Shattered - New Fighting Game in Development

Depends. Mike is keeping the security on the assets in Skullgirls tight since he does want to prevent certain kinds of modding. Especially since I think he does charge to license his engine.

There’s thankfully quite a bit of leeway legally-speaking between do-whatever-you-want-with-our-stuff and this-is-ours-no-looking-no-touching. You might want to poke around Creative Commons’ license chooser and see if one there floats your boat - if I had to guess, you’d probably like CC-BY-NC-ND or CC-BY-NC the most; the former lets people redistribute your art for free as long as they state that you made it, but doesn’t let them (legally) modify it, claim they made it, or charge money for their own copy. BY-NC is the exact same, but it allows people to legally modify your art (which may prove handy for MUGEN fans), though they can’t charge money for that either. The Creative Commons licenses have a pretty good track record of being legally solid licenses, so I wouldn’t worry too much about whether they hold water in court or not.

Keep in mind you don’t have to license your code under the same license if you don’t want to - heck, I’d advise against putting the code under any of the Creative Commons licenses since those were really only meant for art/plaintext anyway and it’d technically allow someone to legally stick your game up on a torrent site or other normally illegal download facility. The most prominent example of dual-licensing of a commercial game I can think of is id Software’s Quake and Doom series. id Software periodically sticks their older game engines under an open-source license (GNU General Public license version 2, or version 3 for Quake 3, Doom 3 and later, I think), but they always keep their art under a proprietary license - there’s no reason, legally speaking, you could have the art under a license like CC-BY-NC-ND and have the code/executable under a license that doesn’t allow people to do anything but run the game. The spriterippers and MUGEN enthusiasts get their sprites, you prevent anyone from making a dime off your artwork without your say-so, and you keep full control over your game’s code - everyone’s happy.

Still, I’m no lawyer. Obviously you want to consult a real lawyer who went to school for stuff like this before making any serious licensing decisions, if possible. Far as I can tell there should be no issues with using something like CC-BY-NC-ND or CC-BY-NC for your art and then locking down your code as much as legally possible, though.

This is probably the first time on this site someone should legitimately summon ultra david for advice, or better yet contact him directly for proper legal advice.

More Pre-RFD updates!
http://blog.team18k.com/gameplay/pre-rfd-updates-2/

AND the RFD bracket is full!

We’ve got another update for the upcoming RFD tournament! This time a couple of big and important visual and and audio updates!

http://blog.team18k.com/gameplay/pre-rfd-updates-3/

damn, those sounds sound nice and meaty

Time sure is going fast! New update time!

Not too long 'till the first Shattered tournament!

This is the first dream event of the twenty first century!
If you choose the wrong colour palette, you may just loooooooose.
The winner of this tournament is the strongest player in the world!
Julia is as good as they come!
Any Julia can win the tournament!
Only ability- GREAT!
I knew this game was in your heart!
The minimum wage fighting 2014 is about to begin!
Hardcore fans have been eagerly anticipating this event and now the waiting is finally over…
Check your training wheels at the door, ladies and gentlemen!
This is gonna be one incredible battle, that won’t easily be forgotten!
The time has come, with the new history, that’s going to unfold…
You can feel the intensity in the air as the hopes, dreams and hearts of these warriors are about to be put to the ultimate test of skill!
What they’re after is: the title of the world’s strongest!
Now, ar-ar-are you ready to ge-ge-get it on?!
This is gonna be a tournament to remember!
Live and let die!
Go for broke!

I know that you’ll. Be. Theeeeeeeere…

Tomorrow is going to be a big day for us! We just handled some last minute business for tomorrow and we’re almost set to go!

T-shirts!

http://i.imgur.com/axpuWC6.jpg?2

Folders!

http://i.imgur.com/Jgn46T6.jpg?1

http://i.imgur.com/5eMq63I.jpg?1

http://i.imgur.com/IL9q0qG.jpg?1

(I hate how the blogpost will otherwise show up at the last post of this page)

Red Fight District was a blast! Get ready for a blogpost with all the ins and outs!
http://blog.team18k.com/showcase/rfd-showcase-report/

We also finally updated the front page post a bit.

Just saw some of the footage. It looks great already guys!

Seriously loving the look and feel of this game. I popped in at the blog and saw some of the other characters slated. Imma try and do some fan art. :#

Awesome! We’d love to get fan art!

Oh man thats really great!

I hope you won’t be too let down if characters change quite drastically after you fan-arted them, only Julia is really finished in her looks.

That manual looks sick! I love full color manuals.

This time a somewhat more indepth blogpost written by Phoenix!

http://blog.team18k.com/gameplay/new-gameplay-changes/

Hmm, looks pretty interesting. :slight_smile:

Time for a new blog update with some info about our upcoming character Ushah!
http://blog.team18k.com/characters/ushah-development/