SfxTekken Price Drop: Implications?

As a high school teacher, I’ve seen my share of bad grammar and not following instructions, but you’re really shining here. Keep it classy.

Just for the record, having low sales doesn’t = a bad game. Just like selling a lot doesn’t = a good game.

Two of the best games of all time: Pychonauts and Okami were commercial failures too. They didn’t sell a lot of copies but are today considered master pieces and buried treasures.

Then you have games like Mortal Kombat that sold a gazillion copies even though the game was super buggy, had terrible netcode and horrible training mode. The game ended up being tournament worthy after patches but fact remains: it was a messy low quality game that sold a lot. Maybe not a good example of a bad game that sells since MK9 is pretty good actually. But you get the point.

People didn’t “boycott” SFxTK because it was a bad game. They simply boycott it out of spite for Capcom. They didn’t buy it because they were waiting for the price to drop. Waiting for the 12 DLC characters locked inside the disk. But those people WANT to buy the game, they want to SUPPORT it. They just don’t want to support Capcom’s bullshit and shady practices.

Hey I want to share a few thoughts that Capcom may be puzzling about right now as we speak.

I think they are trying to figure a solution as we speak but they must fix that hole of a mess that they created. They are considering that if they were to fix this game, it would change the game so drastically that it wouldn’t be the same.

I mean SFIV to SSFIV was almost the same with some improvements but from a transition from a shitty game into a good game might be drastically too much of a change that would risk more insane stuff on the community.

I feel like right now they are thinking “To fix, or just leave it?”

Imagine what Namco feels about Capcom as we speak.

This is part of the problem. I think most of us have settled on our main games. I have KOF, others have Marvel. This doesn’t make it impossible for a new game, but it has to be better then what you’re currently liking. You aren’t better when your customers feel like you’re ripping them off, even if you have value.

Most hardcore fans: if you’re going to put a monetary “value” to their favorite games, are going to value their favorite fighter a lot more then $60. So your game has to be worth more then the $60, especially when you get into time limitations. I think this is part of the thinking behind Capcom’s policies, they know how much the hardcores value fighters, and they want to get that money for themselves, especially since they know the American audience was largely preconditioned to believe only Capcom matters. I think the success of KOF is changing that attitude among the elites, and the casuals/Capcom fanboys are willing to stick with SF/Marvel or bounce to other genres.

Capcom’s big mistake was pulling this on a side game that people were willing skip/consumer revolt over. That’s the other “problem”, thankfully the free market is at work here, and Capcom is suffering for their arrogance. The problem is big business often doesn’t see their suits as the problem- which is why Ono tweeted that he’s getting the blame on Twitter.

BTW I wouldn’t call MK9 a bad game. For casuals, it was an awesome game, even at launch. It’s just for tourney folks that they had to work hard on the fly to make it solid.

Skullgirls has the lower price people to entice people, along with a number of interesting features. If Skullgirls sucks, I’m out $15 and wait for VF. I have faith in the Skullgirls team though, Bikini Bible-chan won’t let me down right?

Agreed. But when it’s a bad game with low sales…

I think they’re puzzled as to why so many people haven’t learned to play the game first before complaining.

I’m gonna say the store I work at has no trade ins of SFxT and the price drop is actually pushing the game super well.

If you think the quality of the title is a cause, you’re fucking retarded. The game is a critical success amongst gaming websites, and Capcom already has it’s core audience pretty much wrapped up. Anybody who’s interested in FGs is probably gonna get it. Problem is, to the casuals it’s

A. ANOTHER fighting game when there’s so many out

B. Releasing on the same day as Mass Effect 3 and during a weird time of year.

C. A fighting game in general. Coming from my perspective, it’s a damn hard sell to people who aren’t already sold on the idea of a fighting game. It’s not like an FPS where it’s easy to get into and all your friends will be playing it. It’s not a single player experience. It’s for people who will invest some time and get enjoyment from playing on some level of competitive play, whether it’s super low or super high.

Just because YOU have a problem with the mechanics that 99% of players won’t even notice won’t be a big kicker on sales. Nobody just interested is gonna care about the frames, or backdash invincibility, or how the timer works or anything. That’s all shit only WE, the hardcore audience, is gonna notice, and that’s only after we’ve bought the game and invested time in it.

So some of you should get the fuck over yourselves, your opinion doesn’t dictate the quality or sales numbers. It matters how the game is marketed (poorly), reviewed (highly), and perceived by the public (OMG it’s a fighting game, I’m gonna get raped by Daigo).

Also, my rant is only directed at like 2-3 guys who pissed me off. A lot of good posts here :wink: <3

I think it’s more a matter of too much rehashed mediocrity flooding a niche genre that appeals mainly to hardcore gamers.

Actually, all those prices you said were part of an event from Gamestop for Spring Break. Also, I got Arkham City for $10 at Best Buy just a week ago, and AC: Revelations for $20. They had a sale for $30 off, then I used a $20 coupon on Arkham City.

NPD numbers are out. SFXT charted but its the lowest debut for a Capcom fighter yet apparently.

source to the NPD numbers

EDIT: Found it

http://twitter.com/#!/godfree/status/190569022780211200/photo/1/large

#6 spot. ME3 and all them sports games kicked SFxT ass. I would like to see how much the game actually sold. Can’t expect fixes if the game bombs

http://www.gamespot.com/street-fighter-x-tekken/forum/so-the-march-npd-is-up-62526053/

“With ORC at 582k, can we surmise that SFxT’s combined sales between both systems is probably in the 300k range?” :smiley:

SFXT should be somewhere between 230,000 and 582,000. Considering its spot on the chart it should be closer to the 230,000 mark. More than the game deserved to be honest.

[LEFT]Some numbers[/LEFT]
[LEFT] [/LEFT]
[LEFT]Resident Evil: Operation Raccoon City- 582k
Mario Party 9- 230k
Kid Icarus Uprising- 135k
Mario Kart 7- 118k
Super Mario 3D Land- 100k[/LEFT]
[LEFT] [/LEFT]
[LEFT]I think that SFxT didn’t sell more than 300k…[/LEFT]

So pretty much safe to say, SFXT was a huge bust. This game doing bad doesn’t just speak poorly for Capcom but really may be a sign the fighting game boom of the last 3 years has pretty much fizzled out. Seems very unlikely with this game doing below expectations, Capcom would wanna do Darkstalkers 4 which would be slightly more niche than this game which should have been their 2nd biggest game behind Resident Evil 6.

If the game flopped at least Namco knows what NOT to do with their game. Surely they have the most to learn from Capcom’s failure.

But wasn’t everyone crying last week about how VGchartz had it at 30K? We’re already up by a factor of 10.

capcom made A LOT of mistakes with SFxT, capcom deserve that, but i hope that the capcom and the others companies don’t stop launching fight games =|

This is a huge factor. It’s very hard to become invested in fighting games. I think a lot of it is the emphasis on combos; yeah, a game like Super Turbo may be extremely difficult compared to one like Skullgirls or Street Fighter IV, but a mismatch in Super Turbo actually *feels *less like a mismatch because your opponent is not hitting you seventy billion times in a row before you can even try to move.

This also might be part of the reason why Smash Bros is so popular; combos are non-existent at a lower level.