So, long time lurker, also I thought I already had an account here, but WHATEVER SRK. Hi other she-hulk players! Since this seems to be the “grab” thread, I figured I’d post these findings I’ve been working on today here and see where the information expands to. I posted it originally in a general area thread, so that’s why I refer to “your character”
I present you the awesome she hulk reset into Taking Out The Trash.
If you do a senton cancel in the corner and hit the opponent with either standing B or C afterwards, forward air techs will not move the opponent past Jen and out of the corner. While this means you can watch and rather easily mixup or trap an opponent, it also means that against 16 characters, she gets a guaranteed TOTT, which you can combo into her normal bnb, which can lead to another Senton cancel, which will let you do the exact same thing. Basically, any hit from Jen should allow you to kill any of these 16 characters, unless I got things wrong. No assist I tried came out fast enough to stop her from grabbing the characters. Of the characters, 14 need you to use standing C to get the grab 100%, only 1 requires standing B.
Standing C: She Hulk, Hulk, Chris, Taskmaster, Haggar, Felicia, Hsien-Ko, Wesker, Spencer, Ryu, Akuma, X-23, Wolverine, Zero
Standing B: Amaterasu
Of these characters, Zero is the hardest to time and get consistently. Zero also has an opportunity to mess things up that I’ll explain in a second.
Now, if a character isn’t listed, that doesn’t mean they get off scott free. Only chun li can simply air tech forward to escape the trap, everyone else needs to either jump, or airdash. If you have an 8-way air dash, either teching and air dashing up, or letting neutral tech happen and dashing down will usually get you out. If your air dash is more limited, you likely want to air dash forward. I’m going to list the special case characters that had specific ways out when I tested things here, along with Zero’s trick:
Zero should tech forward and jS, he’ll get grabbed, but the grab will go away from the corner, which means the player will need an extremely long combo to get you to the other corner and repeat the trap.
Morrigan needs to forward tech and airdash forward/up
Spiderman needs to forward tech and maximum spider, preferably after the super flash so you don’t just lose meter. Neither will hit, but I believe Spidey recovers before Jen and can corner combo her.
Sentinel and Doom can super at the super flash and will hit Jen, no other characters I tried with got the same results.
If I didn’t list your super, DO NOT MASH IT OUT. You will use the meter, and Jen will grab you. Unless you really think I forgot your super, or messed it up, then let me know.
So there you have it. If you think I may have missed a movement trick, or a very fast assist, let me know and I’ll test it. Otherwise, it is what it is.