yeah there isnt, only auto correct is the second
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yeah there isnt, only auto correct is the second
Sent from my R800x using Tapatalk 2
Just wondering, is it a true XF infinite? As in, can you do it enough times to KO Thor?
from what I’ve tried yeah u just keep doing clothesline and wen they start to drop do torpedo then back to clothes line,not to mention this is a great setup for air grab/comand grab if I ever saw one
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I don’t think it’s a “true” infinite. The character flips out after about 4 reps.
I got a good recording of the combo below:
[media=youtube]k6q6b_R_JNs[/media]
Sorry for the flipped footage, it was recorded using Photobooth.
When started from a command grab, you can sneak out about 1.08 million, if you end with Emerald Cannon (which you can only put in one hit of because of the used wall bounce) I think it does a tiny bit more damage at about 1.1 million. You can also start the combo with the usual cr.L cr.M S j.H j.S > torpedo and then the clothesline etc. You get one less rep of the clotheslines but it does a tiny bit more damage than starting it from a clothesline. Of course there are combos that easily 1TKOs opponents in XF3 with She Hulk that are way easier than this but we could all use a little swag sometimes.
So the secret is after the first clothesline wallbounces the character, you do the second chariot towards the left so that She Hulk runs out of the corner and then when she runs past the enemy, you then input the M for clothesline so it autocorrects to the right. Thanks to beedub for pointing that out to me. For the longest time I thought Chariot would automatically autocorrect the direction of the run when the opponent switches sides.
Ok, so. A few tournaments ago, Combofiend was doing a post air-throw combo that was like chariot, torpedo, torpedo, somersault kick. I’m pretty sure the somersault was an input error of some kind, so what exactly was he trying to go for? A chariot cancel into slide, or something else? I could really use a good post-throw combo that doesn’t use assists… dat damage scaling.
Also, I found a good way to confirm off of drones is to use the wall jump ground bounce move (can’t remember the name). For instance, I’ll do c.L, c.M (drones start hitting) s.H xx Chariot, <-, H, then go from there. It’s pretty nice if your opponent is airborne, cause Jen has trouble confirming like that with anything but S. On larger characters you can even relaunch in the corner with torpedo or an assist. Hits 550k meterless, maybe higher if you use a different assist than I do (Dark Hole). The problem is that spacing is a little awkward, it works best if She-Hulk is in the corner or a little outside of it.
Been making good use of that overhead -> clothesline trick using drones as well.
I think combo fiend is actually trying to do torpedo,torpedo,somersault cuz its all I have seen him do. however there was a vid posted a while back somewhere here in the she hulk forums thats shows u can do torpedo,torpedo,runnerstart cancel dash (rscd <----lol) then satndin to launch.
and yeah the drone + overhead crumple is crazy. over 1,000,000 damge off and overhead mwahahaha the look on my friends face the first time I hit him wit it was priceless
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Sweet, the s.M version works well. Thanks dude. Also we should make RSCD or RSDC a thing to say haha.
Also how much meter do you spend to get 1,000,000? If it’s less than 2 I’m jealous… I gotta spend 2 just to get 980k with my current setup
its takes 2 meters but builds 1.and a quarter and leaves the option to spend a other for more damage
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dont know if you guys knew this, but after an air grab, the easiest way to relaunch is with: runners start xx torpedo xx runners start xx clothesline xx runners start, get in range, then stop your movement with S then do Cr. H, S, MMHS. with some characters you can even MMHS, land then do Senton to OTG while calling an assist to relaunch (works with task arrows, doom beam, spencers grapple). you can’t get the 3 hits on emerald cannon because clothesline uses a wall bounce, but you can use this to get to the corner and try a reset and sometimes it’s good to do guaranteed damage if you haven’t completely mastered the double torpedo launch off grab.
also I’m loving her TOD x-factor shenanigans. Off an air grab, you torpedo, x-factor, wavedash, then you can do a St. H, S (or just raw S if you don’t feel confident) then MMHS, land, Senton, S, MMHS, emerald cannon, guaranteed to do up to 1 mil
and basic bnb, just do MMHS, wave dash and very quickly jump in the air, call your assist and hold down and press H to do a sprinting senton. What happens is if you time it right, you can get an OTG relaunch from mid screen or from the corner. The best assists I’ve found that work mid screen is Thors Mighty Spark. Dooms beam assist, spencers grapple, and task arrows all work in the corner, I would bet there are a lot of other characters that help her relaunch as well, where others would help her get resets (like calling in strange eye of agamotto as you senton can give you an air reset). Oh and whats cool about spencers grapple, is you can senton twice in a combo and spencer will still get his grapple off (where in most cases 2 sentons will yield an auto tech roll for your opponent since you used too many ground bounces), so you can do the Queen’s Booty drop combo, land, senton and call spencer for a reset.
