SFxT Review and Impressions with dat Nycc flavor!

I have to say the game is slower but not because of the pokes im thinking its slower because they made it a little more strict on the combos.

yes all monitors had lag. the stations not so much but the stage and ign booth was severe. the game needs a lot of fixing which we all know. i dont know why i was unable to punish blocked moves? the game has the randomness that can be applied in sf4 but less punishable. we know capcom though, make a shitty game first time around than make the “fixed” version for $39.99.

I thought Vanilla SF4 was fine. :stuck_out_tongue:

Definitely deliberate. Capcom would be crazy to even expect a million copies of Ultimate MVC3 to be sold, SFxTK only doing around 2 million for instance would be a major disappointment to them. UMVC3 got the priority @ NYCC because it’s coming out within a month, a similar thing happened with Super SFIV and TvC when TvC was about to come out for the Wii. We were getting a constant stream of information on SSFIV and than for the two months prior to TvC we got nothing since Capcom wanted to promote TvC only. Once TvC was out the SSFIV information started up again.

Obviously they can’t turn off the tap completely with SFxTK but they can do enough to prioritize UMVC3 for the moment.

Thats how Cap"60-40"Com has been lately. If it needs to be done it better be a $20 and below DLC. As I said before that buy a whole new disc of a updated version of the same game is getting old quick and soon gonna be making there fans intolerant. Somewhat similar to the COD & EA Sport games Series.

Wow, seems like something they might most definitely change in the final build. Prayfully.

So it sounds like its easier then SF4 to be even more DEFENSIVE. Cause of the small grab range + being hard to punish blocked moves ATM.

Or the gems might increase the speed of some moves. I seriously dont know what to think about that.

So this would be a much fairer deal?

? Ok…

So yea, the thought of it if there gonna fix the game with future updates for the mistakes they made i guess it shouldn’t cost anything. We should not have to pay for there obvious mistakes. I thought of the price range from $20 and below cause they usually want money for there updates.

Or they"ll fix it up…Then Add Goodies (Costumes, add-ons, etc) with the game fixing updates to make them cost some type of money.

offtopic

[details=Spoiler]
Nothing’s stopped them from doing it. And they’re still making money. It just… works.
Fans getting intolerant of sports games? Never.
Fans getting intolerant of FPS games? Nah… we want more maps and stuff to shoot up… because ‘itz sooo cool!’

Fans getting intolerant of fighting games? 'Yeah, damn this, it looks the same with a few more characters and stages.'
Updates of fighting games usually have a larger change in mechanics versus sports games, the latter only being an updated roster for the year.

On top of that… you get charged full price for the next year’s release.
Things like Blazblue’s updates and Capcom’s ‘60-40’ strategy are less taxing on your wallet, at the end of the day.[/details]

/on topic. I’m still looking forward to what the end product will be for this game…
Won’t be a day one purchase, as the gameplay post-release will dictate whether or not I get this.
If all else fails, I may even consider buying it as a ‘party game’. There is 4-player simultaneous play, after all.

Couldn’t agree more. I have several earlier build videos favorited on my youtube account and the game looks so much better pre-Gem builds. I’m still about 90% sure I’m getting it but the randomness is just ugly right now. I’ve seen several people (myself included) that has tried to Anti-Air jump ins and in general do things that should just flat work – but they don’t, because the Hit/Hurt boxes seem odd.

I do find it funny that a lot of people in other threads seems to think the gems and ‘simplfiled gameplay’ will give casual players an edge. casuals players will still get their heads kicked in because they’ll always lack the necessary fundamentals of any fighting game, spacing, zoning/footsies, what punish this or that, mix ups, traps etc., etc., So really it just makes it counter-productive to cater to them.

All that stuff is really a trojan horse for casual gamers, won’t change the pecking order of things at all and Capcom will know that, but if it can draw in the fans that SFIV lost with it’s updates (SFIV = 3.2 mil, Super = 1.6 mil, AE = 400k+DLC) than Capcom won’t care.

Right, you’re absolutely right – just speaking generally to the players on here, we have that understanding while the new crowd won’t have a clue. I only hope that at least 25%-50% of the new crowd would want to take the game seriously enough to learn it and play it ‘right’ instead of playing like a mindless puppet and randomly mash things. It kills me to still see that sort of play style in SSFIV, Why just why do people want to play in that manner!? Can’t they figure out why they suck and can’t do basic BnB combos?

I really enjoyed playing this game. I was surprised to see that the Tekken characters had QCF and QCB as their “Special Moves” – I loled… it didn’t play like their original Tekken characters the way Capcom initially stated. However, I’ll be picking this game up anyhow as the wait for Tekken Tag Tournament 2 is very far away.