Sharpening my claws.. Vega(Claw) Wants/Needs

pshaw
Dash into ultra like Balrog can. =D
I can do it with BHC, but it should be INFINITELY easier with a move that has :r::l::r: motions.

i cant even dash ultra. soooo i dont care. ill be fine with either input

But the person said it had to start off with a BD not making it optional to just hold back too.

no his cr lp links should be just a tad easier to land because yes i have learned them well but in clutch situations i am tired of being dped out of it just because i was a bit late. that is bs talk bout those being easier would make him noob friendly character no one is going to be more noob friendly than ryu ken or sagat. y does it always sound like people just want to keep vega at the bottom damn man i want to be able to play some tourneys without the headache. Making his cr lp links easier are not gonna make vega that much easier to use, but it will give me less headaches. i still dont understand the logic, in a clutch situation ryu can mash cr lp cr lp cr lp into shoryuken fadc ultra without worring about getting dpd out of his easy links so why do u all want to keep what little links vega has so damn harder.

I wouldn’t mind having a 3f cLP =D

I want a character thats harder to learn than charaters with the most conventional tools such as 3f jabs that link uber ez by just mashing. He already has range and can link the jabs together and thats really what he is about. For those that can’t consistently do his chains they will have to resolve to just poking with single strokes which is just as strong a game as chaining 4 jabs because of damage reduction. Claw should be a hard character to learn but once learned, great rewards come.

:zzz:

if you want to play a character thats hard to learn/master then play dhalsim, viper, or dan.

On another note, I’m wondering if they’ll make BHC comboable off of an AA ST in SSF4.

You want vega to be harder for no strategic reason. Nice.

So linking jabs should be harder than poking, but it’s okay because poking is just as good as linking jabs. Great

He should be hard just because. Hell, make his walldive a charge down/back, 720. That’ll make him plenty hard.

so for those who have practiced with him for so long the rewards are where exactly. im curious because i am not seeing any rewards. unless you count the many headaches that i have gotten while maining this guy. the countless hours that if was spent with another character such as chun li or hell even gen would have given more rewards than vega has in sf4.

Also by trying to justify saying that you should stick with single strokes because chaining 4 jabs equals damage reduction. no srry but it also gives you time to charge which leads in bigger combos because of special moves and it also creates space in between you and your opponent so you can get away and reset. If you want a character that is hard to learn but yields great results, thats where viper comes in. Her execution must be tops but when you get it there she is pretty powerful and a great character. there is no reason why execution problems should be a factor in why vega is a difficult character to use. He already has many flaws which result in him being a difficult character to use. increasing the amount of frames to link that damn cr lp will not automatically mean he is going to be uber easy. but when you go to different places in which tv lag is a factor it will help out alot

OMG plzzzzzz i forgot all about that would make me the most happiest i can be with Vega. :pray: :pray: :pray:

They would still need to up the damage to at least 550 for me to even consider it. Dealing 450 damage when fully charged is unacceptable for one of the hardest ultras to land in high-level play. Upping the damage to 550 will also benefit the damage increase for when his mask is off.

Example : 10% of 450 < 10% of 550. Hence overall damage increases will be greater.

Another thing to think about is the fact that Vega can lose his claw, therefor will not do maximum damage if he’s lost it. Spledid Claw, however, attacks 2 times with his feet and then once more with his claw. All 5 hits of BHC would be nerfed if the Claw was off, yet only 1 hit would be scaled down for Splendid Claw if his Claw is off. Even if BHC gets damage increases its still too risky for me to use in high-level play. I can’t count the times I’ve backflipped or performed an EX-Walldive on accident.

I think i will still use BHC unless splendid is just too good which it seems but i like BHC. but as i have been watchin more and more ssf4 vids, is it just me or does it seem like all ultras dont do as much damage as they did in sf4. I am not sure but it looked that way to me and if that is true then i dont believe that BHC will do 550 although fingers crossed hahaha

I dont know man, from what I’ve seen both of T.Hawk’s ultras do insane damage. I’ve also heard seth killian say that ryu’s metsu shoryuken is one of the most damaging ultras in the game.

However I do think that overall ultra damage should go down. Taking close to 3/4 of someone’s life simplying by comboing into ultra is just ridiculous. People shouldn’t be rewarded that much by getting their butts kicked.

3 frame crouching jab would make sense since Vega’s based/supposed to be based on speed. Making it chain-able isn’t really necessary though, imo. Practice until linking it is second nature.

I didn’t even realize that Vega’s jabs weren’t chainable. This whole time I thought I was just chaining them lol. Anybody stop to think that maybe his jabs aren’t chainable to balance out its speed/range?

Unchainable 3 frame jabs? Is that usual?

@ megadeth’s comment: yeah they are that way because of his speed and range but both chun and balrog have similar speed and range also

my reasoning for jab’s staying 4 f is that c. lk should be 3 frame and reduced to +2 so it can’t combo into anything and you can combo into a c. lk from a jab easy and if jabs were easy to link into jabs and strong then they’d be easy to link to roundhouse and you’d be getting EX FBA hit confirms extremely easily
a change from 1f window to 2f window would make all the difference
just think about how much your game would step up if you could hit ex fba confirmable every time. you only need 2 jabs to hold a charge for EX FBA

3 frame crouch jab would be nice, but regardless of opinions, I really doubt Capcom’s gonna give it to him. Their reasoning is probably along the same lines as many in this thread, which is that they wouldn’t want people to get too stuck on dialing in jabs for EX FBA hit confirm instead of keeping his current poking focus. For better or for worse, it’s part of his established “flavor”.

What I’d guess they’d do instead is probably just speed up certain of his heavier pokes (along with the universal Focus Attack speed boost and a possible footspeed tweak) to make his poking toothier (which would probably garner better results anyway; CvS2 Vega has the same limpdicked blockstrings but nobody cares because his poking is godlike, at least compared to SF4 Vega).

Ok i want i want invin on EX FBA start-up NOW!!! :mad: it’s pissing me off

That would make vega too good.

Not only would he get a solid reversal option (on hit, full EX FBA) but on block, he escapes for free to the other side of the screen vs most of the cast. It would be easily the best EX move in THE GAME, and vega wouldn’t want to spend meter on anything else EVER.