Lately I’ve been thinking that in combos where I’m not going to DHC it seems to be better to let Emerald Cannon hit twice - dash (twice in the corner) and senton + assist (I use Thor - Spark). The damage is the same or better and the oki seems better than ending with torpedo. You can st.L/M kara.m.strike and mix it up with air throws.
holy shit. I don’t know if you guys knew this, but you can kara-cancel her cr.H into her L version of her command grab. The distance she covers with the kara cancel is INSANE, wowowow going to be implementing this in my game.
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whoops, yea people did know of that of course, there is a kara-cancel thread. didn’t see that one
Ok, I’m sure some of you guys know about this, but it’s pretty useful so I’ll share.
When tagging in a character after her command grab for the unscaled damage, you’ll sometimes hit your opponent out of the dizzy and screw up the combo. This is especially annoying with bigger characters like Hulk whose tag attacks have large hitboxes.
By going straight into Runner’s Start and pushing your opponent all the way to the corner, and doing Clothesline, you can not only ensure yourself a corner combo for the unscaled damage but make it easier to tag in. You have a pretty big window to do this and I’m pretty sure the scaling glitch still occurs after the crumple. Anyway, little useful thing to keep in mind.
Finally managed to hit the level 3 loop consistently, it’s not too hard.
why can i never get cr.L to hit after Booty Drop? It looks so easy and yet never works.
it is easy, but it’s like a 1-3 frame link. It never works for me online, but offline it isn’t too hard.
It is tricky, doing HS then senton is harder, and there is a simpler way: try launching and then hitting S immediately instead of doing H -> S then senton, because doing HS in the air can sometimes cause the senton to hit too late. Also another easy method is launching then doing MS, instead of HS, you might find your timing a bit easier.
When I do the combo, I launch, hit S asap, then spam senton to get the move out as quickly as possible, then spam cr.L to get the light out, you can even do cr.L, st.L, st.M and S for the relaunch if that helps too.
I broke 700k with a single meter using a shockingly brain-dead combo. All it requires is an OTG assist (I used Wesker’s).
c.:h:
:s:
Delay
sj.:h: (Hit near the Apex of the sj)
:s: (Hit while starting to fall or the timing will be off for the OTG)
OTG Assist
:s:
sj.
sj.
sj.:h:
:s:
:d::d::s::f::l:
:d::df::f::atk::atk::d::df::f::s::d::df::f::s:
:d::d::s::f::l:
The trade-off for this combo is it only builds 75% of a meter, so use this variation if you already have some meter stored up.
Note: Damage output will be significantly lower if used after a command grab. This combo is best used when a raw c.H lands. Otherwise, use a basic L M H S M M H S combo to build meter.
why not just cr. LMH, S, MMHS, call assist+senton, S, MMHS, torpedo into emerald cannon? it builds more meter and with senton you can link her otg with most assists in the game. It’s easy in the corner, if you have trouble doing it mid screen, you have to plink dash and jump while calling an assist and holding down heavy for senton, it’s tricky but doable.
I found a really good lvl 2-3 x-factor combo: cr. LMH x-factor S, MMHS, Senton, LMHS, MMHS, torpedo xx emerald cannon. virtually, kills every character in the game.
Lvl3 air throw combo 1.1mill meterless - corner leave out first H
do torpedo when relatively close, only hard part is torpedo to clothesline
air throw, torpedo, MHS -> j.MMHS -> torpedo, clothesline, dash (out of corner), HS -> j.MMHS -> senton, h.somersault
Command-grab combo using OTG assist:
:d::df::f: :h: ( :l: or also work fine depending on situation)
*:d::d::s::f:
(make sure you take them close to the edge of the screen from your running before landing clothesline)
:d::d::s::h:
:h:
:s:
:h::s:
OTG Assist
:s:
:h::s:
:d::d::s::f:
:l:
:d::df::f: :atk::atk: (Emerald Canon)
OR
Delay and wait for opponent to recover forward or backward after Torpedo.
:d::df::f: Reset and start again from *
OR
Delay and wait for opponent to recover forward or backward after Torpedo.
:d::f::df: :atk::atk: (Taking Out the Trash reset)
This combo deals (off of memory) approximately 620,000-630,000 depending on OTG assist damage. I used Wesker.
Not half hateful for a command-grab combo. And it makes your she-hulk look a little more fancy while you do it, even though it’s pretty easy to set up and do.