I liked Indigo Prophecy a lot but it was far from perfect sometimes when I pressed forward my character walked left or right but maybe that’s attributed to some glitch when played on 360? the time based dialog interface pales in comparison to Bioware’s system, and most importantly the story took too many crazyass turns and almost ruined an otherwise awesome plot. Regardless of the flaws in Indigo Prophecy, Omikron, and Fahrenheit all 3 are much more ambitious then most other games and at the very least David Cage has a better understanding of how important plot is and how repetitive mechanics hamper it so I have full confidence Heavy Rain will be the game that lives up to his goals.
I strongly recommend everyone read the article linked above especially for those who hate QTE.
I am massively hyped for this game. Also, I am pleased to see you mention it in context with Shenmue. I’m a big fan of Shenmue and believe in Heavy Rain so storngly that I think it will make Shenmue 3 not just possible, but likely!
Am I correct in saying it has 20 endings? I think this is going to be a beast. A video I saw of someone playing at a show did suggest it was difficult to get characters walking in a straight line… but I assume there is a ‘knack’ to the control scheme? Anyway, not gonna let something like that put me off, I want DRAWERS to open, PEOPLE to talk to, and uh… would be nice to buy and smoke cigarettes in a game?!?
Anyway, yes, bring on the Heavy Rain, I’m ultra-hype for this. Been sucked in by hype too much this gen to be honest, but whatever, I’ll part-exchange Bayonetta for this one.
i’ve searched the forums and haven’t found a thread about this game and was about to make one like 2 days ago but figured that not much people here knows about this. i’m just glad i’m not the only one that is hyped about this game.
Regardless of how much money Sega could lose they owe us a Shenmue 3. You can’t make a game as good as Shenmue 2 with an open ending and not give us closure.
Who plays Shenmue for the fights anyway? The suck (other than the 70 man brawl). But it was never about the fights, would have been nice for Spikeout to have been in the arcade though…
Also I aint touching the demo of this thing. Just think how playing the opening of the game, and then having to start again once you buy the full game, might effect how you play it, or how you see the story. Unless there is some way of carrying on directly from where the demo ends via a save-state?
EDIT: also totally agree with Riot Shield. The fourth disc of Shenmue 2 is truly captivating, and totally upstages the big fight-heavy end of the 3rd disc. Shenmue is special, and Ryo WILL have his revenge, don’t you worry about that folks. Yakuza engine…
Yeah that’s pretty much my stance on the game. The story seems to have a lot of crime drama cliches from what the trailers have shown. I’d rather play Shenmue or Mass Effect anyday but honestly I’ll play the demo to see if I’m swayed. Also that mall sequence turned me off lol. Also I noticed a lot of people hate on Shenmue 1 but hardly anyone played Shenmue 2. Shenmue 2 literally fixed every problem the first game had. Also WTF @ no actual fight/combat system, the games story seems too boring to drop 60 bones for. It’s like the game is an advanced point and click. BTW even though Yakuza 3 is more action oriented I feel it bodies Heavy Rain.
I’m gonna wait for the demo, and maybe even to see what other SRKers think of the game. I think it looks interesting, but I already have too much shit to buy this spring besides Yakuza 3 drops a couple weeks after this, and that shit will be getting a lot of my attention
It’s been confirmed HR has at least a few fight sequences, that’s part of the appeal you can go from fighting people one minute, to having an argument with your wife the next, to stripping naked in front of a guy at gunpoint, to committing suicide jumping off a bridge. It’s that dynamic freedom QTE’s can give instead of having to use cut scenes as a justification for shooting, running, and jumping level after level that attracted me to HR beyond it being made by Quantic Dream.
If that’s what ME is to you then you’ve missed the point entirely. Yes all those things are prominently featured in both games but they serve the higher purpose of immersing you into the plot and universe BioWare created which is exactly the goal of HR.
David Cage says in the interview I linked he intentionally makes the characters seem like archetypes we’re all familiar with to make us ease into getting to know them only to slowly add complexity and depth shattering our initial impressions of them as as we progress further into HR.
Not sure if I want to play the demo. HR seems like the type of game you don’t want to know as little as possible about before playing it.
Visually it looks as good as any game I’ve ever seen, and that intro should remind everyone this is not about saving the world from aliens in a post apocalyptic setting, it’s going to be as personal and realistic as can be. The Game Informer article says it plays like a combination of the film American Beauty and the show Dexter:lovin:
This won’t be for everyone but I hope it sells well so more mature story driven games like this get released instead of the endless wave of shooters and action titles we always get. Only thing I’m worried about is the GI article said even after a few hours it felt weird holding R2 to move forward and using the left analog stick to guide the direction =/.