage (or do double). Playing with custom capsule set-ups in B3 was like playing SF3 with system direction options enabled. They had all sorts of vaguely interesting effects, many of which completely and fundamentally messed with the core balance of the game. Worse, you had to spend literally days unlocking them, frequently just so you could do a basic special move with the specific character you wanted.
Most of these problems were alleviated by playing with the breakthroughs. These gave the characters access to all of their normal skills without indulging in any of the weirdness. Unfortunately, in order to unlock one character’s breakthrough, you had to play through the entire story mode. This meant beating the game literally thirty times, just so you could have the luxury of not having to mess with the capsule set ups any more. Shin Budokai just starts you off at this point.
There is a reason I chose “I Want Out” as the song for the video.
For me, it really doesn’t have anything to do with “cute homages”/nostalgic anime memories, so let’s get that out the way to begin with. Although transformations gave characters high stats, and the transformations themselves could be used in combos, it does not mean they were the best in the game. Transformations really don’t give as big as an advantage as you think. Sure, Goku and Vegeta’s SSJ4 transformation is powerful but they’re 2nd tier at best. I don’t know if you’re aware of the tier lists/discussions that take place on the GameFaqs B3 board but currently the top tier characters are Omega Shenron, Piccolo, Dabura, and Cell. Notice Omega Shenron has no transformation but yet he has other abilities that place him in top tier. Characters like Android 18, Bardock, Kid Goku, Majin Buu, Supreme Kai and Kid Buu are ranked as high/higher than characters like Goku, Vegeta, Frieza ect yet they have no transformation? Why? Because despite not having transformations, they have other abilities that make up for the lack of said transformation. So I would NOT say that Transformations are hands down the best moves in B3 (others will agree on this). Transform dependant characters are usually in the 2nd and 3rd tier bracketing.
The problem with Shin Budokai’s transformation strategy is that the more powerful transformations are available to activate right at 4 ki bars. This poses problems and makes the game unbalanced. If all it takes is 1 extra bar from start to transform, why would a Goku player choose to go SSJ1 when he can go SSJ3 for the same price? If they had somehow worked it out that the more powerful transformations cost more ki (like they do in Budokai 3) then they might have had something going on. At least in Budokai 3, if Goku wants to reach SSJ3 he needs over 6 ki bars. Bottom line is, transformations are way too easy in Shin Budokai.
Now to the capsules. True turtle shell made infinites on some characters possible but the game counteracted this with damage scaling down to 1 so continuing the combo would be pointless (although there are some deathmove infinites that don’t scale down). Secondly, turtle shell could easily be counteracted with concentration and vice versa (they cancel each other out). Yes, things like Senzu bean recovers full health but yet it takes 4 or 5 slots (I don’t remember specifically since I never use it) so that leaves the user of this capsule at a disadvantage for other capsules. Transformation characters (especially the transformation dependant ones) could easily be counteracted with Yakon. This all but throws out your saying that transformations are the best moves in the game. As was stated, for those who don’t like capsules, Breakthrough is there but the capsules added a great twist to the game. It’s a pity I can’t show you the lengthy discussion we had on the GameFaqs B3 board about capsules vs Breakthrough.
Lastly we talk about your complaint of having to play the game over and over to unlock capsules, ect. This adds replay to the game in which Budokai 3 had great replay value unlike games such as Budokai Tenkaichi. When you can sit down and happily play the game over and over to reach the full potential of the game, then you are satisfied that your money was well spent. I would argue that Shin Budokai would not have as much replay value Budokai 3 due to this very fact. Yes, both have in-depth fighting and Shin Budokai’s fighting system is a more advanced in some aspects, the fact still remains that 14 of the 18 characters are available from the get-go while in Budokai 3 you had to work to achieve such characters.
/sigh…
If that’s all you have to reply to then I too must “sigh”.
So um anyone uploaded that vid for Direct Download or somethin’?