New post on our blog!
http://blog.team18k.com/showcase/a-new-logo-rfd-and-twitter/
Have a nice week!
New post on our blog!
http://blog.team18k.com/showcase/a-new-logo-rfd-and-twitter/
Have a nice week!
reminds me of DBZ a bit, nice logo m8
First thing I thought of was DBZ too. Was that the primary inspiration for the logo?
Not at all. The primary inspiration was mostly to have a sort of old school Fighting Game-like logo, like Street Fighter II with yellow to red gradients:
But I can see how the lettering is kind of reminiscent of the DBZ logo yeah
It seems a lot of inspiration comes from SF2. The way the hit boxes are greatly reminds me of SF2 style hit boxes.
SF2 certainly is among the big inspritations. When I showed the hitboxes to KOF players though they said ‘Hey you’re making KOF hitboxes!’, so it’s definitely a matter of perspective as well.
SF2 hitboxes generally have three hurtboxes and one attackbox, while in KOF there are generally two hurtboxes and one attack box. In that sense it’s true that the games’ hitboxes are more KOF-like. (Which shouldn’t be surprising since a lot of the KOF hitbox/framedata of the SRK wiki is collected by me, so it’s the material I’m most familiar with).
In regards to the logo, I think it looks like a Dragonball logo because of the smooth gradient. If it was like a pixel gradient it wouldn’t look like it AS MUCH. But the font itself is kinda more toon like, where the SF font is more straight and jagged.
Phoenix updated our website with the new logo and some better layout. Its still fairly basic but its getting the job done for now (+ I think it looks nice)
Logo looks pretty clean. It could use a bit of texture maybe?
Seems I fucked up the twitter link earlier. www.twitter.com/team18k We can use some more followers!
EDIT: Lol, this also sends us to this topic.
In the text or the world, or both?
Thanks for fixing the URL phantasy!
We’ve posted up a new blogpost, with some updates on the progress we’ve been making on the build that we’ll show and run a tournament with at Red Fight District.
Loving those flying kicks, and the game overall looks to be crafted with a lot of love and intention.
Any chance you’ll release spritesheets…even if you have to splash every frame with a huge watermark?
Hope to see some recordings from RFD!
We’ve not made any decisions in terms of spritesheets, and had not really thought about it yet.
But it’s good to know regardless that there’s a demand for something like that. Of course, also, whether you release a spritesheet or not, MUGEN makers are going to spriterip regardless (I’m assuming you’re asking about spriterips in connection to MUGEN?), so there’s something to be said about releasing it. But no promises, and certainly not anytime soon, we still have a lot of other characters to make.
I would suggest releasing the spritesheets when the game is out. Like you said they are going to get ripped anyway so if you have them available on your site then you will generate more interest in the game.
MUGEN? nothing like that. I just like to gorge on animation frame by frame animation. Places like Zweifuss have been hugely valuable to me.
I understand not releasing them though. Thanks, anyway.
Not everything gets ripped. Mike Z seems to have a good job of protecting their stuff for Skullgirls, even with a PC version. That said, they still released and art compendium which people framedumped.
There’s really nothing you can do to protect your assets that are located on an unknown, untrusted computer with someone with enough time and motivation at the helm. People have tried breaking that axiom for years in the DRM realm to no avail. DRM is there - or should be there, rather - to keep honest people honest and lazy people honest. It’s like what they say about the lock on your front door; somebody who knows lockpicking can relatively easily circumvent it, but it’ll deter Joe Random who might have gone poking around in your things if there wasn’t a lock there at all.
So, to OP: If you don’t want people making spriterips, I can totally understand that (and to a certain extent I agree - unlicensed spriteripping is straight-up copyright infringement that falls way outside the boundaries of fair use) Just be careful not to bend over backwards to lock your stuff down and take valuable time from other ventures - there’s really no long term benefit for you in doing so.
Right, I agree, there really is no point in spending precious resources on locking things down, and spriterips will generally only serve to promote your game anyway. But well we’ve made no decisions yet, we’ll see!
I personally wouldn’t even mind if the sprites got into MUGEN and just viewing them should be totally fine. But I don’t know whether open sourcing the sprites would give copyright issues, would it be seen as not protecting your assets and by extension negatively impact our (copy)right to our game?
So like Phoenix said, no promises.