SFxTekken General Discussion Thread

Was this posted already?

Liking the game so far, rough animation and all. I really like the charge attack system, too. Notice the crossup tag during Ken’s forward roll? Nice. I am now noticing how the healthbar is hard to read. They need to tone down the ‘fire frame’ effect. Otherwise I don’t mind the colors like others do. The dramatic throw camera shots should be toned down just slightly - but perhaps I could get used to it. I do love the up-close cuts of high impact hits (from Tekken!), lets you KNOW what time it is.

By the way, if this game is truly adapting Tekken mechanics, it will have more mixup games than SSF4. Anybody has questions about that ‘strange game called Tekken’ I’m happy to share whatever I can. I’m excited to see a system blending two games I love! When it’s all said and done and launched I predict this game will be huge.

Edit:

OH PLEASE GOOD NETCODE! If there will be a 4plyr mode it would be hype online (but offline would be a given). Can’t let Mortal Kombat snub you on the tag team multiplayer front! lol

I’m surprised no one has mentioned that there is no comeback mechanic in the game. Hoping it’s going to stay that way.

Is it just me or did whiffed normals build meter on that 8 min video?

Seems like it. There’s a chance it wasn’t implemented yet, though.

So who is gonna be the boss character you guys think?

And does everyone have a tag ultra? like Kaz+Nina how does it work like Ken+Marduk?

It better not be. Comeback mechanics ruin hype. Not that much of you handle it correctly like ssf4(You actually have to land it, and you getting caught by one is your own fault) and tekken 6 (you pretty much have to hope that you aren’t in a combo for that last couple of pixels, and in Tekken? Rare)

I don’t ever want to see an x-factor return in a video game again.

Besides, it’s not like comeback mechanics are required, you only have to kill one character (wish it wasn’t like this, this is like the pickles of the Tekken burger.)

It does a little bit at this point:

I don’t mind comeback mechanics when they’re done right. Ultras are fine, T6’s Rage is fine. X-Factor ain’t fine.

Probably something like Evil Ryu + Devil Kazuya team, or maybe a giant like Azazel or NANCY.

And I’d love if all characters had their own tag Supers a-la Rival Schools.

Motherfuckers are crying now but I won’t give a fuck when noone can see my Dudley/Dragunov.

Tagging my EX MGB > duck upper juggle into Dragunov’s takedown tackle. Watch out.

Dragunov would be the sexiest grappler ever.

i hope we get 3rd strike alex and tekken bryan fury.

Is EWGF safe on block? Because in Tekken it actually gives + frames and lol at Kazuya using the wrong arm for the EWGF

You’re right, good netcode does not make a bad game good, the problem is, why should I bother getting the game, regardless of its quality, if I don’t even have the opportunity to play it properly? It could be the best damn FG in the history of the world, but if the online sucks, it’s still worthless to me.

Both things are important, and if you can’t do one without the other, you do not deserve to be a developer PERIOD.

Nominated, and quoting in the hopes others will do the same.

Doesn’t Kazuya’s “sprite” get flipped, Street Fighter style, depending on which side of the screen he stands? So on one side he’s using his right arm and on another he’s using his left?

So if you can’t two two unrelated jobs you shouldn’t be making games at all? Netcode lies in Capcom’s programmers, pointing at the designers for fault unless they are also the head programmers is a bit silly. It’s like blaiming Mike Z for Skull Girls being “stupid weeaboo shit” (not something I believe Skull Girls is at all).

by all means please go ahead and tell me specifically what can be improved, since you seem to be saying you know something about the engine’s networking implementation that no one else does

This game has mad potential but I can’t help the negative feeling I’m getting seeing how slow
the gameplay is. I’m sure this could be subject to change, or even better, an option for
increase/decrease, but still…

~K.

This build is probably as far along as the MvC3 Evo build, back when everyone only had very very basic combos and air dashes. Bob’s follow up (reportably) doesn’t even work yet. Game’s still got a far way to go.

King’s kick DP followup didn’t seem to be working either. That and considering how unpolished graphically speaking this game looks, that’ve must been a really early build.

Plus, even if that’s the current build, Ono said that the game is only about halfway complete. There’s a ton of room for improvement.

If you guys think the aesthetic of this game is gonna have some major change in it, you’d be
fooling yourselves.

~K.