My main team is Jill | X-23 | She-Hulk and here’s an easy She-Hulk combo I have with them that does 778,900 damage with 1 meter and builds up 1.5 meters in the process:
these are just some team synergy combos i worked on. nothing to fancy, but have some use, esp. for my team of them. my team is p. wright/ she hulk/ trish. and the first vid is synergy reset with phoenix wright. the second video is a jump loop off trish assist.
1st vid.- SHE HULK AND WRIGHT CORNER RESET SITUATIONS
[media=youtube]nTUJQ2YJHn0[/media]
2nd- SHE HULK AND TRISH JUMP LOOP COMBO INTO TEAM THC
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an added tip i didnt mention in the vid, is you can land a triple jump loop and be low enough to meet them half way after with L Command grab.
Just found you can extend midcreen/fullscreen with Rocket Raccoon’s spitfire assist
cr.LMH S+spit -> air.(*H slighty more difficult) delay S -> cr.HS etc
or if you have Spencer on your team
cr.LMH S+spit -> air.(*H slighty more difficult) delay S -> j.HS, torpedo+spencer, clothesline, h.catapult, HS etc
Also can extend air throws outside of corner front/back
the easiest/ most consistent way I found:air throw, torpedo+spit (down+spit down+L), torpedo, S etc
Probably not new but if you play She-hulk 1st and Spencer 2nd and all your assists are available you can after the crumple tag in your 3rd character (depending on hit stun/character continue to combo) super then DHC to spencer tk.h.grapple 31zip 80k and then call she-hulk for another 80k and if it is going to kill (should do at least 1 million from 1 bar start) you can delay the L after h.grapple and tag back to your original order.
Hey yeah I’ve implemented some use of the lamp post for shulk. My team is shulk/storm/ammy. Unfortunately its a very mediocre tool at best and only has decent range but it can do good if you know your opponent likes to call assists at the beginning of the match which can sometimes result in you getting happy b-days. The combo I usually do involves: lamp post (hit) into run, run stop jump mhs land ms super jump mmhs land otg torpedo into super. If it doesnt hit I will usually opt to cancel into run and go off the wall or move forward slightly with the run and call an assist but I like the idea of going into H command grab, I might try that.
^ in regards to my post above should’ve left out the super part of it lol. I will only do that if the dhc will kill cause unfortunately only one hit of the super due to wall bounce which means I will usually finish it with either a tac or otg torpedo and call ammy. Ok but on another note I have a pretty cool combo I figured out with shulk and ammy because ammy’s assist can be kinda finnicky for shulk if you put it at the end of her combo so instead I figured out this combo which does nearly 700k. I can try making a video of it later.
cr LMHS sj HS (at apex of jump) senton A2 (which for me is ammy) then do cr LM st H (ammy will keep the opponent in the air) cr HS sj MMHS torpedo super.